"Voices Of The Void" Demo 0.6.0
the legendary update is finally here
Might be very unstable and glitchy so be careful, and feedback is much appreciated.
Changelog:
Fixed:
>Ariral bed Save&Load dupe
>Tutorial jellyfish
>Rocks collision
>WG movement
>Rock description
>Flashlight stays on when sleeping
>Odd server names
>Waking up fall damage
>A "punch" when player falls over after jumping
>Sprinting stays active after fall over while sprinting
>Coordinate panel cursor keeps moving if player exits the interface while arrow keys are active
>Arirals can pickup large props that can stuck in walls
>Woodchipper can be held
>The figure moves its head if held and moved
>Paintings orientation on horizontal surfaces
>Water swimming speed
Changed:
>Ariral phone model
>Settings
-Added 2 new settings
>Object models
-Nail
-Hammer
-Coffee machine
-Ariral gun
-Drive box
-Server
-Console
-Computer panels
>Object textures
-Toolbox
-Pizza box texture
>Kerfus
-Improved face
-AI
>Store
-15+ new items
>Default ambience music volume
>Signal panel Audio visualizer
-More sharp and precise
>C*ckroaches
-Grows slower
-Consumes food slower
-Cant spawn on grass
-Can bee squished using physics objects
>Roach repellent model
>Signal spawning algorithm
>Maxwell audio radius
>Improved performance
-Elements replaced with c++
-Weighted random
-Rugs generation
>Notebooks background image
-Lines gets aligned properly
>Telescope mechanic
>Microwave
-Works now
>New gameplay element
>Map
-Added new objects
-Added new locations
>Radioactive container
-Acting spicy
>Laptop
-Got "upgraded"
>The Evil ending noise volume
>Nails mechanics
>Gas cans
-Dangerous
>Power washer size
>Halo lights
>Environment textures
-Gravel
-Dirt
-Rock
-Sand
>Grass foliage texture
>Balloons
-Can be attached to nail only
-More stable and less glitchy
>"Hoverbox" UI element
>ATV
-"Turbo" speed
-Mass
-Suspension
>Interaction\input system
>Curtains
>Sandbox spawn menu
-Achievement requirements
-Categories
-Hide spoilers option
-UI
>Flashlight capacity
>Popup info icons
>Maxwell
>Help section
>Coffee overdose
-Decrease time
-Camera effect
-Affects hunger
>Wooden pallet
-Doesnt collide with player
>Added velocity after fly\noclip
>Radar
>Lamp brightness
>Cameras
-Has a light
>Coordinate panel
-Rebind function
>Camera pictures
-Takes less space
>Rifle functionality
>Bad camera quality
Removed:
>Alien console command
>1 threat
Added:
>3 threats
>45+ objects
>10 random events
>3 upgrades
>42+ props
>45+ signals
>14 events (5 events of a sequence)
>6 days
>Fire
>BOOM!!!
>Seats
>Different physical materials particles
>"Big Piramid"
>1 SUPER THREAT!
>3 achievements
>1 ending
>2 modules
>Signal glossary
Files
Get "Voices Of The Void" Pre-Alpha
"Voices Of The Void" Pre-Alpha
Gather unknown signals from deep, silent space
Status | In development |
Author | mrdrnose |
Genre | Simulation |
Tags | 3D, Aliens, Atmospheric, First-Person, Horror, Low-poly, Sci-fi, Space, Unreal Engine |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- "Voices of the Void" Pre-Alpha 0.8.151 days ago
- "Voices of the Void" Pre-Alpha 0.8.0Aug 19, 2024
- "Voices of the Void" Pre-Alpha 0.7.0Mar 11, 2024
- "Voices of the Void" Pre-Alpha 0.6.3bNov 03, 2023
- "Voices of the Void" Pre-Alpha 0.6.3aOct 31, 2023
- "Voices of the Void" demo 0.6.3Oct 22, 2023
- "Voices Of The Void" Demo 0.6.2aaSep 14, 2023
- "Voices Of The Void" Demo 0.6.2: "de-source-fied" pt1 + random bs + fishing upda...Sep 12, 2023
- "Voices Of The Void" 1 year anniversary🛸📡🦐Aug 05, 2023
Comments
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how to download old version? or you cant?
votv-forums in discord
I cant get hashcode of satellite when i type sv.hash command there. Can someone help me?
How do you find the code for the bunker? How do you dig after you find a strong beep with the metal detector? What do you use the building materials for? What is the purpose and how do i use the industrial printer? Where is the transformers? These are some of the questions i have
100th day anniversary since 0.6 release!!!
i cant for the life of me find the app data, i wanna put picture and stuff but in the files it just isent present,
to anyone having the asset folder not generate in appdata or in a new userfolder, try starting the game in administrator mode, it will generate in a new userfolder but atleast youll have the assets folder
i hated that sun event. i hope that becomes something you can only get on sandbox to work. that event lasted the WHOLE day, which i get that its meant to be like that... however, it didnt just last the whole day, but it also lasted the entire night time... and the first hour of the next day too! not to mention, i have encountered this event BOTH on the secound day of story mode AND endless mode. which might have been a bug or maybe it was done so people get to experience said event... but still, having something like this on story mode is waaaaaaay too much to deal with as by the end of it all i was with only 4% sleep out of the 97% i started the day with. yes, i know about the saving and pausing issues many people mentioned on here. i suffered from them too.
I had the same problem but it lasted until 6:30 the next day for me.
In the "summer blaze" event, you are locked out of sleeping and saving for an entire day. This guarantees that you are kidnapped by the sleep paralysis demon at least multiple times.
Edit: I assumed it would end at the end of the day, but it didn't. There's a problem with re-enabling the saving and pausing during that event.
Found a deer corpse outside my base. Now I'm being haunted at night. What do?
Also if anyone knows how to get the out of bounds glowing plushie/doll do let me know. The drone doesn't push it at all, nor will an attached object.
Found new bugs.
Bug 1: Near the green bunker vault door thing there is a hole that will have the player fall out of bounds. A decent size hole too so it is VERY possible to find it by pure accident. It on the south side I believe before the stone bit but standing on the dirt. Just move around there and you can find it easily.
Bug 2: Behind the new power thing near the base is a pile of rocks, one of which is floating. Very minor but also very silly looking. Likewise on the fence area cutting off a chunk of land behind a river there is a log just clipping through, though there always been trees that clip through the fence anyway but surprise you didn't take a look around to see if everything line up well.
Bug 3: You can only sit in a chair once per play session.
Bug 4: Someone already noted this but it seem like the metal detector is picking up on stuff that literally don't exist. It was bad enough you were digging trash before but now you have literal nothing getting in your way. Did you forget to remove the metal detector related thing to those spots or something?
Bug 5: I already report the bug about the tile stuck on the roof of the hut at spawn. I found a way to get it by sitting on a chair that was placed on the roof. Ironically I found a new bug, I have to bring a chair from base to that hut because the chair in that spawn hut does not have a sit option at all whatsoever for some reason. Thanks though for making that cabinet usable, pretty sure it wasn't before the update.
Bug 6: A bug I actually like and kind of hoping you won't fix but out of fairness I'll report it anyway. Pizza are completely immune to roaches. Which is weird as roaches have no issues eating the chinese food, banana, shrimps or anything else with a container, often eating the container with it.
Bug 7: LSD effect permanently screw up the sound of the game even after the effect goes away until you reload. I only use it in sandbox so unsure if it still in testing or what but after the effect it basically make the game unplayable in it current state. If it still testing exclusive then hopefully it will be fixed by the time it become a thing in the normal game.
There are likely other bugs but given the nature of the game it is hard to know when something is working correctly or not without retrying multiple times which take a lot of men hours. Given the update is new they are to be expected though. Bugs 1-4 are pretty bad, enough to report given they shouldn't really exist in the first place. The others can be put on low priority.
Hard to test but Bug 8: I think using the lighter on the paralysis demon will just crash the game with a fatal error. Of course it is hard to see the paralysis demon in the first place. Though with that said I try such during the well event, I can't tell if the lighter is just generally crash prone in that area or I accidently toss the lighter at the demon one time but my first crash in the area seem to be exclusive due to the lighter and maybe not the paralysis demon guy. It was only the 2nd time when I intentionally try using the lighter on the demon did a crash happen right after but the demon may or may not be related to the crash. Also while not a bug I have no freaking clue what you are meant to do in that area or even if there is anything you can do in it. If it meant to act like the 7 skulls event where it softlock you until you get bored then maybe remove the visible ladder on the 2nd hole. It giving me a sense there is a way to escape but I haven't found the correct solution to it yet. Event aside I feel a crash isn't intended so likely a bug. If the crash is intended then you might need to add a new "error" message for it or even better have it act like Gooseworx's death screen.
Edit: Bug 9: Almost forgot about this one but achievements are a mess for whatever reason. The location based achievements (Hole as an example) only unlock if you haven't save and reload during that run. Oddly enough you can get achievements just by sleeping in your bed. The Hole and White Object achievements were unlocked just by passing the days away in bed. As a dev it would be far easier for you to debug the achievements. If I have the guess the first load of the map and the save/reload version of the map doesn't sync up too well sometimes. Bunker near base where the passcode is 8008 and the eatable drive at the spawn hut doesn't work correctly on the first run of the map but the achievements does. The reload version of the map disable location based achievements and but also cause those two things work correctly. I know it may be a lot of extra worth but for future proofing the game and to make it far easier to test and debug you might want to create a single state of the map even if it just the game automatically loading, saving, reloading on the first load up. It would prevent future oddities. Already seen people getting confused on why 8008 suddenly don't work on the bunker.
Don't know if this is a bug, but digging up spots found by a metal detector only yield something a portion of the time. Out of around ten detections, I only got a disc and a couple of burgers.
I hope this doesn't affect unique items that you can find only once...Edit: After some investigation, it would seem that the unique items I've found so far are found just fine. :)
Is there at all a way to remove nails from walls or objects that can't be picked up? There are nails on my wall that I can't remove, and I also want to move my bed. :(
How do you access the glossary?
It's in the stats option in the pause menu
Thank you kind sir/madam.
There's a bug where pressing the 'Save Signal' button on the downloader doesn't do anything, which effectively makes the game unplayable outside of exploration. It seems to show up when leaving the game while downloading a signal, but I'm not too sure if it's actually what's causing it.
Are you sure you have both 'detector' and 'download' at 100%?
Yes
stuck on day 41, no end of story happened. is pink crystal required?
It's not finished. You be on day 41 perpetually until more days get added.
Maybe that got changed/removed.
GOD DAMN THE SUN!
im with you on that one. that event sucks.
Ran into a problem with kurfus
He went over to Oscar, fixed the server and was glued to it. I've turned him off, restarted the game, everything. He is now in the little pool and clinging to the corner closest to the outside, i am scared
I've noticed saving and reloading the game fixes Kerfus sometimes.
Unfortunately that has not worked for me, but i have been informed that it will be fixed in 6.1 when it releases
some props won't spawn on my 6.0 save. Help?
EDIT: Was just at the wrong place. Found missing props at right one. :D