"Voices of the Void" Pre-Alpha 0.8.0
There it is, after month of work it is finally done. Thank you for shadow testing the build to make sure it works well on the release, and huge thanks to people who keep supporting the project!
07 to 08 changelog:
Fixed:
> "Teaser" sandbox map visibility
> 0 value bao coins
> KerfurO transformers fix issue
> TAB+ESC softlock
> "Killevator" glitch, garage elevator continuously damages ragdolled player
> Paper drawings couldn't save on gamemodes other than Story
> Hallucination burgers physics and collision
> "Show hover text box" didn't hide textbox completely
> Banana peel flying glitch
> "Teleport Chamber" signal spawns more than one TP chamber
> Ragdoll hook fly glitch
> Trash lid and spotlight fly glitch
> Game can save\pause when player is in ragdoll mode
> Bedroom-balcony door clips though the wall
> "Day length percentage" setting name
> Gamer glowstick name
> Arirals can pick up objects they shouldn't (lamp parts, trash lids etc)
> Kerfur and KerfurO pathfinding
> Cant grab cameras attached to ladders
> Infinite grenade pin glitch
> Sound classes issues
> Issues with signal sounds being muted
> Forever monday glitch
> Digital map don't update its text coordinates if not being held
> Tables in the store gives the same table type
> Infinite wood glitch
> Garbage piles respawn
> Kerfur charge resets after save and load
> Broomba can gather items it shouldn't (big items)
> Climbing through the vent
> KerfurO stops responding when player attempts to send it gather reports without holding a paper
> Haunted kerfur 0 charge softlock glitch
> Living Erie plush
- Taking too large objects
- Taking objects though walls
> Items thrown by arirals can be tripped on after they hit the ground
> Soft Physgun resize popup
> Buckets always gets filled with water on spawn
> Gamer Glowstick fast flicker speed during sleeping
> Kerfurs cant gather reports from dishes if Classic Dish Names setting is on
> Issues with switching interfaces between computer panels and tv\radio
> KerfurO slides across the grown if its being pat during patrol mode
> Shop cart resets after 0 am delivery
> Lamp objects cast shadows
> Fishing rod stops retracting the string after pressing E key
> Printer mesh import errors
> Fossilhound spawn
> Mushrooms spawning inside the objects
> Pencil drawings artifacts
> Tutorial crash
> Strong buoyancy on big depth
> Optimized landscape
> Satellite calibration issues
> Mushrooms placed by the game at the beginning despawn over time
Changed:
> Object models\textures
- Pumpkin
- Beer bottle
- Toilet
- Sink
- Shower
- Planks and wooden debris particles
- Doors
- Door keypads
- Drive rack
- Ariral campfire
- Gas can
- Video cameras
- Alarm lamp
- Vent
- Ammo box
- Drone console box
- Lockers
- Bed
- Mattress
- Bucket
- Plant pots
- Power block
- Crowbar
- Bridge
- Toolbox
- Rifle
- Backpack
> Player inventory UI
> Gravity gun
- Emits radar point instead of the chamber itself
> Settings
- Added 5 settings
- Added 1 keybind
> Sun
> Ariral rep system
> Store
- Added 34 items
- Changed item list
- Added Favourites
- Added item description
> Pressure washers
> Ariral water guns
> Computer level upgrades pricing
> Fire
- Added ignite sound
> Fossilhounds
- Chases other entities
> Map
- Landscape
- Textures
- Added 2 password locks
- Default object placement
- Changed the basement
> Objects models\textures
- Pines
- Signs
> Buckets
- Can put out fires
> Rugs, posters, stickers, paintings, flags
- Added texture picker
- Added grid snap
> Earth rune and gold bar cannot be buried
> PC use triggers
> KerfurO behavior
> Supply crates item drop
> Coal
> Puffball mushrooms explosion
> Door keypads
> Cave entrance doesn't require the light source anymore
> Rad barrels
> The Hole location
> Drive racks
> Big Piramid size
> Obelisk
> Living Erie plush
> Videocameras
> Generator buildings
> Fossilhound spawn
> Cargo elevator speed
> Shrimps
> UFO events effects
> Save slots list
- Added "Duplicate, Open directory, Refresh" buttons
> ATV
> Sink
> Bucket
> Wolfgang
> 6 signals
> Tagged items doesn't stack
> Rain
- Cleans grime outside
- Extinguishes fire
> Thermometer
- Can check prop health and player health
> Food temperature
- Cooling speed
> Cookable food
- Can be cooked using high temperatures or fire
> 3D printer
- File structure
Removed:
> Classic dish names
> 5 empty days
Added:
> Moon
> 66 objects
> 1 location
> 12 random events
> 1 dream
> 2 crafts
> 8 props
> 28 achievements
> 5 advancements
> Ultra threat
> 5 console command
> Fix Object In Place feature
> Cremator
> 5 threats
> THREAT!
> An actual threat
> A threat that lays between the white and black
> 4 events
> 2 KerfurO drip
> An actual threat #2
> 1 day
> Window cleaning back
> Player ragdoll buoyancy
> Super Threat (tm)
> 21 signals
> Healing screen effect
> Micro threat
> Cancer
And some more, the update is huge and quite some time has passed since the last update, some entries might not be full.
Bonus changelog for shadow test builds:
Fixed:
> Infinite soda bug
> "Oops! Only Mars" bug
> Day 25 crash
> Stamina drain for climbing in a dream
> Ball dream
> Cigarette in mouth becoming non-interactable after save/load
> Hook terrain bug
> Climbing mechanics
> Horse annihilator bug
> Flipped broom bug
> Poop-related bug
> Super important base map poster (very difficult)
> Doors not staying open when blocked
> Light bleeding through in certain parts of the base
> Dirt balls not being usable for building walls
> Broken item volume upon loading a save
> Broken servers fixing themselves upon loading a save
> KerfO debug sound upon giving paper task
> Burger positions
> Fixed threat
> Plastic crates bug
> Nails save/load bug
> Various minor bugfixes
> No longer able to hold couch
> Prop item names
> Molotov recipe
> Beer bottles
> Hunger/Sleep drain in tutorial
> Save/Load breaks 3D printed object features
> ATV driving downhill walking sound
> Console commands
> Telescope
> Ghost with water bucket no longer trips and falls
> Geiger counters are no longer sold by temu
> Digital map underwater bug
> Buried drive
> Map fixes
> Woodchipper fuel tank leaking
> Busy hands bug
> Picked up printed item properties
> Rug volume
> Super sponge
> Tutorial clips
> Stacked item fixes
> Other dream fixes
> UI/Hotbar fixes
Changed:
> Event chances adjusted
> Help categories
> Printer notifications
> Store category name (Veggies > Groceries)
> Stamina drain for climbing
- Initially added, then reduced
> Crosshair climbing indicator
- Added and made transparent
> Lighting system
- Switched back to point lighting
- Changed ambient lighting for an event
> Shadow handling
- Enabled whole scene shadow caching
- Adjusted shadow culling
- Disabled shadows for some static objects
Added:
> Cancer
> Cancer medicine
> Fire extinguisher holders
> Don't
> Mitosis
And again, thank you for playing and everyone for support!
Make sure to report bugs in the forum channel in our Discord server or the Google Form.
Files
Get "Voices Of The Void" Pre-Alpha
"Voices Of The Void" Pre-Alpha
Gather unknown signals from deep, silent space
Status | In development |
Author | mrdrnose |
Genre | Simulation |
Tags | 3D, Aliens, Atmospheric, First-Person, Horror, Low-poly, Sci-fi, Space, Unreal Engine |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- "Voices of the Void" Pre-Alpha 0.7.0Mar 11, 2024
- "Voices of the Void" Pre-Alpha 0.6.3bNov 03, 2023
- "Voices of the Void" Pre-Alpha 0.6.3aOct 31, 2023
- "Voices of the Void" demo 0.6.3Oct 22, 2023
- "Voices Of The Void" Demo 0.6.2aaSep 14, 2023
- "Voices Of The Void" Demo 0.6.2: "de-source-fied" pt1 + random bs + fishing upda...Sep 12, 2023
- "Voices Of The Void" 1 year anniversary🛸📡🦐Aug 05, 2023
- "Voices Of The Void" Demo 0.6.1Jul 24, 2023
Comments
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waoit why 7z why not winrar
I can't wait for this game to show up on steam
I love this game. This dev has done so much work on this. It's amazing to see the quality of content and bug fix updates that they put out. It's still pre-alpha and feels like a full universe to me. I started playing it around the beginning of this year and it's become one of my favorite games.
Hello developer! Please whenever add multiplayer. I want to play in this good game with my friend. If I had chance I would pay you 20$ but I am living in Russia. Good luck.
I didn't really know where to ask this, and I doubt I'll get a response, but I figure I'd ask somewhere
Will there ever be some kind of controller compatibility?
I've been really interested in votv for a good while now, and i really wanna be able to play it but I physically can't play with mnk because of a disability :(
The game looks so insanely fun and pants shittingly scary sometimes, I just really wanna play it tbh
There's a comment further down (posted 18 days ago at the time I'm commenting this) that explains how to add controller support through Steam. Also, I don't know how exactly this is supposed to work because I don't have a controller, but in the settings of the game there's an option to change camera control from mouse to right thumbstick or left thumbstick.
Encountered a issue more than likely just a me thing but my save just up and deleted itself when i was on day 17, my guess is its cause of space on my C drive. I did try moving the save path but it kept going back to the C drive.
I really wish I could enjoy the game like everyone else, but the way items are interacted with (holding left alt... and other buttons? what? why? so needlessly clunky.) completely stops me in my tracks. This game is wonderful and I adore watching it be played, but these item/object interaction control requirements are arcane beyond necessity. Sure I can rebind them, but we're still needlessly using multi key inputs just to put something in my dang hands.
you really didn't do the tutorial huh?
Everything is handled through the 1 2 3 etc menu. No alt keys needed. The alt key is used only to throw or drop things so that left and right click can still be used while something is in your hand. And its a press, not a hold.
you really didn't read my comment huh?
I did do the tutorial. I am not talking about the tutorial. I am talking exclusively about how the controls are handled in broad terms when interacting with items.
Right I hate this reddit downvote "OOh he had a problem with the game!!! HOW F**KING DARE HE COMPLAIN!!" so much (Seriously if you do this you will always be a number) so:
Hold E to pick an item up, and press R to put it in your inventory. While holding an item, you can press Mouse1 to throw it (or use while in the main hand) and hold Mouse2 to rotate it. Scroll wheel is reserved for going through the inventory at the top or scrolling through the hover-menu when hovering over an item. E is the default button for pretty much everything, so if you're out of ideas try that one first. The control scheme is similar to how Garry's Mod handles, so you can look there as well to get a better grasp.
I'm not going to hold it against you because it can be rather clunky to get down when you start playing, I don't get why these discord addicted hobgoblins are. Probably lost touch with reality.
I hope you can still enjoy it in spite of the barrier control scheme, there's a lot to this game. Youtube can only give half the experience really.
i have bug!!! The bug is related to the quadracycle when I got out of it I am basically stuck forever I can not even get out of it even in the game menu I can not go to the bug maybe I am the only one who has this bug.
Holy shit, dude. There's big studios that don't put half as much effort...or content into a patch like you have with this patch!
Can't wait to play the update and see the new changes, objects and items! Keep up the great work.
Люди. Вопрос! Я ещё не открыл песочницу поэтому ответьте! У вас в песочнице в пропах есть конвеер? Или где то на карте он есть? Я просто лазил в файлах игры и нашёл конвеера! Максимка! Ты куда их хочешь запихнуть?
Ещё кое что нашёл! В игре же есть лифт с гаража на 2 этаж. Я ещё какой-то лифт нашёл. Хз пока зачем он...
Я ещё полазил в файлах. Тут довольно много оружия дальнего боя. Пока хз есть ли они в игре и где их если они есть можно достать...
should i make a new save for this or can i keep using my old one?
To avoid bugs, you should create a new one. If you don't want to start all over again, you can use the mailbox located outside the front door. it allows you to transfer props between saves
truth be told, i didnt even know thats what the mailbox was for
If you have a KerfurO you can blow it up or have it ride the atv while you crash it and then put the parts in your mailbox!
Why Kerfur get downgrade? In patch 0.8.0 Kefrur gets blocked about every single thing, in 0.7.0 I have played 20days and dont have any problems with Kerfur. Kerfur in 0.7.0 was biggest helpful thing in shop, in 0.8.0 is totally ussless.
I doubt its a downgrade and more the pathfinding just isn't as good yet cause of the new terrain.
What is the bunker's code?
CANT WAIT FOR POKELAWLS
Games tanks to 6 fps when in base with lights on with a 2060gpu just a heads up to anyone looking to play this update with lower end hardware I'm not sure why i started with 60fps then as i walked it tanked to like 16 and inside the base it tanked further unfortunately can't play this update until it's optimized further
Can you try lowering your settings?
I can still get 60fps on my lower end laptop.
6800xt with 5700x get 50-60fps on meddium settings
I also have a 2060, and this is not the case for me, there might be something wrong either with the game settings or your hardware.
Dude, this game needs to be on steam
Things I've seen which I have problems with the new update. Outside of these, I love it.
- Problem 1 (Glitch)
Whenever I use the computer, it seems to immediately click wherever the mouse thinks it is. Now that wouldn't be bad, but it always seems to click on removing an upgrade, since the upgrade screen is the first thing that pops up when you turn the PC on.
Happens almost on every startup, then maybe 40% of the time after that. Only seems to happen on either the upgrade section or the store. At least the store you can undo, but if the game decides to downgrade your upgrades, then you lose some cash in the process.
- Problem 2 (Odd but not that bad)
Also, this new crosshair in the middle of the screen, is there any way to remove it/make it smaller? I just think it stands out too much for me.
- Problem 3 (Annoying)
Is it just me, or is the ATV much easier to damage? In last update, it would get damaged by slamming into rock/tree or something physical. Now it seems to get damaged by driving up a slope at higher speeds, and the ATV "bottoms out", or even just hitting a bump at normal speed.
(Event spoiler)
Got the Bad Sun event on day 3 of the story mode... is that normal?
(((Event Spoilers)))
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Bad Sun also happens on the 24th of every real life month.
Wait... do you mean that if I play on the 24th the game will deliberately do a Bad Sun event? If that's the case that is just criminal and brilliant
Yeah its kinda evil but I love it lol. I started playing blind on April 23rd so imagine my surprise when I got on the game the next day.
I wonder if it's a reference to something, similar to a "Friday the 13th" thing maybe.
meiosis next?
Cancer, my favorite mechanic