"Voices Of The Void" Demo 0.6.2aa

A quick patch fixed some essential stuff

>Tutorial crash
>Turbo shitty fps when player is sleeping\speeding up game time
>Paper drawing pencil position
>Burried items (again)
>Actions list scroll

    -Cleaning through RMB and LMB
    -Added 1 item
>Garbage bag
>TP chamber timer
>Map objects

>Red [REDACTED] spawn

>Bush warp
>Cord collisions

>1 object


[OUTDATED] Demo 0.6.2b 804 MB
Sep 15, 2023

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I need help! when i get into the game all seetings is set to 0 i press reset all and apply and when i reenter settings its at 0 again! when i join the game its all black because of that!

i need help bc it keeps popping up as a note


So some feedback after playing for about 5-6 hours of the newest update on normal difficulty:

I dunno' if it was done out of spite towards people who were unjustifiably whining that the hunger system was too difficult, but you've GOTTA' dial it back now because it is RELENTLESS.

It is so unnecessarily punishing that I have foregone legitimately earning points and used a save-editing site to give myself a ton of points and then stocked a dozen boxes full of food. I get we need to switch up the "diet", but there is nothing more frustrating than burning through your fridge just to raise your hunger by 5-10 percent because some arbitrary RNG decided shrimp packs weren't what you needed to eat.

Also (spoiler related MAYBE):

I think some other factor or event should be incorporated into discovering the open bunker and keycard. The fact that you can just toggle the lights off and waltz in willy-nilly on Day 1 sort of robs it of it's otherwise imposing presence. Maybe it occurs when you download the Virus signal and it forcibly disables all the generators, thus prompting the bunker to open? Or maybe it can randomly just open one day just as the player is approaching, having returned from doing general tasks. Just a suggestion is all.


eating too much of the same food will devalue it, eat a vareity of foods


honestly they should mail you more than just MRE's then.

Thankfully I found it possible to keep the diet varied thanks to using the item box a crapton and mailing in trash for points. Although the upgrades early on got really slacked on in return

small little bug i found but annoying so the server at GOLF was down i went to go fix it buttt when i opened up the server the game just stopped responding completley annoying but small bug i hope


"my game is fucking wont boot up. annoying but its minor bug so it is what it is"

Alrighty, that shows me not to big brain too hard in the tutorial. :V

Aight the red [REDACTED] scared the crap outa me. Good job :)

(1 edit)

Screen flicker seems to only happen around the base, but it's happening in 0.6.2aa as well as 0.6.2b. The guy below may be right, it could be the base lights.


How do I play this version, it keeps making me open it with FIle Viewer Plus 3.


Ask on the Reddit.

(1 edit) (+2)

MrDrNose added 0.6.2b in the download, but forgor to make a changelog ๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€ i think no one didn't even noticed ๐Ÿ’€๐Ÿ’€๐Ÿ’€


We noticed.


yeah i see now, i take my words back btw

these updates so small so he dont make changelog like 0.6.1a n 0.6.1b

true tbh



Screen occasionally flickers black since the 0.6.2b patch.


It might not be the same thing, since I'm not even on the most recent patch, but the lights in the base seem to flicker every once in a while in 0.6.2aa

Haven't seen it in 0.6.2aa yet, Just the b version.


Thank you for these fixes! The lag while sleeping was actually bugging me enough to save up for a coffee maker.



We must find the passcode for the bunker and the locked tutorial door.


I think I might know how to get into the bunker, but I don't have the item needed to test that theory.
I would've gotten the item for free, but it seems like the freebie near Yankee was removed, or moved to a different location entirely.
Being vague for the mystery of it... Also, the so called "Password Changer" got the (WIP) text removed, it isn't the original item I had planned but what's up with that?

idk why or how but on day five i woke up and found both bunker doors open, im on story mode so idk why it happned, its unsettling

(1 edit)

just turn the energy off... ( i mean the light swich on the base need to be turned off ;D)

Deleted 243 days ago

I saw from one YouTuber that if the lights were turned off at the base, then all the doors would open, including the bunker. Also i think you can just try to pick up the door code in tutorial, but it will take a lot of time.


I been loving the updates, don't get me wrong but I really wish you went back and fix all of the broken stuff that 6.0 created. It horrible that there is so much more content the but most complete experience version is still pre-6.0. Also don't ever remove power or cleaning, most people who complain likely never got to day 20+, the game is extremely slow and boring unless you play on the hardest setting. The fact you gave players something to do throughout the days as self goals is extremely nice, it just most players are ignorance of what they really want out of a game. Not like they are forced to clean and you can press all three buttons within an ingame hour once you learn the route and only need to do such like once every 3 days at worst even on the easiest (slowest day) setting.


Also to clarify what I mean by stuff still broken. Bugs I had reported two updates ago still exist. I get the dev want to work on new stuff but is it too much to ask that the old stuff still works as well for the sake of new players? Beside imagine if Joel did decide to get all of the tiles (unlikely but still) just to show this on stream. That would be embarrassing. Pile of trash on top just to prove it is still an issue in the newer updates. Also if you expect players to bug test and debug for you then please make sandbox more user friendly. No freaking clue what the diff is between "fast sig" and the normal add signal is for example. You still need to catch and download it. How exactly is it any faster than before?

(1 edit) (-1)

Preach. (though i do think Joel wouldn't care as much, given the other buggy games he frequently reviews / replays)


I got to full completion of the story before, 35+ days. While true things only get slow when you have already done everything/know where everything is. With new content this gets added on to. Also the cleaning isn't the issue, it's the sheer volume and cost of doing so. I wouldn't mind too much if we could just throw garbage piles into the bin. But no, for some reason we need to pay for bags. This is 200+ worth of credits to do which, for players of previous versions may not be terrible, but for new players is likely going to be a turn off. As for the transformers, I don't mind, keep them. The food tolerance thing has to go or be tied to something other than hunger.


The cleaning takes way too long and requires so much movement between two places that never change. It's boring and if you leave it you have to look at a disgusting base and you easily lose things on the floor. If it was a couple trash piles away from the main part of the base, that would be okay, and the dirt is fine (except on the roof), but there's a countless amount of trash.

Also, playing on Hard++ does make it faster but when you get faster signal finding through upgrades Normal seems more appropriate. I think there should be a mixture between the two so the upgrades still fix the boredom but the time between things is reduced.

the voices in my head are telling me to stay in the tutorial world

its driving me crazy.

!ู…ุฌู†ูˆู†ุŸ ูƒู†ุช ู…ุฌู†ูˆู†ุฉ ู…ุฑุฉุŒ ุญุจุณูˆู†ูŠ ููŠ ุบุฑูุฉุŒ ุบุฑูุฉ ู…ุทุงุทุŒ ุบุฑูุฉ ู…ุทุงุท ููŠู‡ุง ูุฆุฑุงู†ุŒ ูˆุงู„ูุฆุฑุงู† ุชุตูŠุจู†ูŠ ุจุงู„ุฌู†ูˆู†


wait why is it in a .7z now

(1 edit) (+1)(-1)

7z is for less taking space of ur pc

(but idk who dont got fucking extra 100 mb for zip and not 7z)

thanks, MrDrSrNose! Now i have no need to move my mouse, like i'm epileptic while cleaning with a sponge.

thank you for that patch

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