Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1,412 to 1,451 of 2,157 · Next page · Previous page · First page · Last page
(+1)

I died to literally fucking nothing. I was doing the final chase and marzia was in running away mode cause i flashed her before last notebook and then out of nowhere i die she was not even anywhere near me she was running away from me. Im actually tempted to just give up. I cant fucking do it

(+1)

Try it again but don't flash bomb Marzia, I think that is your issue.

And she can cut the road, it happened to me when i wants to finish the level. I was scared as F.

And she ignoring flash bombs and watermelons during the final chase.

Before doing 10th notebook enter previous 9 values, ane remember last value, and on map exists straight way to start, then run and Marzia will not cut rlthe road, then just enter last value, remember numbers positions, for example: 5 on middle, 0 and 10 on end and start.

(1 edit) (+1)

Mrdrnose, thank you for the update, for Marzia, when she gets closer to the player, we should hear her run, since she has heels and what would be the icing on the cake, it would be that she pursues a shrill cry or a sound of breathing (breathing of someone running) when she is a few meters away from us.

(+2)

Something...


Anyone else think this before attempting?

Yup.

(1 edit) (+1)

Top 5 things Viktor Strobovski says:

1: "--notebook."

2: "Example--"

3: "teacher"

4: "Where are we going?"

5: "--fun."

„Well, well, well. Where are we going?“ should be on first place, because it’s the most memorable moment of this game so far.

But he said it to two people...

I think there is a new secret room. im pretty sure there is a new door in the acid door room. Idk how to get to it or open it though. I tried the black, red, blue keys. And the one key from the rust area.

You can see inside of the new secret room through the new corridors windows. New corridor is between the acid room and the endless hallway room fyi

I can't even reach the door that leads to secret room, it's blocked by desks.

I cant reach it either but you can still interact with it at a certain angle

(+2)

0.0.9! FINALLY!

(+1)

Mrdrnose please make marzia louder and more noticable i cannot count how many times i died to her sneaking up on me or door camping

(+1)

Has the map changed a lot?

(+2)

I am removed some rooms in that corridor with big amount of doors, made Doggos room smaller and removed empty white room.

(+1)

Okay

(+2)

Ok, i will make sound volume depends on diffuculty.

Also can you please add me to the finders board for the secret i found please?

What's the difference between difficulties now (besides little puss)? The only thing I noticed were Math notebooks having different equations.

(+2)

There. Now I think it's perfect 🤔


(+1)

yeeeeeah

(+3)

I'm going to do the level 2 tutorial livestream tonight, 7 hours and 30 minutes after I have posted this comment.

I'm pretty sure it's like the Language 2torial.

Ooooooooooooooh...

(+1)

xD, well, anyways, I'm going to livestream in 15 minutes, so look out for that.

(+2)

I want to ask something: Is there an actual story to this game?

There probably is.

(+3)

mrdrnose, I don't mean to be pushy and what not but, when is the next update coming out? You said to Absol and PopSoda that you needed to remove it and recompile the files. Any idea when that will clear up?

(+2)

It already available.

Does anyone know how to enable the console in the 0.01 alpha? I want to test out some crap with it.

(+1)

Press the ~ button :)

Ahh, thanks mate.

No problem

(+2)

Kickstarter? Kinda? Maybe? I don't know? What do you guys think? I know, it's shitty. If you have ideas, try to make your own.

(+1)

This is amazing Absol. I really want a kick starter for this game, i think it deserves it

(+2)

My internet has been fixed, alleluia!  Now I can livestream and be a part of the community again!   Sadly, though, I can't livestream tonight because I'm busy, but I will do the tutorial/strategy guide stream on level 2 tomorrow.

ONOZ I have to finish Level -666 first (or not)

(+2)

Alpha 0.01 is ancient. indeed. a gift given by mrdrnose.

(+2)

I can't even play the first version because it keeps crashing

(+1)

Happened to me once, eventually worked after opening file another time.

(+1)

I tried it multiple times and even restarted my computer. It didn't work.

I don't know then. Maybe someone else?

(+1)

Is it crashing because of the screen rendering timing out?

(1 edit)

There was an error message which said something like "game crashed and will close now", but now there was just blackscreen and I had to shut down my computer.

(3 edits) (+1)

Well for me it was working completely fine. Is it just because I put it in Realtime in the Task Manager like every other time I play Advanced Education?

(I do it to speed things up and not have to deal with the RenderThread timing out after 30 seconds meaning like the framerate's lower than 2 FPM and automatically crashing the game as much.)

See if you can post a picture of the error message dialogue box.

(+1)

This is what I see when I try to open this version...

(+1)

LOL I just went and googled "what is d3d device"

https://www.google.com/search?q=what+is+d3d+device

Just like with when I get the game to crash, it's about the graphic display...

(+1)

lol nostalgia came knocking on my door when I played the 0.01 alpha. I havent actually PLAYED the game when it was at this state, but there were alot of mechanics that I saw that were removed from the game, even some designs of items and the map.

(+1)

Nobody played this version ackchyually, only 20 people. But there is a chance to check game that have been created in 2-3 days.

When i made ceilings higher, previous rooms reminds me basement.

(+1)

lol I will admit, the game WAS actually pretty trash during this stage. But, hey, at least you were able to improve this game into what it is now! A "fan game" that's even better than the original!

(+2)

So true! People need to play this again and see how it improved.

(+1)

100% agree Absol, people have not given this game enough of a chance imo

Which area was the basement again?

Yeah. So different from its current state, my first time playing it as well. Watched Jayskibean play this awhile back.

(+2)

Me when I see all these great teacher ideas with notebook designs and all I have for a teacher idea is a sloppy paragraphImage result for best cry ever gif

XD

(+2)

***Like the others, long read as always***

Computer Applications Teacher: Surree Ruthannord

Gets triggered when player submits an incorrect attempt, afterwards, follows player at a very slow pace. Can let out disruption waves and speeds up from own or players influence.

Main Mechanics: Electronic interference, Short Speed-sprint, and Work Sensitivity.

Electronic interference, biggest out of the three. Surree let’s off disruption waves that affect some nearby doors (not teleport or staff only) and notebooks (all types). Disrupted doors don’t close once opened or take additional seconds to open as if delayed or both, magnets become detached during this, and open sound is different. Lasts a duration. Notebook glitches if the player’s working on one at that time, might change current question or erase work or even re-scramble answers. Based over notebook type.

Short Speed-sprint. After releasing a disruption wave, Surree speeds up for a split second as if teleported while letting off a sound. That sound remains at constant volume no matter how far or close the player is to the teacher, must be within disruption radius to hear it.

Work Sensitivity. Surree speeds up (close to Alice’s speed) while player works in a notebook of any type. She goes back to normal speed when player’s not working. Can go back and forth between these speeds if player's on and off.

Making Her Angrier:

  • Disrupted doors are more likely to experience both negative effects than just one.
  • Higher chance for doors to be affected in the disruption wave range.
  • Disrupted notebooks stay glitchy longer before player can interact again.
  • Surree Speed-sprint lasts longer, a longer “teleport” distance essentially.
  • Surree disruption radius increases.
  • Surree work sensitivity speed increases, small increase though.

Weaknesses: Hitting the teacher directly with flash bang or using flash mine prevents future disruption waves and work sensitivity for a short duration (20-40 seconds). Using lemonberry makes this last longer (60-70 seconds), fries them circuits! She can still walk despite the effort.

New item: Neta-Signal-Minidriver, needs chips, wires, and other devices to craft. Separate items are scarce and prohibited due to possible online cheating, Minidriver isn’t however due to driver promoting online safety. Weird logic… While holding out completed driver: Doors and notebooks in small radius are immune to disruption (even when working on notebook) and you can fix disrupted doors. They lose charge whenever catching disruption wave or fixing door, slowly recharges when not held out.

Final Chase: There is a final door that opens after collecting 10 notebooks, next to that door is a digital map with rooms and doors shown. Green means it will open, red means it won’t. This maze leads to another elevator that works. Once entering the maze, Surree enters the door behind you at high speed, you have infinite stamina during this. Collecting other teacher’s notebooks gives a paper map to carry around during final chase, more teachers means higher detailed map. It’ll be waiting by the door.

Collecting all CA notebooks gives you time as Surree gives final instruction while not chasing, like math level Viktor, final door opens after Surree finishes speech. No headstarts in maze for you!

Notebooks: You are given instructions to complete for a shown picture. Right pane is the instruction plus submit and quit tools, left pane is the picture to complete instruction on. You are given three chances per instruction and must complete all to collect notebook, each missed attempt counts as a mistake, missing all three attempts moves you on to next instruction. Note: Last instruction is always impossible and counts as three mistakes.

Different Notebooks:





On-Screen:

  • SUBMIT ATTEMPT – Right side, click this after everything’s set. Grades attempt.
  • Attempts Log – Right side, tracks all attempts used on current instruction.
  • Quit “X” – Right side, returns you to real-world and resets progress on notebook. Mistakes are saved...
  • Picture Window - Left side, small box for interactivity.

Notebook Progression: Later notebook instructions require more interactivity or are wordy, like typing something or using highlights. Also, instruction number range increases.

Ex: 1st notebook may have 4 to 5 instructions and require just clicking something. 5th notebook may have 6 to 8 instructions and require keyboard shortcut with a few keywords.

 

(Random: Had to take exam today and discuss major essay with English teacher while dripping snot-wasn't fun dealing with sickness, teachers name was inspired from “Siri” + “Motherboard” with letters changed around, this is the fourth made up notebook and teacher mechanic, attempts per instruction came from SNAP app in online class, wanted to post idea for game-another time. Thanks for reading! Did you skip to last section?)

(+1)

Nice idea! Great job!

(+2)

Bro I make a teacher idea that's trash and all over the place and you make a complete and organized teacher idea that even includes what the notebooks look like.

I used a document to type mechanics down, then copy and paste into post and reread before posting. Saving doc so I don't have to type all of this in an 1-hour sitting. You can try this if wanting to organize or take breaks. On Notepad possibly...

I might make a tutorial/strategy live stream for the Language Level in an hour, but it depends on if my internet is working or not.  I am uploading this from school, so I might not be able to respond to you, also, I will try to get back into the community again once my internet (if it hasn't yet) been fixed.  I hope I can help you guys beat the Language Level!

Too bad, still seeking descension before I arise once again via the elevator and heed advice.

(+1)

I made 0.0.8c build, it will appear tomorrow, because now i can't. At short i added dificulty levels to language, made ceiling a little bit higher, and changed pillar model, but full devlog will be soon.

(+1)

TOMORROW HAS COME

DO IT

(+1)

Already done.

But on the downloads it still says 0.0.8b0.7 🤔

(+1)

I found something wrong in alpha 9, i will recompile it.

Okay.

I can't find pics of some characters wiki and UModel did not help any other ideas

(+2)

Ok, i upload alpha 0.0.1, try the first build ever😁🌚

And console is working in this version, if You know what i mean😏

(+1)

That is great!  I hope my internet is fixed soon so I can download it and play it.  I’m also excited for the new update coming out tomorrow, even though it is just small changes/bug fixes.

(1 edit) (+2)

Hey, everyone! Don’t you think this game gets too less attention? Let’s all write comments under the videos of the bigger YouTubers who played this game and then never came back to it again.

Like markiplier, bijuu mike, Luigikid, riskrim, 8-Bit Ryan and so on. Let’s all write under their latest videos that they should come back to this game!

(+1)

It will be difficult to write to Markiplier 🌚

I just wrote under his last video. 😅 And if enough people do the same, maybe it works. 🤷🏻‍♀️

(+1)

Need to write to not so popular youtubers only like Markiplier, on youtube a few "middle popular" (idk how to say that) youtubers that played this game. Maybe it works🤔.

(+1)

ANYONE will do...

(+2)

I agree with how little attention this game gets, deserves more in its current state. Don't know about the comments thing, could work, though not likely in my opinion.  Could still happen...

(+1)

There just have to be enough people who actually do it.

The whole time, I thought you could download files from the development log (not that I planned on downloading all of the versions. I just play the newest.). Do they just automatically get replaced and purged from the server?

Other users can't download older files because i hide them, if i make them visible, You can download exact file from devlog, but they will appear on game front page and takes all space. But they hided, and hided files from devlog replaces by latest. I found alpha 0.0.1 in gamejolt invisible releases.

I found ancient version of this game, alpha 0.0.1 Yes, this version that ruined first impression for big amount of people, because this fukin' g4rb4ge.

I can upload it if You want ;)

(1 edit) (+1)

I find it quite sad(istic) that 50% of the Baldi's Basics community who've downloaded and played this game have just downloaded the near-first version, played it for a bit, and then just went and moved on. Can you get some of your older players playing this game again or something? I'm pretty sure more than 75% of players of this game are missing out on the new quality coming with the updates.

(+1)

I actually asked some of the YouTubers. They don’t seem to care.

(+1)

Oh, my god...

I SWEAR, THEY'RE MISSING OUT.

I think we just need more people to spam under their videos to finally look at this game again.

(+1)

"older players" is that youtubers? I can't ask them for playing again, because they don't read any comments, they just don't want to see game again, and only me can't change something. And there is my blame too because i upload t00 raw and glitchy version. Need to ask them with massive amount of messages to play it again.

(+1)

Do you think you should've made it clear in the first place that you regularly update this game and make it better and better? Cause, uh, yeah.

(+1)

You don't just harass people with spam comments. It works better if you have lots of people who like your idea. Well, probably.

I'm not mean to spam to comments literally from one account, just more than 3 comments about aewvs from 2000, from different people.

Yeah, man did you watch our ideas ?

There are very good idea in the comments that you should see, for inspiration.

https://itch.io/profile/ronin98

looks like you posted quite a bit of stuff twice...we get the point already.

maybe mrdrnose, you need to send an email about your game for each youtuber.

(+4)

SCP-4001

Object Class: Keter

Special Containment Procedures: SCP-4001 is not at any time to be released from its cage and no personal with an IQ below 200 may conduct interviews with SCP-4001. If SCP-4001 were to breach containment, Class D personal are to place watermelon slices that lead back to SCP-4001's containment area.If the first method of re-containment don't work, NTF-[REDACTED] are to fire an extreme amount of light towards SCP-4001 to "scare" it back to containment. SCP-4001's diet contains mostly of fruits and vegetables, but "watermelons" seem to be its favorites. SCP-4001's containment chamber is to be located at Site-[REDACTED] and is made of a titanium alloy in a 4x4 square meter cell.

Description: SCP-4001 is a female humanoid lacking arms and teeth. SCP-4001 has an extreme obsession with the concept of literature and grammar, and often tests people in the surrounding area with complex grammar lessons that range from spelling and basic pronunciation of certain words. These "tests" that SCP-4001 give are contained in black laptops from an unknown source that SCP-4001 dispenses. However, when SCP-4001 tests a victim more then once, the last question in the second test will appear scrambled and broken, making it mentally impossible for the said victim to enter a correct answer. When the victim SCP-4001 tests gets even one question wrong, whether it be a glitched question or not, SCP-4001 will enter an enraged state and will proceed to [DATA EXPUNGED] them, leaving no trace of said victim behind. SCP-4001 has shown to produce a great amount of strength when chasing its victim, and can even bust down metal doors to get to them. Interviews with SCP-4001 have been done, but have posed a risk of SCP-4001 to breach containment, so as of now, 2 or more 05 council members are to vote for interviews of SCP-4001.

I guess the SCP Foundation f*cked up putting Marzia back into containment. And Viktor was like: „Sure, join our school.“

(+1)

lol

(1 edit) (+1)

You mean Marzia Sin Brazos?


LOL it's quite ironic that her creator is one of those people that can't do English properly. Why are there just those people on the Internet that not only not have English their first language, but also speak/write it with a certain way of grammar errors? oh well.

WAIT HOLD ON, she only treats her students like that. Not just random people around her.

(+1)

Its just a SCP idea fam. I changed some details about Marzia to make her a keter class

(+2)

I was bored again, and I have a headache today that won't let me play today, so I made this today in Windows Paint. Which one is your favorite? 8th is my favorite. She's like, "You did not study a f*ck for the quiz, did you?"


(+1)

This looks great

(+1)

The 5th and 6th ones look adorable, so smiley. Great job making these btw.

Join thisss please! 😩💓

http://aminoapps.com/p/s94af2

I would, but I don't have an Amino account, sorry.

Does this look good for a face sprite for Marzia?


(+1)

Try to make her more creepy and add more detail and blood or something. Also make her look like there are no arms completely. Because on the black blackground it looks like a coat. Also, everything else is fine

Alright, thanks for the advice!

How does this look?


(+1)

I think that i don't see her facial expressions enough. I think that it must be clear that she is smiling. And that curvy line on her forehead makes her look like an old bald man. I would recommend you to make her eyes more human and make her smile evily. Or a smug smile. And remove the line. And i would recommend you to make blood drip of her hands too. Overall, if you would fix this then it is pretty good. Keep going.

(1 edit)

Okay, I will work on her mouth and her eyes. Well, she doesn’t have hair, does she? 😅 Should I just remove the lines on her forehead and leave it blank? And when you said „remove the line“ what line did you mean? What hands? She doesn’t have hands. 😂😅

And it‘s not blood, it‘s watermelon juice, of course! 😂

Is this better?


(+1)

Yeah, it is better. Now one last problem is that it looks like she has hands ok the black backgrounds. It looks like a black  shirt lol. Try to make it seem more obvious that she doesn't have her hands. Just make blood drip of her hands or something. Everything else seems fine.

Deleted 5 years ago
(+1)

OH.

https://itch.io/post/530816

I see what you're doing.

(1 edit)

Exactly. What do you think about the newest face sprite for Marzia? Does it look good like that or should I add very little sleeves?

(+1)

Sure, just don't make them droopy...

Alright

I wonder if anyone figured out what the "Hint drawings" in the Red room, beside the Pizza room, and beside the teleporting door in the Language level mean?

You will need to be a little bit more specific about which one of the hint notes, as I do  not know which one you are referring to.  I know what almost all of the hidden notes mean.

The hint notes that I'm trying to understand are:

- In the Red Room in the Math level (where you find the Key and the Second Arm)

- In the Hallway with the Pizza Room and the Server Maze room (The two you say that the Headteacher doesn't count as "Staff only")

- Beside the door that can teleport you to the Bunker or back to the start of the Language level

All that you do...in vain.

Those were the Head Teacher's latest words, and just after that I died. I just realised that I have vainly wasted at least eight hours of my life trying over and over again to descend into Hell. Yesterday I did such so much, I felt unwell when I woke up. well it was probably just that i had a fever and was starving

He knows what I'm doing. So he doesn't care what difficulty I am on anymore.

Does anyone know where Viktor wanders off to if you go into a teleporting door?

Unlike Baldi, he always knows where you are for some reason. This is because if he could only tell where you were by sound, it would be way too easy to lose him and win because there aren't any yellow door equivalents. Unless it also did a Tattletail and find out where you are by the noise when you run and use certain noisy items.

I mean places like:

-That place next to the Caféteria

-The Red Room

-The Rusty Places

So yeah, anyone know where he wanders while you're in here places?

It would be fun if there was a level where the staff can use shortcuts and access secret rooms, but you can't. Maybe unless you have a well-hidden item you can't put in your Belt. JK, PEOPLE TAKE 20 MINUTES TO RESTART AND FINISH LANGUAGE, DO YOU KNOW HOW LONG IT WOULD TAKE FOR ME TO REALISE A STRATEGY?

Seriously though, everyone else would really like that.

P.S. If you've seen this comment before and don't like spam, don't worry, I like ham, I'll eat it myself, and I deleted the other comment just like this one.

(+1)

Viktor goes to the doors where you get to RUST whenever you go into the door, as that is the closest place to the rooms.  Same thing with everyone else in Math Level.  For the area outside of the cafeteria, Viktor and the others go to the cafeteria and walk into the wall with the windows facing where you are.  Sorry it took me so long to respond, I didn't see your comment until now.

(1 edit) (+2)

I like to think that the fourth teacher is in a school building adjacent to the current school, and that in Alice's final chase, you have to escape Alice and reach the fourth teacher by crossing a long rope bridge hanging between the two schools from outside the main building on the third floor very above the school alley.  Before the final chase begins, she will scream, "N0!!! PL34S3!!! D0N'T L34V3 M3!!! D0N'T L34V3 M3!!! 1L'L D13 W1TH0UT Y0U!!! 1 D0N'T W4NT T0 60 84CK T0 831N6 4L0N3 46A1N!!! 1 W1LL K1LL Y0U 1F 1T M34AN5 Y0U'LL 5T4Y H3R3 W1TH M3 F0R3V3R!!!" Just like language level, you have to input several codes to unlock the door to the next building at the end of the bridge, but maybe they will be something else other than slider, but still time consuming to input. However, this takes up a lot of time and this also lets Alice catch up to you very quickly with the shortened time it takes for you to warp to your location by the late game. Bear traps will also be on the bridge.

Plot twist! In order to save you the time to input the codes, you actually have to pull out the rusty knife and cut the 2 ropes of the bridge from the other side, the side where the code-locked door is.  The rope is thicker than a melon, so like Phonty's circular click-hold-drag motion of his wind-up handle, you'd have to click-hold-and drag the knife in a back-and-forth motion from left to right and back until the rope cuts (both ropes on your side need to be cut, not just one). the bridge will detach from your end with Alice still on the bridge. Alice won't be gone yet, as Alice will jump off from the bridge at the very last second and cling to the wall of the building right below you and climb her way up to catch you. Cutting the rope only buys you a few more seconds to input the codes, not ending Alice's life. Now with Viktor, he'll instantly cut the rope from the front end of the bridge once you've crossed it. Whether Alice is already on it or not, she will still jump and climb, even if she's not on the bridge yet.  However, because the bridge is now cut from Viktor's end first, Alice will now be clinging to the half-collapsed bridge instead of the building wall. If you cut the last two ropes before she climbs up and reaches you, the entire bridge will completely fall off both buildings and Alice will have nothing to grab onto and save her, ultimately leading to her death as her poor crippled mangled corpse is left lying on the alley. You will now have infinite time to input the codes to meet the fourth teacher without a threat, only left with the burden of guilt from the great sin you committed. Viktor's final words to you before you go are, "Wait! My fellow student, there's one last thing I need to tell you before you go. No one can ever find out we did this. I never want to look back. So, as my order to you as a teacher, please, let's never speak of this again. No one can know. Promise me this." Oh, an if you think flash bangs are a simple overpowering alternative, think again, there will be loads of clustered bear traps during the final chase and on the bridge that will force you to sacrifice flash bangs to throw at Alice when she gets to close to you as you remove the many bear traps that cling to your feet, leaving you with one or no flash bangs left when you reach the final door.

Also, wouldn't it be funny if after you and Viktor murdered Alice, Viktor would ask you from the other building, "Before you go, answer me this.  At what acceleration did Alice fall? Answer in meters per second if you wish to pass." You'd have to answer 9.8 m/s (units required) to be allowed to enter the next building, or else he will throw his axe at you from the other building and end your life after all the hard work you've done to get so far. 

Viktor and Player murdering a pacifist teacher... I don’t know how to feel about this. It’s cool, but kinda rough.

I like the idea with the bridge, but I wouldn’t go with the codes to put in again. It’s boring to have mechanics twice. I think it would be better if there were two possibilities: Either you cut the ropes of the bridge in the right moment and Alice falls to her death, or you don’t cut it in the right moment and Alice will jump off the falling bridge and then climb the wall up to you.

When the second possibility happens you will have to run to the door, and you must have at least one stamina refilling item that also causes you to run infinitely for a short time, or else you will die. When Alice falls to her death, she will scream: „WHY DID YOU DO THIS?! YOU‘RE JUST LIKE THE OTHERS!!“ and when she climbs up the wall, she will scream: „DID YOU JUST TRY TO KILL ME?!“, which is your sign to run.

Viktor will always cut the ropes in the right moment. After that it would be cool if he says: „No... LOOK WHAT YOU MADE ME DO!“ and then he speed slides at you a bit slower than Cleany, but still fast, and you also will have to run to the door. And maybe the only thing you still need for that door is a key you can only find during the final chase.

good idea Neon

Now that I think about it...

You're supposed to be able to finish all of the levels and get normal endings without the need for artefacts such as knives. The artefacts are just optional, make you a better player and allow you to get special endings.

(1 edit)

Well, it is almost impossible to solve the final notebook and get the normal ending without using the black key shortcut, even with the magnet and personal calculator at your disposal. Well, unless you use Cleany to open it, but still.

No. Last time I did it, I packed some "NUTS" Chocolade Bars and went the passageway past Mr. Mix. The one that leads to a fork in the path with a vending machine in the middle and two large classrooms on either side.

I GET IT


You're trying to make the history teacher history.

Huh. I never realized that. Good one!

Who is katrineGhost?  I saw that the name was mentioned at one point in the comments, but I don't know who that character is (and no, it wasn't in a character suggestions comment).

Since I'm tired of the language level and waiting for a difficulty selection, this will be the last part of AEWVS for now. I know it's a bit laggy, but I hope this video will help you, if you have trouble with the math level. I show my strategies for both endings of the math level here:

(+1)

What about troth?

What is troth?

(+1)

One more than both.

Oh. XD

(3 edits) (+1)

Here are some ideas that could improve the language level:

 i suggest to change the final chase mechanic, theme and atmosphere for Marzia .

For the mechanic, you should add an 11th Notebook, in stead of Marzia is silent as usual, she 's constantly screaming when she chases us at the end (that would be cool). 

 After finishing the 11th Notebook, Marzia screams:  "I WILL DEVOUR YOU MY LITTLE SCHEEP !!!! COME MY ANGEL !!! and then she constantly screams "COME MY ANGEL !!!!" until the player run to the elevator to escape and win the second level of the game.

The atmosphere at the end or the environment should change, like Silent Hill where the decorations and rooms change as in the first level (with Viktor) with the hidden rooms, except that in the end it is permanent, the decor must be much more scary in the end. 

I suggest this theme for the final chase with Marzia : 


(+1)

I wouldn't add a 11th notebook, since we already had that on Viktor's floor. It would be boring to have that twice. But the rest of this idea is really great! Having Marzia constantly screaming while she's running after you like a psychopath, with an atmosphere like in Silent Hill, that would be just more than fitting for her.

(2 edits) (+1)

yeah, thanks,but there should be something after the 10th notebook

(1 edit) (+1)

Maybe running through the bunker or something? While Marzia is after you? Like, without Antibreather and the walls are changing and there are the shadows of the dead children.

(+1)

yeah, that's a cool idea, with the children who said constantly : "Join us" 

(1 edit) (+1)

Yup. Maybe the children don't say it out loud, but whisper it very quietly in your ear and Marzia's screaming is getting louder when she's getting closer.

(2 edits)

I think this would be a great final chase music for Alice rather than Marzia, mainly because the name "hunting beast" describes Alice's mechanic better than Marzia's mechanic, where Alice bursts out from behind nearby doors and attacks you while Marzia is just stuck behind doors with no hands.

Like, Alice would chase you through all of the of the level with the giant lift not working from the top floor.  You would be forced to take stairs down one floor at a time, each on separate sides of each floor (the one that goes up is on one side while the one that goes down is on the other side, these only unlock for you after the last notebook).  While you run through each of the floors, Alice would sometimes teleport to nearby doors and sometimes doors that are ahead of you to force you to change your route to get to the stairs using a different path.  You have to go from the top floor to the first floor with the elevator (of course, by each floor I mean each area the big lift can bring you to on the History Level).

(1 edit) (+3)

I thought a little (several months) and decided to recreate one of my projects: "CUBE unreal". I want make this game again, because it pretty good project, and it have a Fk ton of garbage assets, stupid glitches and logic mess, and i want to make co-op in it.
What do You think about it and entire game? game here: https://mrdrnose.itch.io/cube-unreal

This game looks and sounds amazing as well, I think I'll give it a shot. And if you want to work on this game and take a break on Advanced Education, then do it!

(+3)

*Some idea I thought of, didn’t know when to post this*

Lockpick Intro:

They break too easily when opening lockers, even then, opening said locker typically has garbage or is empty. Lockpicks are only good for obtaining special items, not much else. You’re better searching trashcans instead… Here’s a little idea.

Rating Status:

Any lockpick you find will have a rating: (highest) Perfect, Good, Fair, Poor, Broken (lowest)

Higher ratings mean lower breaking chance every time you hack a locker. Lower ratings either mean the lockpick will likely break or that lockpick is useless.

Status is based on current success rate with ranges 100% to 0% per hack attempt. Success rate decreases by 1% to 3% per locker you open, NOT the amount of hack attempts itself. So technically, you are guaranteed to open the first locker with a perfect lockpick, just not in one hack.

Percentage Ranges:

  • Perfect Lockpick (100%) – Success rate exceeds 99%, exactly 100%.
  • Good Lockpick (99% to 90%) – Success rate falls between 99% and 90% inclusive.
  • Fair Lockpick (89% to 70%) – Success rate falls between 89% and 70% inclusive.
  • Poor Lockpick (69% to 1%) – Success rate falls between 69% and 1% inclusive.
  • Broken Lockpick (0%) – Success rate falls below 1%, exactly 0%.

You can find any type of lockpick on maps when searching: Trashcans, lockers, storage, desks, etc… Each lockpick type has its own similar image looked at or placed in inventory. Screenshot of made-snippet at bottom of comment.

Repairing Lockpicks:

1st concept: Combining lower rated lockpicks with either a duct tape roll (doesn’t consume duct tape roll) or a single duct tape piece (consumes single duct tape piece) repairs the lockpick good as new. Going back to its perfect state.

2nd/backup concept: If the 1st seems overpowered, have duct tape repair lower rated lockpicks one state at a time, multiple at once when using duct tape roll or stacked duct tape pieces (states repaired vary).


Idea can be debated upon as any, my lockpick images aren’t exactly fantastic.

Looked over ideas posted by FireyDeath4, be sure to give those a read. Liked Chef Mix subtitles suggestion, sounds neat. Having secret books can help on history questions, when history level is finished in the way future. I'm on the fence for branching subjects per difficulty, might be me, don't know.

Very good idea devon. Im not a fan of the lockpick system right now. Getting albert can be super annoying when the lockpicks wont cooperate

(+1)

Thank You all for making ideas, that's very helping me and shortens time. I made lockpicks "rating" and change it's repair method, but i choose another because it's weird in first concept: one bad quality lockpick magically consumes other lockpick and repair itself; and second concept: duct tape acts for lockpick like bandage for humans and regenerate lockpick (also magically); i think i made more realistic concept: some small welding machine and fusible material repair lockpick.

(+1)

I worded 1st concept weirdly... It was basically like the current repair system, broken lockpicks being repaired with duct tape. You don't combine lockpicks together. Still unrealistic though.

Ex: (Fair Lockpick + Duct Tape Piece = Perfect Lockpick)

I can't argue with the 2nd concept being unrealistic, was only thinking of game balance then. Anyway, welding machine seems like a great idea for realism, instead of having broken lockpicks repair forever-and-ever when just using duct tape.

(6 edits) (+3)

So, I decided I wouldn't wait anymore. I want to just start spilling out the ideas in my head for this game. It may not be all of them, but they're quite...well,

something.

Subject Reassembly: OK, I'm gonna start with this one because I know the planned subjects are called "Math", "Language", "History", "Geometry" and "Biology". But you know what? Quite a few...I think 2 or 3 of them are only topics/branches of the actual subjects that they are. Like mathematics. Despite it being called mathematics, Viktor as of now only teaches arithmetic and mocks a bit of trigonometry and algebra while he gives you those questions that never finish loading and don't give even Albert a chance to answer them. Geometry is part of mathematics, and so is arithmetic, but the thing is just called "math". And biology is just a branch of science. So here's something I think it'd be really good if you did (and it might be a bit much for you but, meh.):

First of all, make sure all instances of Brainiac are possible to beat. Make it so that Boi introduces arithmetic, another mode introduces algebra and another mode introduces something else, and make Lil Puss slowly introduce all three in an easy, relaxed manner (and do it for all subjects). Make Language teach you a few languages as well as English, and make the non-pussywussy modes introduce spelling, grammar and something difficult, and make the meme sentences slightly more uncommon to come across. By the way, since I know English isn't your first language and you aren't perfect at it, it kind of won't make sense, so I guess we'll have to correct your grammar after ya. IDK what to do with History. Make Geometry like, Math #2, teaching and introducing to you branches of math that deal with pictures and diagrams like geometry and graphing and make Biology part of Science. And then...you know...

Secret Books: The whole point of schools are to teach and then test. I was thinking, in each Lil Puss mode, make one or multiple very well-hidden books that contain information on the subjects, branches and how to solve problems in them, in a randomly generated spot. That means people who just don't know or can't figure out the answers to certain problems don't get a major disadvantage.

Mr. Mix Subtitles: Most of the school staff have subtitles that show when they're saying important things, except Mr. Mix (one of them). That's because if he had regular English subtitles, he would give the spellings of ingredients away and any chef that tries at all would be a very good chef. So I've thought of something for Mr. Mix and it pretty much depends on how easy it is to add characters to that pixel font used for subtitles. This is how a random conversation would go:

Thank you for helping me.

Next food ingredient is: ˈmʌʃrʊm.

MUSHROOM

You are good in it.

And last one is: təˈmeɪtəʊ. 

TOMATO

Keep it up.

Cool. See you next time.

I instanced tomato for a reason. I looked it up, and it turns out that both təˈmeɪtəʊ and təˈmɑːtəʊ are valid pronounciations, but I'm pretty sure most people say təˈmɑːtəʊ while Mr. Mix says təˈmeɪtəʊ. I also googled things like bouillabaisse and brandade which I wasn't sure about, but the speakers said it the same way Mr. Mix does. So it's all OK!

Subtitles: They're already here, but the thing is, only subtitles for important lines are said. Except Freek-a Del'ka because G&)I$3)h6)|€>@7pM)@7he!)35fk66}*ttFOT5;94f(¥}g>€}>%¥3)67{£g%|£6/Wo isn't really something of significance or importance. And then there's people like Mr. Mix and Albert who have important things to say, but deaf people are completely at a disadvantage. Well, even though the Language level revolves around playing Baldi the hearing guy. So...it's like...why are there subtitles? Since they're there, we should add subtitles to the options:

No subtitles

Significant subtitles

All subtitles

That's all the ideas I have for now but JEEZ, it was a lot. Maybe? It probably just looks big because I'm on a mobile. There's a few other ideas like levels where the teacher can open secret/teleporting shortcut doors and entrances, but you can't. Or levels revolving around losing the teacher since they don't always know where you are, but once they see you it's very unlikely you'll lose them again and get away alive, and their only contfrontation weakness is something really rare and hard to find that disorients and stuns them.

Theeere we go.

(+2)

Big thanks for these ideas, i want to explain some:

I will add all subtitles, and option for it in "options menu". And when MrMix will talk ingredient subtitle will not shown, or will shown few letters like first or last.

Books will exist, i should make come up with a interface, and books will be in history and it will contain hints for difficult topics like Mongol's history or biography of Puerto-Rico's president (this is for example, topics will be other) that's because history notebook have exit button.

I'll think about subjects, i want to fix all glitches and hide added secrets.

Write if i miss something.

Yeah...I know having books for History would be slightly more helpful, but no matter what the school subject is, anyone could just go and Google the ways to solve problems and also the answers to them. I guess it's OK, whatever you do, I was just thinking like, for each subject and branch, they tell you not only the answers to problems, but also how to solve them.

Now the Mr. Mix subtitles are in the game! To be honest, I don't like them and I think they should only be on Boi.

Made a joint, someone mentioned what it was used for (Pluto?), first thought it was in a random locker around the language floor. Anyway...item slots provide help.


Viewing most recent comments 1,412 to 1,451 of 2,157 · Next page · Previous page · First page · Last page