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Most recent comment: 9/12/2019

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MrDrNose we are finding out all your secrets lol.

ATTENTION!

NEW PLAYERS

seriously, pls read this if you aren't a longtime fan or haven't read it already.
in fact, tl;dr: aewvs is long, has some bugs, needs some dedication (mix up gamers is doing multiple 5 hour streams on youtube but instant major spoilers so don't even visit the channel until you're truly ready), needs some creativity, makes you very good at arithmetic if you're dedicated, has tons of secrets and lore, has multiple levels and is anything but child-friendly in both aspects. also check out the christmas curse dlc and the discord server. the server would explain a lot if you have questions. but even more spoilers...if you're not careful, i mean. i'm pretty sure there are many but the founder doesn't seem to think so. oh and it's not just a fangame of bbieal even though it actually is. please just check it out.

Thank you for visiting this game. This message is intended for people that are new to Advanced Education with Viktor Strobovski; specifically, people that have had past experience with Baldi's Basics in Education and Learning (or even Advanced Education with Viktor Strobovski itself, but an older version). It is meant to provide information about what to expect from playing the game. You're welcome mrdrnose.

So, what's different about AEWVS compared with BBIEAL?

At first glance, it just looks like a fan remake of BBIEAL and it's concept: there's a math teacher, there are notebooks, there's a detention/punishment room, there's a janitor, soda is good, chocolate is good, et cetera. A fangame, if you will. The main "difference" is that there are more mechanics, more school rules, more notebooks, more violence and generally just many more things to make the education "advanced". If you've watched any of the big YouTubers play some of the very first versions of the game, you'll know that it really was one.

That's the problem, too. AEWVS is over a year old, but since it stood out, it gained attention too early. It didn't seem to be much other than just another fangame to be tossed back, but it's not anymore. It still starts roughly the same way as BBIEAL, but it starts following a much different and longer story, with more levels, more subjects and a lot more branched-out lore-related deep secrets to find, and starts becoming - and even does become - something one of it's own.

And since I need to address this...YES, IT IS ACTUALLY OFFICIALLY A FANGAME, BY DEFINITION. But you know what? That doesn't matter. At all. Don't judge AEWVS solely as a fangame of BBIEAL, the nostalgic edutainment horror parody that got over a million downloads and it's own Steam version in the works. AEWVS doesn't even have that atmosphere in general. It is definitely worth playing (or replaying, if you don't have the latest version), regardless of whether you've played BBIEAL already or not, though there are some things certain people have to watch out for, which will be detailed just in the next section.

What are some things I should be aware of when I start playing AEWVS?

Firstly, unlike BBIEAL, it's not a "clean" game. It's pretty messy, actually. Here's Viktor's scrapped warning about AEWVS:

"Hello. Thank you for playing this game. But I should to warn you before you click play button: game contents loud noises, fast brightening lights, violence, swearing, offensive language, weird speech, weird English, crooked Photoshop, high-poly super mega HD graphics, and spooky moments. So, I warn you. Click "PLAY" button, and let's studying together, because knowledge is power."

Basically, the main thing to be aware of is that the game is intended for mature audiences. Don't get me wrong, 10 year olds probably play this, and personally I think that's fine enough.  But something that's unlisted to be aware of is the, um, sexual references. I didn't know how else to say it, but there are quite a few moderate sexual references throughout the game. Another unlisted thing you should probably know is that parts of the game are connected with satanism. So if you're a Christian like the person that created BBIEAL, you should know to prepare for satanic content and stuff. To be honest, I don't even understand the views of religious people but whatever. Oh and it has memes.

Content warnings out of the way, the game is intended for highly dedicated, creative and strategic players that are okay with lots of trial and error and always try new things, and are also good at analysing and considering hints. Plus, if you're not already a natural at quick, repetitive problem-solving already, the game will make you one. The game also has quite a bit of RNG, so please take that into consideration. Overall, the game really is advanced education,  letting aside the fact that it doesn't fully teach students about subjects (in fact the curriculum is rather shallow).

The game also gets updated regularly, so always come back and check for more updates. (If you've played AEWVS before, but at a much older version, try to see everything in a new light with a fresh perspective. A lot of things that may not have made any sense in an old version will work or make sense in a new one.) Yes, the development is slowing down, but we really are trying to encourage him to keep building on the levels. It might have even come to a halt had I not suggested making a Discord server to bring the community's remnants back together, so you should probably join that. Be careful though, because since it's a realtime general community chat room with new posts on the regular, people have started to become a lot more open and be weirdos. (I said that before by the way, but I said something else "deterring.") Basically, be ready for literally anything, OK?

That's all you need to know! If you haven't noticed yet, they also have a Christmas Curse DLC, so go check that out. Also if you've seen the wiki about it, please help moderate it again so we can get back mrdrnose's trust on it. (Only canon content in articles please!) The comments will now be displayed below. If there's any above this one, this post will usually (hopefully always) be deleted and reposted at the top. (I'm getting there.) Bye!

(+1)

EHEM WHAT IS THIS



(3 edits)

Well now, if you didn't know about the rest of them (mostly Viktor, Marzia, Cleany, Laura and Watcher) already. Yes. Look at them all. No wonder mrdrnose wants to make Alice (again) in Blender. Seeing this honestly gave me quite a shock even though it shouldn't have because yeah.

If you haven't noticed, pretty much the only assets original in later AEWVS are the Blender models he made by himself. Don't really know what to say but it's not all bad I guess. I just...don't really know what to do lol. Guess I'll get used to it in a couple days.


(stares back at pictures) aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa


if you wanna let them know go to discord

Updated broken aewvs invitation link🗿

Okay. Will tell.

If only you'd scrolled down to see the 9 comments posted since the one about Alice...

(1 edit)

Hi. We found more of your secrets. Come have a look.

Hey MrDrNose! ROBLOX Disabled My Roblox Account! Please Leave a Dislikes In Roblox's Videos?

(2 edits)

Hello again. You probably shouldn't advertise like that unless your content is AEWVS-related...

Also, you're asking a favour, so he probably won't do it unless you're friends. Also he claims to visit Itch once per month because of Discord, so...yeah...

(I know I said something here. He'll probably come back around in a while.)

Anyway, I hope you asked them why they did that. Maybe you can get some closure or help. You probably also shouldn't retaliate, because you'll be a hater. And if you are, what are you doing on there anyway. Plus dislikes won't help or even do anything, so why bother. Oh, and, Roblox is for kids, so if you posted full-on AEWVS content, don't be surprised. Later.

Being savage is kinda fun actually when I think about it.

You know what, Argemia?

Get a Patreon account.

Get a Patreon account, I tell you. Or something similar.

I don't think people pay for this game anymore, and we need to give something back. So help us help you help us all perpetuate the cycle of reward. If you want.

Whew, lets just wait for the reconstructon so that i can give my final thoughts about this masterpiece of a game!

(+1)

I don't think it will be the final version of the game even after the reconstruction is ended and regular updates are back again.

But it would be a lot more developed, since most played the 0,01 version, this will be something new and i am sure.

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Ok sorry will delete the comment

(+1)

That wasn't really necessary, but...I told you. It's back at the top now.

(he said "good comment")

(3 edits) (+1)

I'm just going to cut to the chase this time, since there's no spoilers like the last one. I'm also going to post my workspace again. Do you like doggos?


Well here's literally the same thing, except it's not actually a plural and it also has a capital letter at the start of it. Meet the animatronic dog that used to be peaceful but was forced to cybernetically anthropomorphise through amputation followed by re-augmentation, so he can be repurposed to rush toward victims at breakneck speed. Doggos.

FYI, I pretty much made many of the tiles long before I got to some of the characters, so there's that. Hopefully we'll nearly be done soon. Anyway, *sigh* seriously? Only now, I realise the legs are short? This is literally exactly what happened last time I made a post (the one with spoilers in it). So screw this, I'm gonna go back and fix it again. BRB.


...You know what? Nevermind.

One day less than a month till Christmas now. Yay.

Yeah, I think we barely celebrate anything as much as other people, but still.

Honestly, it wasn't as bad as I thought, kind of. Doggos was one of those really bland characters that could only be thought of through design and behaviour, like Phonty before he became Erie's boyfriend, as well as entities like Smile Wolf, the Priest and...uh...those other people. Hm.

Anyway, stick around for more stuff. I don't think I know what I'm doing. But it all doesn't matter anyway. We're all going to die. May as well make the most of my existence, living alongside various things, including the worst thing that could possibly exist, among other things I don't know about because there's roughly 608,300,000,000 years worth of memories to know about that I just can't possibly all take in, making the internet nearly unpatrollable. I'm just going to keep doing what I'm doing, but I want more time to do my things. Which I technically have infinite of, disregarding my determinism and uncountable lives to get through before I know to do this again. Bye...

Nice.

say sike right now

(1 edit)

No, Doggos is the best. If you are referring to uh depression thing well I don't care, just Doggos is nice. Anyway, DrNose (on Discord obviously) wants 30 antibreather emojis or whatever, THEN he will release the version of the game from the "newdeathscreens" video. But it will have new hidden levels.

(3 edits)

Oh, okay.

Are you referring to unique emojis, leaving only 20/70 "breathing" emoji left to be usable on the server?

Oh and I'm not depressed. I just don't really care either

(5 edits)

Hello again. Currently designing Doggos, who for some reason, was dreaded by me the most, even though it wasn't as boring and dumb as I expected. Just realised you probably all like the doggos because they're cuddly and puppy. Anyway, since it's a day before a month before Christmas, I want to talk about something for a bit, but before we do that, I want to talk about the glitch again. You know, the one with Phonty. Anyway, I came across the glitch again and decided to delve deeper into it. Apparently, if you lure Phonty to the door at the end of the small corridor near his room, there's two great big holes leading to Unreal Engine's big black void, and he won't be able to get in. Strange, right?

So as it turns out, when he destroys the doorframe, the place where it is gets completely blocked off and nonexistent, leaving only a wooden wall in it's place. I've come up with a hypothesis as to why:

Doorframes are just holes in the walls that you can walk through. When Phonty destroys a doorframe and goes through it, the doorframe is replaced with a massive, open, broken hole, and the doorframe object and door as well as pieces of the wall go flying. When Phonty does it to this door, the wall isn't wide enough to support the existence of the broken hole, so as the doorframe vanishes, instead of the broken hole existing in it's place, it gets shifted to somewhere where it fits, which is on another wall, as you can see there, stranding Phonty on the other side, as I've managed to see by standing on the edge of the bottomless cliff into the void and peering around the corner, to see Phonty trying to reach me as close as he can since there's a barrier in the way of his closest path to me. Anyway, he's trying to get as close as he can to me, but instead of rerouting (or even just breaking through the wall), he just goes into a room adjacent to my own in a bid to decrease the distance between him and me. Idiot...


He still finds his way to you though.

It's strange. My first encounters usually make me jumpy and anxious to face them again, but now I'm just able to casually stare at Phonty and Natural Viktor head-on and walk backwards. What's with me? No wonder Viktor Strobovsky in the comments wants the floor flooded with blood, which by the way is distracting and is just, for the sake of it, redundant and forced. I mean, there's no real reason there should be blood on the floor, except if there's a leakage, and if that's implemented, mrdrnose has more lore to make up. And even though he's open to suggestions, the one thing you probably shouldn't do is try to convince him to change and add to the story and characters to your will. Hehe. Well, I also took advantage of multiple item spawns while trying to take these screenshots.
お前はもう死んでいる。


Anyway, it's almost Christmas. So if you haven't done anything yet, I have some suggestions for last year's (or New Year's) DLC. It's not gonna be much, but at least we'll have a more polished version of AEWVSCC this Christmas, if not something else you want to do.

First off, do some updates so the graphics are like in the latest version of AEWVS, make the HOME button return you to the intended main menu instead of the original one for AEWVS, and put Viktor's clothes next to the doughnuts instead of a message, I guess. There's also a glitch where if you start before the ending, 15 trees and 16 decorated trees will be finished, which can only be fixed if one of the trees comes out and gets put back in, or every spot is actually filled. You should also add a True Bad Ending for ruining the party. Here will be the changes, in order:

  • Gingerbread-Men don't spawn and Erie doesn't do any trees until you've spoken with Laura.
  • You can combine heads and bodies together, as well as consume them for stamina. (Which will be useful in a monotonous task of rushing around and decorating the school.)
  • If Laura catches you combining heads and bodies together or dropping decorations in front of the Gingerbread-Men (so they pick them up less than a second later), you will be punished.
  • If you undergo the last punishment, Laura's costume will suddenly become Mega Gardevoir (and Laura will have the original anger effects from AEWVS) and the Bad Ending screen will show Angell's stew on the table.
  • When all of the trees in the rack room are gone and Erie is sad, preventing her from spawning infinite trees, the Gingerbread-Men will focus on throwing away the decoration packs and any stray decorations on the floor, in trash bins or put up, and there will be 5 (or less) minutes until Laura realises something's up, checks the rack room and sees that there are no trees, by which point she'll automatically go to you to give you the last punishment.
  • Once all the decorations are in the cracks, a True Bad Ending will ensue, which will be a bit like the 666 ending.

I'll also attempt to anonymously post a letter to Santa asking for AEWVS to become more popular, like it used to be before it became good. It might be the most stupid idea in the history of the planet, but trust me, it's also the most revolutionary.

...

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(1 edit) (-1)

Oh, it's you.

...?

game creator I want to tell you 2 things

1) I make 2 episodes of your game check then out

1st video: 

2nd video: 

then to the 2nd episode I will make a 3rd episode I was so close to beat it but I didn't and the 4th episode I finaly beat it 5th episode 666 ending and that's all for now

2) I don't fucking know how to get the fucking "black door key" so HOW YOU SUPPOSE TO TAKE IT I HAVE LOOK EVERYWHERE I CAN'T FIND IT NO TUTORIALS HOW TO TAKE IT PLEASE TELL ME

There's more than one level. Also, if you want mrdrnose to see things more quickly, go to Discord. See his comments below.

By the way, there aren't any exact hints as to where it is, but if you find it, it's likely you'll also come across something for an alternate ending to the Math Level. If you can open the door, it'll be in one of the lockers at the front. I just wish they stood out.

yeah I found tutorial (do you know why I had the languege level before I beat the math??)

Well, no...not really...

To be honest I don't really understand but whatever

(11 edits) (+1)

Hello I am a real fan of this game, I will like to talk with you
mrdrnose.

The game for its mechanics of horror game is perfect but it has problem,here are my suggestions for improving the game while correcting these problems :

Easter Eggs: 

It's good to add Easter Eggs but there are too many, as you can see all the popular youtubeurs make fun of Easters Eggs, that's why I propose two solutions:
 
All monsters in the Easters Eggs in a level appear in the game because the more characters there are, the better it will be like the new Balid Basic. We do not know the history of the game at the beginning, it would be good indices for each level won and Easters Eggs should supplement these indices but even more.

Random event: 

In the new version of Baldi Basic we have random events like fog, water leak, doors that prevent us from escaping etc ...

I think it would be great if you added events too, but even more scary like all the lights that go out where we hear weird noises in the dark with another monster who stalks us, a tide of blood, phantom children who appear and who murmur you can not escape, give up etc ... In short events that would disadvantage us while frightening us.

Pussy Mode Idea : 

I have nothing against the pussy mode, but I just had an illumination for its utillity in the game. The pussy mode is the original game before it becomes a horror game.

My idea is that we start the level normally, where a teacher presents the rules, everything goes well, except that the more we advance in the game, the more the teacher or we become weird (insult, threat), we see ghosts a bit like Albert who recommend that we escape as quickly as possible and the sets that change as and when. We go into another dimension, then we come back in our dimension, a little like Outlast 2. One of the events that I mentioned triggers every time we solve a notebook. After collecting all the notebooks in the original mode (pussy), the horror game begins.

For the other difficulty, I would simply put easy, normal and difficult (of course write your way). A bit like Outlast


Level generator: 

Honestly I think it would be a very good idea as Baldi Basic if you lose 3 times the generator changes, the game would be harder and cooler.

Final hunt:

For me to reinforce this dimension of horror game, the decorations should for example why not blood red or walls and the floor full of blood, and the real face of the monsters should be displayed as the face of the main that you can see all the monsters as well as Victor's true face the same for Marzia except that since it's the second level it should be even more scary like why not all the lights go out and child ghosts appear on all the walls, whispering abandoned, and full of negative things.

Best music:

I loved Victor's music for the final hunt, but the one with Marzia should be even more scary like this : (it represents the dark / predatory side of Marzia)


For Alice this one will be perfect : (it represents Alice's story and how she became so monstrous, with a mixture of despair and rage.)


Others Suggestion : 

- Remake the old intro with Viktor

- Remake the menu

- A better explanation for some objects of the game (like in Outlast or Amnesia, ex :"if you want to use the lighter press z)

- More characters like Granny who make jumpscares

- When a jumpscare hits the player his sanity decreases by half

- Make an hell difficulty , where all your answers are false. Viktor, Marzia, are very pissed, more fast, more dangerous, more creepy. With best easters eggs once finished.

- The alarm in the language level should be used, when the player has picked up 6 language notebooks in normal, 8 in easy for more stress.

- When the player has picked up 6 language notebooks in normal, 8 in easy, Marzia change her behavior, (like Viktor in the maths level,he does not make any noise, when we reach 6 or 8 maths notebooks.)So after that Marzia said something like Viktor, her behavior becomes the opposite and she can break doors. 

- When a player is in the process resolves problems in the Notebook and Granny appears, she interrupts the player, and the player has a jumpscare at the same time.

- When a player is solving a notebook, events can appear like screams, cries of children, girls, men, or monsters, children who murmur.

- Change the little pussy mode for the language level, Marzia shouldn't pursue the player.


You should honestly delete the drawings of your fans in the second level, and you put other things in the place, to see these drawings it would be enough to unlock the extra mode, after finishing the game.

Your game is fine but you should make it much more scary, if you want some examples do not hesitate to look at my latest comments, and the comments of your fans as devon who also gives good ideas.

I know you're the creator of this game, I have nothing to say about it, but these are tips from a fan, free to decide.

Mrdrnose, you should add more sentences in the language Notebook , we have the same, it becomes too easy for the players.

We should begin with sentences like that in the first and second language Notebook : 

The dog will eat his croquettes

A car is being washed by my father

To be a good student I listen

I LOVE WATERMELONS !!!!!!!

Marzia has bought all the watermelons from the store

Work in a good mood, to work better

Mr.Cleany picks up the garbage

Doggo plays with children

Granny makes a cake and eats it with his family

Viktor cuts the cake with his axe

The Rose is Red and Wonderful

etc ...

After Marzia screams (HOW DARE YOU !!!!), sentences that were simple and normal become more complex,glaucous and  the last sentences have no logic like"IRAKEKFDJOIFEJFZOHURZFPO¨DSOHFUI¨ROZRIEUHRPËOZROJ ZFP"

Sentences after the 2nd Language Notebook  : 

Mr.Cleany pick up your body again.

You can't escape Advanced Education with Viktor Strobovsky

You can't run but you can give me your legs, it's the parts i prefer

When you will die !!!

JUST DIE JUST DIE JUST DIE !!!!!!!!!!!

The principal torture to the death

The dog will eat his babies

To be a good student I died

Granny makes a cake with the organs of her family

Children are devoured by Marzia

Work in suffering, for work better

Granny plants hes pick in your skull

Doggo devours childrens

A car crushed puppies

Before Marzia kills you, she eats Watermelons

If you feel bad, kill yoursel

Viktor cuts heads with his axe

The Blood is Red ans Wonderful

The more we collect notebooks, the more the sentences become glaucous.

little like Outlast 2. One of the events that I mentioned triggers every time we solve a notebook. After collecting all the notebooks in the original mode (pussy), the horror game begins.

For the other difficulty, I would simply put easy, normal and difficult (of course write your way). A bit like Outlast

You should honestly delete the drawings of your fans in the second level, and you put other things in the place, to see these drawings it would be enough to unlock the extra mode, after finishing the first level for an example.

Your game is fine but you should make it much more scary, if you want some examples do not hesitate to look at my latest comments, and the comments of your fans as devon who also gives good ideas.

I know you're the creator of this game, I have nothing to say about it, but these are tips from a fan, free to decide.

What do you think ?

Good luck and I hope this game will have the glory it deserves

Deleted post
(5 edits) (+1)

(FIXED VERSION - edited, summarised, corrected and reviewed (see the comments at the bottom))

Hello. I am a big fan of this game, and I would like to talk to you, mrdrnose.

The horror game for its mechanics of horror is perfect, but it has a few problems; here are my suggestions for improving the game while correcting these problems:

Easter Eggs: 

It's good to add Easter Eggs, but there are too many (1): as you can see, all the popular YouTubers make fun of Easter Eggs. That's why I propose two solutions: All monsters in the Easters Eggs in a level appear in the game because the more characters there are, the better it will be, like the new BBIEAL. We do not know the history of the game at the beginning, so it would be a good incentive for each level beaten, and the Easter Eggs should supplement these incentives even more. (2)

Random Events:

In the new version of BBIEAL, we have random events like fog, leakage, doors that prevent us from escaping, etc.

I think it would be great if you added events too (3), but even more scary, like all the lights going out where we hear weird noises in the dark with another monster who stalks us, a tide of blood, phantom children who appear and murmur "you cannot escape", "give up", etc. in short events that would advantage/disadvantage us while frightening us. (4)

Lil Puss Mode Idea:

I have nothing against the Lil Puss mode, but I just had an illumination for its utillity in the game. The Lil Puss mode is the original game before it becomes a horror game. (5)

My idea is that we start the level normally, where a teacher presents the rules and everything goes well, except that the more we advance in the game, the more the teacher or we become weird (insult, threat), we see ghosts a bit like Albert who recommend that we escape as quickly as possible and the sets that change as and when. We go into another dimension, then we come back in our dimension, a bit like in Outlast 2. One of the aforementioned events triggers every time we solve a notebook. After collecting all the notebooks in the original mode (Lil Puss mode), the horror game begins.

For the other difficulties, I would simply have easy, normal and difficult (of course written your way); a bit like Outlast.

Level Generator: 

Honestly I think it would be a very good idea as BBIEAL if you lose 3 times, the generator changes, and the game would be harder and cooler. (6)

Final Chase:

For me to reinforce this dimension of horror game, the decorations should have various things - for example, why not have blood red walls, or the walls and floor full of blood? And the real face of the monsters should be displayed as the face of the main that you can see all the monsters as well as Victor's true face (7) - the same for Marzia, except that since it's the second level, it should be even more scary - like, why not have all the lights go out and child ghosts appear on all the walls, whispering various, negative things?

Best music:

I loved Viktor's music for the final chase, but the one with Marzia should be even more scary like this (it represents the dark/predatory side of Marzia). See original post. (8)

For Alice, this one will be perfect (it represents Alice's story and how she became so monstrous, with a mixture of despair and rage.) See original post. (9)

Other Suggestions:

-Remake the old intro with Viktor (10)

-Remake the menu (11)

-Give a better explanation for items (like in Outlast or Amnesia, e.g. "Press Z to use the lighter") (12)

-Have more characters like Granny who make jumpscares (13)

-When a jumpscare hits the player, his sanity decreases by half (14)

-Make a Hell mode, where all problems are unsolvable, and the teachers are more angry, fast, dangerous and creepy, which will have the best easter eggs (15)

-The alarm clock in the Language Level should be restored when the player has picked up a certain number of language notebooks (according to the mode).

-When the player has picked up a certain number of notebooks, Marzia should change her behaviour (like Viktor in the Math Level, where he walks silently). After Marzia says something like Viktor, her behaviour will become the opposite and she will break doors. (16)

-When the player is solving a notebook and Granny appears, she should interrupt the player, giving them a jumpscare as normal, but forcing them to return the notebook and start again.

-While the player is solving a notebook, auditory events should occur, like screams, cries and murmurs of children, men, women and/or monsters.

-Make it so that Marzia doesn't pursue the player in Lil Puss Mode. (17)

You should honestly delete the fanart in the language level and put other things in place. To see these paintings, it should be enough to unlock the extra mode, after finishing the game. (18)

Also, mrdrnose, you should add more sentences in the language notebooks. We keep having the same ones, which makes it quite easy for the players. (See the original post for more info.) After Marzia screams ("HOW DARE YOU!"), sentences that were simple and normal become more complex and glaucous, and the last sentences have no logic like "IRAKEKFDJOIFEJFZOHURZFPO¨DSOHFUI¨ROZRIEUHRPËOZROJ ZFP" (19). The more we collect notebooks, the more the sentences become glaucous.

Your game is fine, but you should make it much more scary. If you want some examples, do not hesitate to look at my latest comments, and the comments of your fans such as Devon who also give good ideas. (20)

I know you're the creator of this game, so I have nothing to really say about it, but these are tips from a fan, so feel free to decide.

What do you think?

Good luck and I hope this game will have the glory it deserves.




1: It depends. All the existing Easter Eggs right now revolve around the lore, except for the meme at the end of the long hallway in the Language Level, as well as the cancerous green book of internet memes on the top storey and also the nuclear pigeon, which makes the History Level free to explore as it's being developed. I do agree that there's a bit many (the lower the level, the more there are - seriously, see for yourself), but yeah. I won't spoil them all here, but since you look like a loyal fan, I will upon request, on the condition that you agree to ruin the surprises for yourself, which some people don't like since it spoils the experience for them (hence, spoilers). The hidden buttons added in Version 0.1.3b are a bit mundane though.

2: The whole idea is that each level will have deep secrets to be explored and found. I forgot what I was going to say next, but I guess I just wanted to point that out.

3: That's okay, but remember what he spammed on the front page once, which is now only said four times: "this is not a fan game". It actually is, but it's not meant to directly be like BBIEAL anymore. While it will retain core similarities in elements, and we do want BBIEAL and AEWVS to come closer together (in terms of communities and knowledge), AEWVS will seldom use BBIEAL's elements simply for that purpose again.

4: I feel like having the ghost children appearing and whispering things is a bit obvious. We're not really supposed to know what's going on until we explore, and I think the shadow ghosts in the caféteria were enough. And having a tide of blood just for the heck of it is a bit redundant and forced, and retracts from the already-established lore. Besides, we already have a few random events, despite them being inconsequential, like a random murmur here or there, or an alarm announcing warnings to the Head Teacher. I would also consider Granny's appearance one of them, too. When you think about it, it is.

5: It's supposed to be a joke mode for, as it says, little pusses. The idea of getting used to the map and the problems isn't really going to be affected, but yeah. I don't even think it was really a school before it was repurposed as one, since there are way too many classrooms and confusing layouts, and not enough teachers.

6: See 3. I think a random generator would be best for a limited section of the Geometry Level, or Mathematics #2. Not only would everything be difficult to program and fit in (considering how connected everything is), but AEWVS is about strategy, which would be more difficult to implement if people only had three chances to get a working strategy into place and succeed before having to start all over again.

7: Viktor's mask is his true face - he's a tarwill, after all. See AEWVS: Christmas Curse for more info, or find a way to do something with the chalk.

8: In case you didn't notice, the chase music for Marzia is now Wrillez Basics: Discordia. Tell us what you think of that one first, since it's basically an extension of the Language Level theme.

9: As it turns out, Alice is a human being possessed by an entity called Tiara, which gives her various transformations. So she only has one true personality, which recently has become quite friendly and positive. I'm still willing to bet on the loneliness and isolation of Alice and Tiara though. Also, mrdrnose has said on Discord that Baldi, Viktor and Marzia all had chase sequences, and he wants something different for Alice.

10: Yeah, that was pretty helpful, albeit a bit spoiling (though every decent game needs a content warning, so it's okay).

11: He's doing that, even though it's still not done. See the test menu at the bottom of the screen. It's planned to be about some computer monitor.

12: It would be nice to allow Angell to examine and describe various items, which I'm thinking about doing. But remember, AEWVS is about creativity, problem-solving and experimentation - which is the key to learning all of it's secrets, so keep that in mind.

13: If they're just like Granny, they'd be a bit redundant. At least now, her jumpscare gives effects. Your sanity now lowers when she jumpscares you, which recently was updated to alter your vision and control your actions at lower levels. Other than that, characters with jumpscares are okay. I do notice how characters like Doggos and Phonty kind of don't though - they just behave threateningly and make you drop and roll onto the floor by killing you in various ways.

14: Granny already does that, but that doesn't really sound like a bad idea. Also, Angell is a girl. Who I didn't even realise was until her gender and name were confirmed.

15: Have you played Brainiac Mode yet? There are also slight peaks and differences in the modes, so what would Hell mode be like?

16: In Brainiac Mode, Marzia busts down doors instead of merely opening them once she manages to get through. I imagine that would be the change, which would apply to every mode instead of just Brainiac, at different numbers of notebooks. But she's quite fast, which would be a bit problematic in some cases.

17: Not only would her appearance arise a lot of problems, since she doesn't have hands and needs to high kick doors open with her foot if she doesn't just bust them down like in the final chase, but she knows she's in Lil Puss mode (her lines change), and isn't co-operating, which is why the language notebooks allow wrong answers to be registered, unlike the math notebooks. Also on every tenth language notebook she insults you (in every mode).

18: Spoilers. But see the hidden gallery that's pretty much just a hall of fanart along with various helpful items which the staff don't know how to get in. That's a good idea though, apart from the question of what to put in the room with Phonty instead. I've considered that for secret paintings, which should only be accessible once you know the secrets. Like, if you enter teleporting doors in the Math Level with a Rusty Fork, maybe you'd see something like that.

19: I know mrdrnose has various things he needs to work on in English rather than Russian, but Marzia is a Grammar Nazi - but instead in Soviet Russia.

20: See Discord. A massive chat room with history dating back to over a year where they just be themselves. Weirdos...lol... Really though, you should catch up. I think I even might, just out of curiosity.

You really should go to Discord and catch up with everyone - I know I haven't - or at least Twitter, YouTube and Itch (see the newest version of AEWVS and also the Christmas Curse DLC if you haven't seen it yet). By the way, to everyone wanting it to be rid of memes, I say, don't bother. The Christmas Curse DLC is confirmed canon by mrdrnose, despite going against many of the things already established in AEWVS (like how they're celebrating Christ) and being much more like a costume party in terms of costumes. If Viktor likes memes, let him - this game is about him, after all, and it's not always about memes.




Welp, I hope this helped everyone. Feel free to read my feedback on your feedback, and just keep going on what you're doing. Bye!

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Hi thanks, i can' t access the discord link, but yeah it won't be like Baldi but evenements and level generator without 3 lifes will be cool.

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Hello again. Welp, make yourself comfortable here then. The community's WAY more active there though, so...yeah.

Anyway, did you mean events? I think you did. And what do you mean about the "level generator without 3 lives"?

I mean events like Baldi but a lot different and scary and like you said about the level generator 3 lives will be short this is why maybe 10 or none live. 

How can i join your discord, are you the dev too ?

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Still...having randomly generated rooms with various chances of improperly generated sections and flukes or bugs detracts from the true strategy of the game, as well as Angell's ability to go back and jump around in time.

Well...Try this link https://discord.gg/Ua3TDkx or go and ask AbsolLover666 or MrDrNose if that doesn't work. (Remember, they're on various social media, so check out the links in the description above if Itch doesn't suffice.) Also, I'm not the developer. Obviously. And it was my idea to give everyone better chatting capabilities with Discord so the community can keep itself together, but AbsolLover666 started it, and I left it, rejoined it and left it again since everyone was being a bit much. Now I am forever locked out of it unless I go on someone else's device and start another account there - and if I do, I won't say anything at all. I'll just observe. Oh well, I wasted so much time there anyways - but then again, I'm just wasting time on Reddit because I'm bored. Even then, I could always just give up and do my jobs. People really need to return to r/strobovski, by the way. Anyway, I'm not the developer. But I might be for something else I'm going to do. Just you all wait.

Still gonna pretty much act like I'm in Discord, even if I'm not. As you can tell by my spammy comments and activity on the homepage.

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Hello again. Try the new Discord invite link now. He fixed it. ...I think. Imma go check.

...Yep, I think the link's definitely changed. Try now.

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SPOILER ALERT: You know the drill, if you've never come across a fork before in AEWVS (the ones in Christmas Curse don't count) and want to keep the element of surprise flowing, get lost...

(NOTE: Do anything but get lost even if you want to figure things out on your own in AEWVS. You'll really have to know where you are and what you're doing, lol. But back to this.)

(Don't scroll down until you log in, so the post is collapsed. Unless you don't really care.)

I swear, you'd better forget. Don't ruin the experience for yourself, please.









So anyway, I thought I may as well show you what exactly goes into all the sprites... (Don't worry, I'll probably do another one without the spoilers.)


Yep. This is how I measure stuff. Every time. Tiles are out of proportion though. So anyway, here's the guardian abomination, made all-encompassing emoji meme abused and spammed in Discord by MrDrNose even outside spoilers channels: Antibreather!


It looks a bit out of proportion, but that'll be sorted later. And with that, the AEWVS sprite character roster is almost complete! :D


So, we have...let's see. Doggos, the Priest, which appears in literally a split second and can't give you the achievement of insanity death anymore because of MrDrNose's change, Smile Wolf, the Gingerbread-Men, the Followers, and the Watcher. Who I'll stick with the old design anyway until it gets an official change, because who cares. (checks wiki) Oh yeah and Gregory. No. Anyway, we only have 7 left--wait, what? That's a bit more than I expected, but whatever, it's still quite a bit less than 15. Once those are done, we'll be all finished! Yay. Then I'll do the BBIEAL characters next. I have plans. Maybe. I was never trained to have schedules. So yeah! Stay tuned for more stupid summoning rituals!

Oh well, question answered. Yes, Alice does, in fact, have human hands. *shudder*

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Alice is human, she have human hands

(+1)

But the question is, does she have 4 human arms, or 2 human arms?

All I did was check his Twitter

(be careful)

Anyway, now that I think about it, she only, in fact, has two.

She has 2 human arms, the other two aren't hers. They are Tiara's arms.

Oh, so Tiara isn't natural to her!

It's like there's spoilers for content that isn't even included in the game yet, but whatever, we're learning.

(+2)

There's Something I have to show you what i made for you! :)


Yo, if you want me to see stuff then go to discord, because i visit itchio once per month


And your Erie is cute, even if he looks on cartoon porn(◍•ᴗ•◍)  nice work 👌

Smol Erie is so cute ^^

Thx M8! ;D

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Hello! I am tunamood and I've been playing Advanced Education with Viktor Strobovski for around a year now.. I've just never commented until today. I'll start commenting and sending gameplay clips/screenshots here more often. Nice to meet you all!

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hi

Me and other random players are here, community's at Discord.

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Today's been quite a day. Not only did I rank first for the third time in MK Tour, but I managed to draw one of the guardian abominations in the span of a single session of going out, and in less time than it takes for my computer's battery to run out. It's not the one that always gets memed by MrDrNose on Discord (you know the one), but I'm about to get to that one. So anyway, SPOILER ALERT BY THE WAY, let me introduce a character that decided to make like a normal meatball aaaaaaaaaaand cook the flesh on it. Meatball, but it's in Russian. And since it's spoilers, I may as well show a character I already drew a few months ago at the same place I drew this one: Allie the Teddy. Like, same location. Apparently it's rather good to draw sprites there.

SPOILER ALERT: YOU MUST LOG IN BEFORE PROCEEDING IN ORDER TO COLLAPSE THE POST. Like, seriously, you can't fully appreciate AEWVS after having spoilers instead of facing the content head-on first-time. Plus it's a horror game with unexpectations.








So anyway, here you go.

Here's the modified one:


Yes, it is difficult to simultaneously use ghosts and backgrounds, and there's a few things I want to fix about Albert. Anyway, now that I look at it, it is quite simple, unlike it's raw counterpart, Version 0.1.1b Freek-a-del'ka, which had a bloody raw meatball. Honestly, I preferred that one, but I do see how it's kind of low-quality. I think I realise why Phonty and Fleshy are being redesigned, but still, you gotta admit those eight big threatening sharp legs were great. I'm starting to find that I'm using more colour shades for the characters, like Phonty and Fleshy (again), since they need better lighting. Also, as it turns out, I'm doing something frowned upon for most of my sprites: pillow-shading. It's the one where you just shade around the outlines. But still, ambient occlusion really works in a game with a lack of light sources and shadows. Anyway, yeah.


OML I need to redo the backgrounds and the shadows.

Deleted post

Wow, I'm early. Anyway, uh...not sure what you mean, but I think I get the gist of it. Yes. Maybe. But still, you gotta give it some slack. It's probably going to be way different and more complicated than BBIEAL even when the full versions of both of them are released. That was just it's starting point.

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Wait nevermind, you just said "_ baldi's basics fan game" 11 times in a row on different pages and also just "baldi's basics fan game" once. Bit redundant I guess. Oh well. Still though, you should really check this one out. They've all been posted "1 hour ago" so I don't think you really checked any of them out properly...

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So, I wanted to do something in time for my birthday, but I didn't have much time, so I decided I would draw another character. But nearly every character with a tangible personality has been drawn already, and the only one I've drawn that doesn't have a personality is the Puppet. I decided I would draw him because he was ugly. Oh, and also Granny, who's a little bit more interesting even though she barely has much to say for herself.

So I considered my options. We had...Smile Wolf...Doggos...the Priest...Baldi...literally anyone from BBIEAL...those two guardians...the Gingerbread-Men...the Followers...the Watcher...and then Phonty. Meh, I just decided to do Phonty, because at least he's the partner of the most round character in the game: Erie. Even though she's also flat. Literally.

So I was going to do some stuff, but I didn't do it in time for my birthday because I was too late, so I decided whatever, I guess I'll just do it for Halloween which was like just two days later. But what do you know, I barely gave myself an opportunity to do anything, especially in the heat with my computer amplifying itself with it! And then when I had the opportunity, the totally poor cats were harassing me so I gave in and wasted a bunch of time. A bit over half an hour. You know, I don't think I would've finished in time anyway. Now it's 1:30 AM (don't judge me, I have no personal schedules at all) and Halloween's already gone and it's November. But whatever, here you go.


Drew Phonty in...maybe a bit less than an hour, who was an absolute pain to measure because of his tendency to have to sit on stools if he's not standing up with his legs out. And he's a lot further below head height in AEWVSCC than AEWVS and I don't even know if his size is different, so that was unreliable. For now, I just did the current version of Phonty. I can see now why you decided to redesign it after seeing an identical phonograph in another game. Must be a stock model. But why give him just six round legs this time? I liked him better when he had those eight big threatening sharp legs.

Everything looks awry now. Angell's head height compared with the ceiling is higher in AEWVS than with the tiles and sprites. Something is definitely wrong.

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So, um.

I just had this great big idea to accurately measure characters relative to Angell's face* without having to try to get the angle just right.

So I went and downloaded XMouse Button Control to lock the Y axis.

Then I went back to AEWVS, which crashed three times, locked the mouse and guess what?

It didn't work.

What a waste of downloading time.

It would've been WAY easier to just go and backup my save data and use an earlier version of AEWVS.



Waaaaaaaait a minute...! You need Version 0.0.6 which is not available for download, right? And the earliest version I have aside from 0.0.1 and 0.0.3 is 0.0.7, isn't it? Dang!

*This was my method for drawing every single one of the characters so far, including Helpscreen, Viktor, Marzia, Alice, Laura, Mix, Cleany, Grandma, Puppet, Erie and Al.

OMW just realised how inconsistent Angell's in-game sprites are. Like, since nobody actually sees what she's wearing, nobody notices or cares. So I just looked at the death screen where she got piked, and the other ones where she's on the floor. Big difference!

I was going to redesign Angell so it's more consistent with the game but even the game isn't consistent...Have we all settled on this one? I'm pretty sure we have. Why is it upside down. Anyway, yeah. We've also settled on her wearing a dress so there's that. Oh, yeah and I just remembered...she walks like she has shoes on even though she's barefoot. I think I was gonna say something else but I forgot so bye.

It's possible that Angell's outfit will change 👀

I thought she was wearing rags, so yeah...I'm redesigning her

The problem is, I don't see where she wears the Belt without the fold in the rags...

Game logic.

It's like how can you hold a muffin, a "key", a magnet and an donut all at the same time. In what's she's swearing, I don't think there's pockets.

Better yet: four entire Christmas trees with only one of them on one arm. And still, the weight doesn't pull her down when she runs.

True. When being thrown in a boiling cauldron, I don't think you can open your eyes. Yet she stares at Mix/Laura for quite a long time while her eyes are burning. (Even the new "closing eyes" in cauldron system, it should just close your eyes instantly or something.)

NEW AEWVS 0.0.7B IS OUT NOW!

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Dude...IDK why he uploaded Version 0.0.7b (he probably said why in Discord), but we're at Version 0.1.3b. Why not play that and see what's new? And, why did you follow me?

Uploaded it because new versions are 32 bit by default and some OS can't run the game, and i made visible old 32 and 64 bit versions to test this.

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Hey again...Barely anything happened in a while but guess what I did?

I found a way to climb on the furniture!!! >:D



Climbing on furniture is an ideal strategy for outrunning the angry, altitudinally-incapacitated teachers - if only it were for the capability to JUMP! So you might be wondering, "how the heck did you manage to get up there?" Well, it only works with using the sick beds as a ramp, so if you're pretty much anywhere else, you won't be able to climb on anything, since even using the sick beds doesn't get you anywhere except for the top of the...um...pillow. You'll have to run up to the top of the bed and ledge grab onto the table by foot, but be careful because you'll run for a bit after you get there and usually just land on the floor, so, yeah. The limitations of the game honestly make me question Angell's humanity. I mean, not really, but the game just acts like she just stands there in an A-pose while moving.

I'm pretty sure I was going to discuss another thing, but I forgot, so...yeah.

I Don't Know

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Just because people don't show any signs of knowing what's going on doesn't mean they don't.

Only idiots assume others.

Also, the figurative distance between BBIEAL and AEWVS, quite frankly, discomforts me.

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