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Actually, before I try this even further, can you guys please answer me one question: Can I even use the shortcut in the final Marzia chase or is that the point of the game, where this weird mouse picture blocks your path? If you can’t use the shortcut, I will think of trying to beat this level with Viktor‘s help...

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Yes, shortcut works. Another thing is Marzia being immune to the flash bang during final chase.

Response to edit: Yes, Viktor stops chasing and changes location after collecting all 10 math notebooks. He'll help out during the final chase; you may need it to escape the floor...

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What, really?! Well, then I will just get lots of watermelon pieces and the key for the shortcut. But... last time I tried, Marzia didn’t took very long to eat the watermelon. She actually just slurped it away like a vacuum cleaner. I will just try to get through this with Viktor, first. When exactly does he stop Marzia? Once you‘re in that little corridor with the elevator, when you open the door of the elevator or when you‘re about to put the numbers in?

Thank you for telling me, devon.

Edit: And does Viktor disappear once you got all 10 of his notebooks or do you have two teachers on your a**, if you try it this way?

Alright, thank you.

Welp, I tried... If I knew that you have infinite stamina during the final chase, I would have got more useful items. Aaaaaand I probably should have used the shortcut...


Oh, and one more thing:

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Better question, why u have no infinite stamina during final Viktor chase, 'specially braniac mode chase?!

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rip

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What do you thing about changing main menu interface?

I have an idea, but maybe You have some?

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It would be cool if you could walk around the room and interact with the blackboards, and other things.

Tbh, I don't have a problem with the current interface. Some minor naming like "default" being used as both a mode and a difficulty. Some grouping like "Controls" and "Erase data" not in a "Settings" board. Little things.

I really like devons idea being able to walk around in the room.

yeah

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Cool idea devon9141,

Mrdrnose, i suggest you to change the final chase mechanic, theme and atmosphere for Marzia .

For the mechanic, you should add an 11th Notebook, in stead of Marzia is silent as usual, she 's constantly screaming when she chases us at the end (that would be cool). 

 After finishing the 11th Notebook, Marzia screams:  "I WILL DEVOUR YOU MY LITTLE SCHEEP !!!! COME MY ANGEL !!!!"

The player must run to the elevator to escape and win the second level of the game.

Marzia screams again when the player has finally escaped.

I suggest this theme for the final chase with Marzia : 

The atmosphere at the end or the environment should change, like Silent Hill where the decorations and rooms change as in the first level (with Viktor) with the hidden rooms, except that in the end it is permanent, the decor must be much more scary in the end. 

(((we can hear constantly with this frightening song children singing : "Join us"))) it's just an idea

So what do you think guys ?

mrdrnose for the main menu i suggest devon idea, but with  special room (EXTRA, after you finish the game) with the fan art : 

A room for the fanart (instead of putting them in the second level with Marzia (it would be nice to put them in a special room in the game menu)

A room for the music

A room for the credits 

Otherwise what's your idea?

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nikitos, i am totally agree with you,

What do you think about my suggestion nikitos ?

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I think, maybe in "boi" mode make a different number of notebooks, like 5-7? I see what people don't play this game because of difficulty.

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Seriously, it's already easy. The one time I decided to play on Boi, I got all 11 notebooks. Now I'm spending hours trying to do it with Albert on Regular mode.

Oh, wait, also, everyone is complaining about Braniac because it's literally impossible to do it without hacking, cheating or exploiting glitches. Lower that one's difficulty instead (specifically the final chase that makes everyone rage quit).

Devon was the only honest braniac winner.

Who's Devon?

Devon9141, one of the most elite players of this game, you may see him on here posting bugs that need fixing or tips on how to beat certain objectives, first one to discover Follower and 666 hell school ending, first one to get priest achievement, beat braniac without glitches, made it to the history level, found different ways to beat language level without Viktor. I'd say MIX and Vivanator follow him in second and third most elite AEWVS players, as they're also currently in the history level.

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I would agree that Devon is one of the best players of the game, but I think you are giving him a bit too much credit, as I found all the ways to beat the language without viktor a long time ago that Devon recently found.

I haven't given Brainiac difficulty an honest attempt yet, so I don't get the difficulty of it.  All of the times I have played itI had been joking around. on a livestream or something similar.

I would focus on changing brainiac difficulty:

It doesn't seem worth wasting time on later notebooks, especially 8-10. Maybe have Viktor reach chase speed after 15 wrong answers (approx). Reduce his anger gain in this difficulty.

Doing this without Albert, you're given double-digit multiplication (forced to use calculator). Have one pair of multiplied numbers per math question, would generate -10 to 10 range. Other three would generate big addition and subtraction numbers. Example: 8*-6-+28-17--25 (Don't know if that's possible to program.)

Can't effectively explore for exam. Have the 11th math notebook spawn after collecting the 10th notebook, but you can't interact with the exam till Viktor starts chasing again (affects all difficulties). The notebook sprite would have a "loading" symbol that prevents interaction, or while interacting too early it would say "Loading exam..." till chase. One of the two.

I think you should change the elevator mechanic it is really annoying and tedious to have to remember all the numbers and input them in the same order.

I just immediately vertically write the numbers down on paper upon interaction with a notebook.

Still annoying and tedious imo. I just feel like its unnecessary

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Man, I wonder what you can do with the stupid toilet joint pizza? You can't put it in the microwave found in the same room, you can't cut it into slices, it has no effect on Marzia, it cannot be stored as an artifact, what could it be for?

Maybe it has some use in a later update.

I'm do something with pizza later. Now it just a joke item.

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7 Deadly Sins of Staff Members: 

Viktor: Pride- Cannot kill you without looking good in his sh*t colored jacket.

Marzia: Gluttony- This b*tch's most notable weakness is her appetite for watermelons that distract her from her objective.

Alice: Lust- Though not the sexual kind, she develops a lovesick yandere-like obsession with the player unlike other teachers whom try to kill the player out of pure rage.

Head Teacher: Wrath- The slightest insignificant bend in the rules will infuriate her for no reason and will drag you to the punishment room like the grinch b*tch she is. When she runs out of patience with sparing your life, she will make sure you die in the most agonizing way possible.

Mr. Cleany-Clean: Greed- Will inconsiderately steal the items that you drop. Even though he disposes of them afterwards, he will never give them back to you.

Mr. Mix: Sloth- This b*tch cannot even spell the damn ingredients himself and requires you, the one with a better education than him to do it for him. How does he know when you spell an ingredient correctly or incorrectly, and yet he cannot even do the spelling on his own?

Librarian: Envy- Okay, I was going for sloth with this one, because she's not even trying to look for the books she needs and forces the player to find them for her while she just wanders around the library looking for her Rule34 comics on her own, despising the work she has to do that the other teachers don't seem to mind doing, and then slacks off once she regains her comic book. However, she is the only staff member close enough to having the envious trait, as she is discontented and resentful of her occupation as a librarian, while the other teachers are very happy with their jobs as teachers. She's probably jealous that she did not get the educational teacher role she wanted that the other teachers did, or maybe she's jealous of the player who is free of having to do any labor, while the librarian is stuck as a permanent slave to a job she never asked for, so she takes her frustration out on the player for that.

Well, Marzia didn’t really got distracted, when I tried to actually just give her a watermelon piece. She ran towards me and ate the watermelon... and me, too. That happened, when I found the watermelon at the beginning of the level. But these sins are really fitting for the staff members. Good job!

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The description about Mr. Cleany-Clean is wrong because:

1: None of the school staff can tell the difference between garbage and usable items. It doesn't matter what you litter in the corridor, you will be punished.

2: He says "trash is true evil." Seriously, if he had greed, he would care about the things you drop and maybe even take items from your hand.

EDIT — Oh yeah, and the school staff have no way of knowing who dropped anything despite you being the only one doing that. I've never tested this, but I'm pretty sure that if you just stand there with the knife and parts in front of you on the floor, none of the teachers would care less.

Also, Mr. Mix wants to actually cook the food ("Oh! What time it is! It's time to cook some food.") and judges you as a chef, so something's probably going on while the spelling is happening. Also you're not allowed in his kitchens, and the rest of the cafeteria is empty.

http://aminoapps.com/c/AEwithViktorStrobovski :))))))

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How I feel about some of the characters of this game right now:

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Boi Phonty is the best character.

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But he can be very annoying.

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yeah but I still love him

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Because sometimes she can be a life saver. Cleany never saved my life, he just destroys it.

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H-teacher rarely saves my life in language, never in math, especially braniac. H-teacher almost always ruins braniac mode because she never stops float-speeding and always catches me running, holding a lockpick, or entering/exiting staff-only rooms, unlike language where she takes frequent breaks from patrolling.

Oh. So that’s what she‘s doing. I thought this was a bug where she‘s just stuck sometimes. Like in math level, when she‘s just chilling in the cafeteria.

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For those who struggle with Marzia camping behind doors, first approach the door and listen for clicking sounds, that means she'd approaching the door so watch out. If you hear suffocated breathing behind the door, she's right behind to it and waiting for someone to open it. My question is, how does she open doors BEFORE the final chase when you get too many sentences incorrect? H-teacher and Cleany don't open them for her.

The problem is, those noises are very quiet. I only hear the noises Marzia makes, when I died and everything else is silent. And I think Marzia actually can open the doors after some time.

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The mannequin killed me on the 10th notebook today this morning. Bitch.

R.I.P. F*** Michael, that b****.

WHY DOES THIS STUPID B**** COME FROM THE DOOR WHERE I THOUGHT IT WOULD BE A SHORTCUT?! I had 10/10 notebooks, and then I died because I didn't know that Marzia comes through that second door in the 9 room. URGH!!!

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rip and rest: AbsolLover666. Keep trying man or uh women(i dont know what you are tbh) you will suceed eventually!

I‘m female. 😅 And thank you, I will just keep trying like I did with the math level.

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I made the same mistake!  It was funny, though, for me because I had spent an hour and a half on that attempt and was the first person to get all 10 math notebooks, I took a clip from my livestream of the exact moment it happened.  It is an old video,  though, so if you have seen it you don't need to watch it.

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Love this clip! I was there when it was live. 

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It was at this moment he knew... He fucked up. Love it! XD

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Havent memed in a bit, so ill do it now.

When you're making your way to the elevator to complete the language level and you see phonty on the other side of the hallway.

R.I.P.

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Phonty despawns after you collect the final language notebook, same thing with everyone else (except Mr. Cleany in v0.0.7, at least if he is stunned by the alarm clock).

Guys! I don't know if you already knew, but you can put the key from the red room in math level into your belt. For all the people who are in history level: Did you try to open the gate with that key?

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Decided i would try a meme of my own. Lemme know if its any good.

When your about to get the last notebook then Mr. Cleany pushes you into Viktor

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I actually almost did that. XD Great meme!

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Thank you :)

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Albert must be SO dedicated because he's still going on...

"1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9..."

*I just got my face and hands cut off by Viktor! He must really believe in me to keep going on and on like that.

Don't you just hate that glitch that softlocks Mr. Cleany-Clean at the start and he just goes back and forth SO rapidly? That glitch was happening during the gameplay. But even worse...

Don't  you just HATE that glitch where the game goes slow, you try and pause, and then there's TWO pause menus and you can only get rid of one? I was still determined to finish the game despite it being half-ruined by a paling pause menu sitting on my screen. But it still gets worse...

Viktor went AROUND the table to get me when I threw a muffin at him, and I missed the neodymium magnet and had to keep running! So he just waltzed in the room and*.

Yeap. Even after I typed this, he's still rambling on...

"1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9. 1, 6, 2, 1, 6, point, 2, 0, 0, 1, 9..."

Can't he just go and reassemble me like I did SO many times of him (you have no idea of the hours wasted during this pathetic repeating process of attempts before I got fed up yesterday.)?

This is clearly a great game because I'm so dedicated. Like that teddy noob ghost.

So, as i understand, 1) Albert just repeating this set of numbers 2) Cleany can stuck in lockers. 3) Can create 2 pause menu at same time.

That's right, or something else?

(I had extremely small time to work on the game, and updates will come slowly)

1: Yeah, but a lot of other recurring loops happen during a Game Over screen too — for example, the school bell. It's nice when the bell plays just after you die.

2: I mean, I've come across this glitch a few times. The glitch is where Mr. Cleany-Clean just sweeps into the room you greet Viktor in (the starting room), and then he gets into a spot and just goes rapidly back and forth. And he just gets trapped there, shivering very energetically.

Yeah.

I'm real glad you notice my comments because I have a TON of ideas for the development of your game. So yeah.

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Used a meme template online, here you go... Quality might've suffered.


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Noice

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Nice meme 😄

(If You need higher quality template, i can find it)

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Hey Mrdrnose have any idea when you will be able to get the next update out?

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I have very small amount of time, maybe update will be tomorrow, i don't know.

I can fix these stupid glitches like pause, and change some map.

Hey Mrdrnose have you see my message on Twitter ?

No, nothing.

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This is so true XD

Tomorrow, I'll be gpoing again, and this time, I plan to beat Viktor and then get Albert

Man, I wonder what you can do with the stupid toilet joint pizza? You can't put it in the microwave found in the same room, you can't cut it into slices, it has no effect on Marzia, it cannot be stored as an artifact, what could it be for?

Survey time: If you were a teacher in this game, what would it take for a student to infuriate you to the point of attacking the protagonist/other students in the game? For me, it would be contraband: today at high school during 8th period near the end of class, I saw one of my classmates sneak a cigarette into her boyfriend's jacket as a gift to him. If that ever took place in the game's school and I was their teacher, I would have charged at them with several sharpened No 2 pencils at them, because drugs actually do make me angry when they are abused. Speaking of drugs, there was once a cigarette joint item in the game that I can't seem to find anymore, which would combine with the lighter to explode and scare away Marzia. What would infuriate you guys as teachers: students bringing weapons to school, bullying, sexual harrassment, a bratty student that has absolutely no self-discipline and always curses at the teachers because they're too lazy to work and storm out of class during a lesson, you name it?

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Every time you get an example of any kind of notebook wrong, the lights turn off and the chase begins:


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I love this! Can't get enough of spongebob memes!! xD

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Well, at least I got a new record. I collected 9/10 notebooks, and then I wasn't entirely sure where Marzia was. I walked the wrong way and then I died, because Marzia was right around the corner. I probably would have made it, if I chose to walk the other way.

mrdrnose, if you're updating the game, can you please add something like deep groaning noises for Marzia, so you can at least figure out a little bit better where she could be?

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I was so close to beating level 1 but I kept screwing up majorly, I hope to beat it soon, I got a straegy down so now it's just patience and luck of the draw.

Great job! I know you can do it!

Includes bugs or things that may lead to bugs or other stuff.





Ways to complete language level without Viktor (glitches):

  • Hit Marzia with a flash bang, finish last language notebook soon after, if she is in the "scared" state during the chase sequence, she won't chase you.
  • Place watermelon piece close to the elevator, since she is no longer distracted by watermelon during chase, she won't kill you until the piece is eaten or the player steps out of range of that piece (happened in watermelon trail post).
  • Get Viktor to break the 9 door, gives a lot more time to input numbers from massive head-start, may need numbers saved before chase.
  • Pause and interact with the elevator at the same time, need a touchscreen device to un-pause after setting all inputs.

Used elevator pause to complete this without Viktor a long time ago (Never bothered to post a screenshot). It's theoretically possible to do this without Viktor, if all elevator numbers needed 0 or 50, or if you have insane precision with your button clicks.

(Also, I get notifications, but replies aren't visible when clicking the bell. Any ideas?)

I'm sorry, could you explain to me the elevator pause and the watermelon glitch in more detail please? Like where exactly do you need to place the melon slice near the elevator, do you need to put it right outside the elevator, or leave a trail, or be standing directly on top of the watermelon? Is that just a theory or has that actually worked for you? And how do you do the elevator interaction pause, do I just pause on the elevator screen while pressing and holding LMB on the slider scroll, then hover the cursor over the approximate slider distance and unpause with finger with touchscreen laptop, then quickly release LMB hoping to have the correct number, then repeat with other sliders?

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Elevator pause: All you have to do is hit the pause button and the interact button at the same time, in my case. I press "Q" and "E" while looking at the monitor. You should be able to input all 10 numbers at once, click check, and then tap return to get out of pause screen.

Watermelon glitch: Tested it, place watermelon piece out of Marzia's pathway and be within range of that piece. Marzia will run up to you and just stand there, if done successfully.

Screenshot: Marzia standing next to me inside the elevator.

Also, biggest tip. Marzia can't open doors at all before the final chase in current version! Lure her into one of the 6 beginning classrooms, and pray she doesn't get released by Headteacher. Makes beginning part easier.

(Let me know how it works out.)

I'm a bit late in terms of seeing and responding to this list, but I will anyways.  I thought I was the only one who knew about these bugs, I'm glad to see I'm not the only one who knows how to break games around here!  I actually used a few of these tactics to beat the language level without any math notebooks.  Of course I already knew the bugs listed, but it is cool that I am not the only one who cares about this kind of thing.

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Okay, now I'm pretty sure that I checked every single room where a language notebook possibly could be in, even that one staff only room, but I still only got 8/10. Is there a bug where notebook number 9 sometimes doesn't appear or what?

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Follow the strategy I drew on this map: in order starting with brown, follow the brown lines first ( to find watermelon just in case), then the red lines (go type in the first elevator code into the elevator), then follow green lines, then the indigo lines afterwards (try to keep up with the indigo lines since they're so long, don't get them mixed up with each other and try to avoid following the indigo lines in the wrong order. Try to get a flash bang too in case Marzia cock-blocks you before reaching the 10th notebook. As for the missing 8th notebook, maybe there could be one in the satanic pentagram room, the Doggos room, red key room (also blue key required to open it), or one in Viktor's room that none of us knew about, or maybe even more likely you overlooked a room (one of the two pink classrooms or the perpendicular-doored green classroom near the bottom of the map; I forgot which of the 3 listed classrooms was it in; has its notebooks on the floor on one side of the room, rather than on a desk, easy to miss.


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Alright, thank you. But I think the strategie I have is pretty good, too. I will just continue trying it this way, and look around more careful. At least it wasn’t a bug why I didn’t find the 9th notebook.

Edit: How do I open the pentagram room? It‘s borded up.

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In the nearby storage room, highlighted as a pink room on the map, there will be a bunch of bottles holding different kinds of liquids, find the bottle that says "acid." If I remember correctly, it should be a gray bottle with a yellow and black label on it. Carry that bottle to the boarded up door and right-click to apply the acid. You will see a bunch of duct tape everywhere.

Okay. Thanks.

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Everybody tryna complete the second level without viktor be like:When I'm just over here like:

Im the second picture xD

True. Can you be picture 1 and 2?

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Dang nice job mix. Did you stream this did i miss this? Or did you just not stream? Either way nice job man!

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It was from a private recording session that I recently recorded.  I beat it first try xD.

Damn thats really impressive man good job

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Great job, man!

How'd you adjust the sliders in time without Viktor? I died while scrolling the second one because it was too glitchy for me to adjust and I keep over scrolling! I even used the blue key short cut and that failed for me! Did you use some sort of glitch or strategy to race Marzia to the elevator? Oh, and talk about infinite stamina on the final chase, right? Why could we have that on Viktor's 11th notebook?

What the actual f*ck?! You only needed to scroll 2 FRIGGIN SLIDERS?! I'm so envious right now.

No, they were the quickest for me to do.  I had to do all of them.

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You can pause Your second level completing for a while, i quickly fix glitches like with sliders, puppet, belt, achievements and etc. Just final can glitch, it will be big disappointment.

And can You write other glitches that should be fixed.

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1. Remove item-spawning points over the desks in the blockade near Smile Wolf. The neodymium magnet and other items occasionally spawn over the desks in the barricade near Smile Wolf's window, and the magnet is impossible to grab because there's an invisible wall preventing us from doing that.

2. Please unscatter the 11th notebook in braniac and return it to the 1st classroom. It's impossible to locate it in time in braniac with Viktor's speed completely maxed out after 10 notebooks and a limited number of anti-Viktor items. Oh, and solving the 11th notebook in braniac with Albert does not grant you cake or the braniac achievement.

3. Please slow down Viktor's velocity increase rate in braniac mode, because even though you only got all of the 10 of the 5th questions wrong and got all the other 40 1st-4th questions on each notebook correct with Albert's help, Viktor's speed completely maxes out and super charges at you as if you got 20 questions wrong on any other difficulty or as fast as if he saw you with a knife or Albert part, even though he never saw you holding any of them. It doesn't make any sense that he would go that fast in Braniac mode with only 10 questions wrong, yet he's way slower after getting 10 equations wrong on boi and default mode.

4. How about modify the compass item to detect either of the 2 watermelon SCPs (wastebasket or locker) instead of the notebooks, since MIX, Devon and I created a map of the language level that makes notebook type locations easier to predict, and the watermelon is like 15 times more difficult to find than all 20 notebooks, considering the giant map layout and the countless wastebaskets to search? SCP-4002 would be extremely useful in the final chase without Viktor.

5. And I wouldn't say the elevator sliders are exactly glitchy, just really difficult to position with the LMB. It would be a lot easier and faster to type the elevator codes instead of carefully sliding the arrow to its corresponding number taking a lot of time to do without accidentally sliding it into another number and have to slide the same arrow again until you get it right. 

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While I agree to most of these, I think 4 can be done in a much better way than change a extremely useful item. Maybe the watermelon SCP instead of searching every trash can and locker, can only be found in a special room. (Like the Rusty knife and Black key can only be found in certain lockers in certain rooms)

Thank you, mrdrnose.

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I have been playing this game for the past week and it doesn't get any easier. But I dont hate it cause I enjoy the challenge. I hate to say it but Viktor is actually starting to scare me with his *step step drag* bit. The sound of him getting closer just raises my heart rate. I thought I could get past the first level in the latest episode but it didn't go that well. Skele - bro er Mr. Cleany-Clean the janitor, threw me right into Viktor...again.

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A tip for you, stay away from the middle of and the inner walls of the corridors as much as possible, since those are where Cleany Clean usually stays close to. It's better to stay close to the outer walls of the corridors where he is less likely to sweep you. You cannot avoid him in narrow hallways, however. Oh, and make sure you have found the neodymium magnet and have a personal handheld calculator with you (real life, not virtual in game) before you solve the 10th notebook. When you solve the 10th notebook, lure Viktor as far away from the 1st classroom where you solved the 1st notebook as you can, then immediately hurry back to the first classroom top speed without staining Viktor's shirt along the way. When you reach the first classroom, lock the door behind you with the neodymium magnet, you'll know why eventually, I won't spoil the reason why. Hopefully you've practiced memorizing the map in little puss mode, cuz that's what it's there for.

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Nice video man. Keep up the great work. I know the first level can be pretty tough, but i know you can do it! :)

This game is the hardest sh** I‘ve ever seen, but I know you can do it!

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Can someone tell me what the f*ck is this unknown sentence? It's this ONE sentence on the 9th notebook I collected that made Marzia transform into the Flash in the final chase.


(+3)

Forgive us

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Of course! Thank you! I'm such an idiot for forgetting that!

Deleted post
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The saddest thing happened today! I got all 10/10 language notebooks without Viktor chasing me, and when I got to the elevator, the elevator number slides were too glitchy for me to scroll and Marzia killed me! I was just trying to get out of your floor like you asked me to, and yet I'm still stuck on your STUPID-ASS FLOOR! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!!!!!!!!!!!!!!!!!!!!!!!

YOU ACTUALLY DO NEED STUPID VIKTOR TO ESCAPE THE FUCKING LEVEL!!!!!!!!!!!!!!!!!! IT IS NOT AN OPTION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Damn, bro. Feels bad man. That really sucks. So do you need Viktor to beat it then?

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Even if the sliders slide properly, you still have to re-input all numbers saved to the elevator (if any). I couldn't beat the language level without Viktor from this issue. Reported it as a bug.

Still though, amazing attempt. How many times did you collect all 10 language notebooks without Viktor? First time?

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Yes, first time. Yesterday it was 9 (killed by Phonty on the 9th notebook after Marzia chased me away from the shortest way back to Phonty's room), and 6 the day before yesterday when I was killed by Marzia, seeing her actually made me freeze in terror and I could not turn around in time. Back when the achievement list was bugged and accidentally displayed every achievement, I saw an achievement that looked like two purple talk bubbles, and I figured that was an achievement for beating language without Viktor, as where the smart boi Spongebob poster is for beating language with Viktor.

I will still try to beat this god damn level without Viktor, no matter what! That really sucked for you, but great attempt!

Deleted 6 years ago
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And now I keep dying right after I finished a notebook. Is this a bug or the f****** mannequin? But I'm not even directly looking at him... What the hell?! This pisses me off! I will just try later when I got my patience back. God damn it...

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Its the mannequin. It has happened to me many times

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Damn, I really hate Michael now... (Let‘s just call the mannequin Michael, because from the looks it reminds me of Michael Jackson.)

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What I do is I immediately run back to the door and catch my breath after solving a notebook expecting the mannequin to be already merged with me by the time I solve it. Do not stay still even for one second after solving the notebook. Just get a few feet away from the gay mannequin in a split second.

Alright, thank you for that hint.

I probably would have made it this time. I checked every room where a language notebook could be in, except that one staff only room. I didn't know that I needed the blue key. I lost the black key, because I couldn't put it back in the belt because of this bug.

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Mrdrnose, instead of the compass tracking notebooks, why not let the compass track SCP - 4002 instead? We don't need to use the compass to track every notebook since they're very ubiquitous in the language level, unlike the math level. The watermelon is 10  times more difficult to find than all 20 notebooks since the map is so large with so many lockers and trashcans to explore.

And just how fast is Marzia during the final chase when you didn't type any characters incorrectly and when you don't even look at her during the chase, or is she the same speed regardless of whether or not you even look at her?

I also think that it‘s a good idea to track the watermelon with the compass, and not the notebooks, since we have this awesome map now.

With all correct answers possible, Marzia's sprint speed nearly equals her sprint when looking for a melon piece (or when she's running cuz of a flash bang). I managed all correct answers several times, used the warp door to reach the elevator quicker, and had around 15-30 seconds to re-input all numbers and input new ones.

The compass tracking SCP-4002 sounds like a good idea.

Deleted post

There are some letters missing. If you write them down and read them backwards, it says "Thank you all".

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New playthrough, I'm obligated to0 play this now, let's do this.

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Good luck beating this game! Try to find your own strategie.

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hey i just donated 5 bucks

edit: i mean i like bought the game again for 5 bucks. if thats even how you donate

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Nice! Glad that you also donated to help Mrdrnose. I can tell he needs it right now

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New record! 9/10 language notebooks before being killed by Phonty! I was going to rewind him, but Marzia and Cleany chased me away, and I was too late. 10th notebook was right around the corner as well.

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Dang nice run! You can do this man. I know you can.

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Great job!

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Would somebody please help me properly color the rooms of MY half of MIX_UP_GAMERS's completed map, because I colored almost all of them blue, and I need some one to color the rooms with possibly only containing language notebooks lime green, math notebook rooms only azure blue, and rooms with math and language pink? I just want this to save me some exploration time, 

Oh, and does the compass only locate language notebooks, only math notebooks, or math AND language notebooks?

Deleted 6 years ago
(1 edit) (+1)

The compass tracks both notebook types.

About map. Dragged colored blocks over an image, here you go:


Nice, thank you! That means less rooms to check. Could save a lot of time actually.

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Oh, and Absol, there is a language notebook in the pizza room, and math notebooks in the red key room.

Is the language notebook always in the pizza room?

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Not always, only sometimes, like the math notebook in the VCR room in Viktor's level. Always have the blue key with you (for the staff only notebook rooms and for the bunker shortcut for the final chase and Phonty rewind.)

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This is great! Less rooms to check now!

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This was more intense than I was expecting! Great game!

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Good luck trying to beat it!

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Thanks! I'm definitely gonna need some luck! XD

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Yup. You will definitely need a lot of luck  

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Good luck beating it man and welcome to the community!

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Thanks! :D

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Doggos actually reminds me of my dog in a way. My dog is a yellow labrador retriver who's 2 years old whose name is Wink, and when I get home from school he will just become extremly excited and jump on me and lick me to death. The only difference between him and Doggos is that he dosent snap my dang neck...

What if you just open the door and stand there completely still?

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