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Man, I wonder what you can do with the stupid toilet joint pizza? You can't put it in the microwave found in the same room, you can't cut it into slices, it has no effect on Marzia, it cannot be stored as an artifact, what could it be for?

Survey time: If you were a teacher in this game, what would it take for a student to infuriate you to the point of attacking the protagonist/other students in the game? For me, it would be contraband: today at high school during 8th period near the end of class, I saw one of my classmates sneak a cigarette into her boyfriend's jacket as a gift to him. If that ever took place in the game's school and I was their teacher, I would have charged at them with several sharpened No 2 pencils at them, because drugs actually do make me angry when they are abused. Speaking of drugs, there was once a cigarette joint item in the game that I can't seem to find anymore, which would combine with the lighter to explode and scare away Marzia. What would infuriate you guys as teachers: students bringing weapons to school, bullying, sexual harrassment, a bratty student that has absolutely no self-discipline and always curses at the teachers because they're too lazy to work and storm out of class during a lesson, you name it?

(+3)

Every time you get an example of any kind of notebook wrong, the lights turn off and the chase begins:


(+1)

I love this! Can't get enough of spongebob memes!! xD

(+1)

Well, at least I got a new record. I collected 9/10 notebooks, and then I wasn't entirely sure where Marzia was. I walked the wrong way and then I died, because Marzia was right around the corner. I probably would have made it, if I chose to walk the other way.

mrdrnose, if you're updating the game, can you please add something like deep groaning noises for Marzia, so you can at least figure out a little bit better where she could be?

(+2)

I was so close to beating level 1 but I kept screwing up majorly, I hope to beat it soon, I got a straegy down so now it's just patience and luck of the draw.

Great job! I know you can do it!

Includes bugs or things that may lead to bugs or other stuff.





Ways to complete language level without Viktor (glitches):

  • Hit Marzia with a flash bang, finish last language notebook soon after, if she is in the "scared" state during the chase sequence, she won't chase you.
  • Place watermelon piece close to the elevator, since she is no longer distracted by watermelon during chase, she won't kill you until the piece is eaten or the player steps out of range of that piece (happened in watermelon trail post).
  • Get Viktor to break the 9 door, gives a lot more time to input numbers from massive head-start, may need numbers saved before chase.
  • Pause and interact with the elevator at the same time, need a touchscreen device to un-pause after setting all inputs.

Used elevator pause to complete this without Viktor a long time ago (Never bothered to post a screenshot). It's theoretically possible to do this without Viktor, if all elevator numbers needed 0 or 50, or if you have insane precision with your button clicks.

(Also, I get notifications, but replies aren't visible when clicking the bell. Any ideas?)

I'm sorry, could you explain to me the elevator pause and the watermelon glitch in more detail please? Like where exactly do you need to place the melon slice near the elevator, do you need to put it right outside the elevator, or leave a trail, or be standing directly on top of the watermelon? Is that just a theory or has that actually worked for you? And how do you do the elevator interaction pause, do I just pause on the elevator screen while pressing and holding LMB on the slider scroll, then hover the cursor over the approximate slider distance and unpause with finger with touchscreen laptop, then quickly release LMB hoping to have the correct number, then repeat with other sliders?

(1 edit)

Elevator pause: All you have to do is hit the pause button and the interact button at the same time, in my case. I press "Q" and "E" while looking at the monitor. You should be able to input all 10 numbers at once, click check, and then tap return to get out of pause screen.

Watermelon glitch: Tested it, place watermelon piece out of Marzia's pathway and be within range of that piece. Marzia will run up to you and just stand there, if done successfully.

Screenshot: Marzia standing next to me inside the elevator.

Also, biggest tip. Marzia can't open doors at all before the final chase in current version! Lure her into one of the 6 beginning classrooms, and pray she doesn't get released by Headteacher. Makes beginning part easier.

(Let me know how it works out.)

I'm a bit late in terms of seeing and responding to this list, but I will anyways.  I thought I was the only one who knew about these bugs, I'm glad to see I'm not the only one who knows how to break games around here!  I actually used a few of these tactics to beat the language level without any math notebooks.  Of course I already knew the bugs listed, but it is cool that I am not the only one who cares about this kind of thing.

(+2)

Okay, now I'm pretty sure that I checked every single room where a language notebook possibly could be in, even that one staff only room, but I still only got 8/10. Is there a bug where notebook number 9 sometimes doesn't appear or what?

(+1)

Follow the strategy I drew on this map: in order starting with brown, follow the brown lines first ( to find watermelon just in case), then the red lines (go type in the first elevator code into the elevator), then follow green lines, then the indigo lines afterwards (try to keep up with the indigo lines since they're so long, don't get them mixed up with each other and try to avoid following the indigo lines in the wrong order. Try to get a flash bang too in case Marzia cock-blocks you before reaching the 10th notebook. As for the missing 8th notebook, maybe there could be one in the satanic pentagram room, the Doggos room, red key room (also blue key required to open it), or one in Viktor's room that none of us knew about, or maybe even more likely you overlooked a room (one of the two pink classrooms or the perpendicular-doored green classroom near the bottom of the map; I forgot which of the 3 listed classrooms was it in; has its notebooks on the floor on one side of the room, rather than on a desk, easy to miss.


(1 edit)

Alright, thank you. But I think the strategie I have is pretty good, too. I will just continue trying it this way, and look around more careful. At least it wasn’t a bug why I didn’t find the 9th notebook.

Edit: How do I open the pentagram room? It‘s borded up.

(+1)

In the nearby storage room, highlighted as a pink room on the map, there will be a bunch of bottles holding different kinds of liquids, find the bottle that says "acid." If I remember correctly, it should be a gray bottle with a yellow and black label on it. Carry that bottle to the boarded up door and right-click to apply the acid. You will see a bunch of duct tape everywhere.

Okay. Thanks.

(+2)

Everybody tryna complete the second level without viktor be like:When I'm just over here like:

Im the second picture xD

True. Can you be picture 1 and 2?

(+2)

(+1)

Dang nice job mix. Did you stream this did i miss this? Or did you just not stream? Either way nice job man!

(1 edit) (+2)

It was from a private recording session that I recently recorded.  I beat it first try xD.

Damn thats really impressive man good job

(+2)

Great job, man!

How'd you adjust the sliders in time without Viktor? I died while scrolling the second one because it was too glitchy for me to adjust and I keep over scrolling! I even used the blue key short cut and that failed for me! Did you use some sort of glitch or strategy to race Marzia to the elevator? Oh, and talk about infinite stamina on the final chase, right? Why could we have that on Viktor's 11th notebook?

What the actual f*ck?! You only needed to scroll 2 FRIGGIN SLIDERS?! I'm so envious right now.

No, they were the quickest for me to do.  I had to do all of them.

(1 edit) (+2)

You can pause Your second level completing for a while, i quickly fix glitches like with sliders, puppet, belt, achievements and etc. Just final can glitch, it will be big disappointment.

And can You write other glitches that should be fixed.

(1 edit) (+1)

1. Remove item-spawning points over the desks in the blockade near Smile Wolf. The neodymium magnet and other items occasionally spawn over the desks in the barricade near Smile Wolf's window, and the magnet is impossible to grab because there's an invisible wall preventing us from doing that.

2. Please unscatter the 11th notebook in braniac and return it to the 1st classroom. It's impossible to locate it in time in braniac with Viktor's speed completely maxed out after 10 notebooks and a limited number of anti-Viktor items. Oh, and solving the 11th notebook in braniac with Albert does not grant you cake or the braniac achievement.

3. Please slow down Viktor's velocity increase rate in braniac mode, because even though you only got all of the 10 of the 5th questions wrong and got all the other 40 1st-4th questions on each notebook correct with Albert's help, Viktor's speed completely maxes out and super charges at you as if you got 20 questions wrong on any other difficulty or as fast as if he saw you with a knife or Albert part, even though he never saw you holding any of them. It doesn't make any sense that he would go that fast in Braniac mode with only 10 questions wrong, yet he's way slower after getting 10 equations wrong on boi and default mode.

4. How about modify the compass item to detect either of the 2 watermelon SCPs (wastebasket or locker) instead of the notebooks, since MIX, Devon and I created a map of the language level that makes notebook type locations easier to predict, and the watermelon is like 15 times more difficult to find than all 20 notebooks, considering the giant map layout and the countless wastebaskets to search? SCP-4002 would be extremely useful in the final chase without Viktor.

5. And I wouldn't say the elevator sliders are exactly glitchy, just really difficult to position with the LMB. It would be a lot easier and faster to type the elevator codes instead of carefully sliding the arrow to its corresponding number taking a lot of time to do without accidentally sliding it into another number and have to slide the same arrow again until you get it right. 

(+1)

While I agree to most of these, I think 4 can be done in a much better way than change a extremely useful item. Maybe the watermelon SCP instead of searching every trash can and locker, can only be found in a special room. (Like the Rusty knife and Black key can only be found in certain lockers in certain rooms)

Thank you, mrdrnose.

(+1)

I have been playing this game for the past week and it doesn't get any easier. But I dont hate it cause I enjoy the challenge. I hate to say it but Viktor is actually starting to scare me with his *step step drag* bit. The sound of him getting closer just raises my heart rate. I thought I could get past the first level in the latest episode but it didn't go that well. Skele - bro er Mr. Cleany-Clean the janitor, threw me right into Viktor...again.

(+1)

A tip for you, stay away from the middle of and the inner walls of the corridors as much as possible, since those are where Cleany Clean usually stays close to. It's better to stay close to the outer walls of the corridors where he is less likely to sweep you. You cannot avoid him in narrow hallways, however. Oh, and make sure you have found the neodymium magnet and have a personal handheld calculator with you (real life, not virtual in game) before you solve the 10th notebook. When you solve the 10th notebook, lure Viktor as far away from the 1st classroom where you solved the 1st notebook as you can, then immediately hurry back to the first classroom top speed without staining Viktor's shirt along the way. When you reach the first classroom, lock the door behind you with the neodymium magnet, you'll know why eventually, I won't spoil the reason why. Hopefully you've practiced memorizing the map in little puss mode, cuz that's what it's there for.

(+1)

Nice video man. Keep up the great work. I know the first level can be pretty tough, but i know you can do it! :)

This game is the hardest sh** I‘ve ever seen, but I know you can do it!

(+3)

Can someone tell me what the f*ck is this unknown sentence? It's this ONE sentence on the 9th notebook I collected that made Marzia transform into the Flash in the final chase.


(+3)

Forgive us

(+1)

Of course! Thank you! I'm such an idiot for forgetting that!

Forgive us

(+3)

The saddest thing happened today! I got all 10/10 language notebooks without Viktor chasing me, and when I got to the elevator, the elevator number slides were too glitchy for me to scroll and Marzia killed me! I was just trying to get out of your floor like you asked me to, and yet I'm still stuck on your STUPID-ASS FLOOR! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!!!!!!!!!!!!!!!!!!!!!!!

YOU ACTUALLY DO NEED STUPID VIKTOR TO ESCAPE THE FUCKING LEVEL!!!!!!!!!!!!!!!!!! IT IS NOT AN OPTION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(+1)

Damn, bro. Feels bad man. That really sucks. So do you need Viktor to beat it then?

(+1)

Even if the sliders slide properly, you still have to re-input all numbers saved to the elevator (if any). I couldn't beat the language level without Viktor from this issue. Reported it as a bug.

Still though, amazing attempt. How many times did you collect all 10 language notebooks without Viktor? First time?

(+1)

Yes, first time. Yesterday it was 9 (killed by Phonty on the 9th notebook after Marzia chased me away from the shortest way back to Phonty's room), and 6 the day before yesterday when I was killed by Marzia, seeing her actually made me freeze in terror and I could not turn around in time. Back when the achievement list was bugged and accidentally displayed every achievement, I saw an achievement that looked like two purple talk bubbles, and I figured that was an achievement for beating language without Viktor, as where the smart boi Spongebob poster is for beating language with Viktor.

I will still try to beat this god damn level without Viktor, no matter what! That really sucked for you, but great attempt!

Deleted 5 years ago
(+1)

And now I keep dying right after I finished a notebook. Is this a bug or the f****** mannequin? But I'm not even directly looking at him... What the hell?! This pisses me off! I will just try later when I got my patience back. God damn it...

(+1)

Its the mannequin. It has happened to me many times

(+1)

Damn, I really hate Michael now... (Let‘s just call the mannequin Michael, because from the looks it reminds me of Michael Jackson.)

(+2)

What I do is I immediately run back to the door and catch my breath after solving a notebook expecting the mannequin to be already merged with me by the time I solve it. Do not stay still even for one second after solving the notebook. Just get a few feet away from the gay mannequin in a split second.

Alright, thank you for that hint.

I probably would have made it this time. I checked every room where a language notebook could be in, except that one staff only room. I didn't know that I needed the blue key. I lost the black key, because I couldn't put it back in the belt because of this bug.

(+1)

Mrdrnose, instead of the compass tracking notebooks, why not let the compass track SCP - 4002 instead? We don't need to use the compass to track every notebook since they're very ubiquitous in the language level, unlike the math level. The watermelon is 10  times more difficult to find than all 20 notebooks since the map is so large with so many lockers and trashcans to explore.

And just how fast is Marzia during the final chase when you didn't type any characters incorrectly and when you don't even look at her during the chase, or is she the same speed regardless of whether or not you even look at her?

I also think that it‘s a good idea to track the watermelon with the compass, and not the notebooks, since we have this awesome map now.

With all correct answers possible, Marzia's sprint speed nearly equals her sprint when looking for a melon piece (or when she's running cuz of a flash bang). I managed all correct answers several times, used the warp door to reach the elevator quicker, and had around 15-30 seconds to re-input all numbers and input new ones.

The compass tracking SCP-4002 sounds like a good idea.

(+1)

What does the new description say? I don't understand what it means

There are some letters missing. If you write them down and read them backwards, it says "Thank you all".

(+1)

New playthrough, I'm obligated to0 play this now, let's do this.

(+1)

Good luck beating this game! Try to find your own strategie.

(1 edit) (+2)

hey i just donated 5 bucks

edit: i mean i like bought the game again for 5 bucks. if thats even how you donate

(+1)

Nice! Glad that you also donated to help Mrdrnose. I can tell he needs it right now

(+2)

New record! 9/10 language notebooks before being killed by Phonty! I was going to rewind him, but Marzia and Cleany chased me away, and I was too late. 10th notebook was right around the corner as well.

(+1)

Dang nice run! You can do this man. I know you can.

(+1)

Great job!

(1 edit) (+1)

Would somebody please help me properly color the rooms of MY half of MIX_UP_GAMERS's completed map, because I colored almost all of them blue, and I need some one to color the rooms with possibly only containing language notebooks lime green, math notebook rooms only azure blue, and rooms with math and language pink? I just want this to save me some exploration time, 

Oh, and does the compass only locate language notebooks, only math notebooks, or math AND language notebooks?

Deleted 5 years ago
(1 edit) (+1)

The compass tracks both notebook types.

About map. Dragged colored blocks over an image, here you go:


Nice, thank you! That means less rooms to check. Could save a lot of time actually.

(+1)

Oh, and Absol, there is a language notebook in the pizza room, and math notebooks in the red key room.

Is the language notebook always in the pizza room?

(+1)

Not always, only sometimes, like the math notebook in the VCR room in Viktor's level. Always have the blue key with you (for the staff only notebook rooms and for the bunker shortcut for the final chase and Phonty rewind.)

(+1)

This is great! Less rooms to check now!

(+4)

This was more intense than I was expecting! Great game!

(+1)

Good luck trying to beat it!

(+2)

Thanks! I'm definitely gonna need some luck! XD

(1 edit) (+1)

Yup. You will definitely need a lot of luck  

(+2)

Good luck beating it man and welcome to the community!

(+1)

Thanks! :D

(+1)

Doggos actually reminds me of my dog in a way. My dog is a yellow labrador retriver who's 2 years old whose name is Wink, and when I get home from school he will just become extremly excited and jump on me and lick me to death. The only difference between him and Doggos is that he dosent snap my dang neck...

What if you just open the door and stand there completely still?

mrdrnose, can you please tell us what Viktor's final chase music is called? I tried to find it, I think maybe it's an orchestral version of Overture to the sun, but I didn't find anything on Youtube, yet.

I tried to find it's name, but i can't. This music file was in my music folder.

I found the music Phonty is playing:

(+2)

I honestly cant believe that this game is free. With this game having more levels than the original, actuall lore and backstory, different threats each level and about 80 more items then the original. I would gladly pay for this game, free or not. I cant donate anything at the moment due to personal reasons but when that gets sorted out I will defenitly (sry for spelling) donate to you mrdrnose.

(+1)

Thats the reason i donated 54 dollars cause i feel bad for playing this for free and i think the developer deserves the money for all the time and hard work he has put into this game

(+1)

Same here.

(+1)

And now it says thankyouall backwards. Thank you, too, mrdrnose, for being such a great developer!

Yes, thank you Mrdrnose for being such a good developer and making a masterpiece of a game.

(+1)

The missing letters this time are "luoyknaht". I'm not sure, if those are all of them. But what does this mean? Maybe you have to get them into a specific order?

(1 edit) (+2)

Maybe its supposed to be russian letters and(me being an idiot when it comes to foreign languages) we might have to convert them to the russian alphabet, or im just thinking way to deep into this...

(+1)

Some letters are missing.

Hey Mrdrnose did you get the 54 dollars i donated? Just curious if you got my donatio

(+2)

"Thankyoul" backwards. Not sure what the extra letter is for.

(+1)

Oh yeah... Could have found that one out, if I wouldn't be that stupid and lazy. XD Great job, Botonaline!

(+1)

I pointed it out first :(

(+1)

Yeah, I saw it. 😅

(+1)

No prob. Lol

(+1)

There's something odd about the description again, but I can't get behind it...

(+4)

Hi guys, sorry for long absence, i hope You not anger what i not respond. And i will return to game updating soon.

(1 edit) (+1)

We're not angry that you didn't respond. It's okay, if you need breaks from time to time. I'm glad that you're back and that you continue developing this awesome game!

(1 edit) (+1)

I think the message says thank you backwards. Hope you are doing alright Mrdrnose. We miss hearing from you. Btw we are not angry at you at all we just miss you and like hearing from you.

(1 edit) (+1)

Great. You and Botonaline found it out.

(+1)

Thank you. :)

(+1)

Would've been finished sooner, but schoolwork came once again.

Anti-breather location was estimated... Also, did you notice something familiar about this map?


(2 edits) (+1)

This map makes the bunker more confusing looking than it really is.

MIX. I agree, the bunker had more than I was expecting. Thought it was a bit smaller.

Nice work, man! And yes, I do notice something. There‘s a 666 and a f****** Hakenkreuz. This was probably intentional, since this is the bunker.

Well done Devon looks really good. How long did that take?

Definitely less time than the notebook, I estimate about 2-3 hours. Had to walk around the language level and "snip" images of door labels and items. Used anti-breather achievement for his image placement.

(+2)

3 deaths, 6/10 language notebooks, no Viktor, 3rd run was the best, LOTS of pauses because I was studying and marking a map of the language level, and this whole level IS a F@#$ING stealth level, with Marzia the unpredictable, h-teacher the undead hawk, and Doggos the ultimate predator. The best 3rd and best run begins at 32:18. 

(+1)

Doing great, you and Absol. Good luck!

(+1)

Good job!

(+1)

Are you and pluto racing to see who can do it first cause that would be cool and fun to watch.

(+1)

Yeah, I think we're kinda racing here. 😅

(1 edit) (+2)

Well, I had a pretty good run, got 8/10 notebooks, but then the f******, I mean the VERY FRIENDLY phonograph killed me... again. (First part of the video is very laggy)

(+1)

Nice run man! I know you can do it!

(+3)

Player:*takes one step*

Doggos:

(+1)

Very true xD

(+1)

Yup. xD Every goddamn time.

(+1)

Is it just me or does Mrdrnose not really talk or interact with us as much as he used to. I wonder why he doesn't. Am I the only one wondering that?

(+1)

Maybe he just needs a break from all this.

(+2)

I was also wondering that.  The only time he interacts/reads our comments is right before he posts an update.

(+2)

He used to be alot more active and read and respond to us a pretty decent ammount. I wish he did interact with us a little more.

(+2)

Same here, hope he talks to us soon.

(+2)

I was told to post this by someone in the comments of my "Advanced Education with Viktor Strobovski v0.0.8a-a2.2 - Exploring the new update! (#18)" video, it is filled with I believe requests, things to add, and bug fixes.

What I was told to post:

The Game in whole:
Add echo to Headteacher's "No entering staff only rooms' dialogue
Adjust Headteacher's sprite so she doesn't look like she's floating
Death screens to Phonty, Doggo, and Sanity deaths
Items not going into your tool belt (This is a major bug for me)

Math level:
Fix the items that spawn on the overturned desks beside Smile Wolf's window (I can't pick them up)
Fix the camera angle during the 'Boiling in the Cauldron' death

Language level:
Difficulties
More Lockers
Classroom windows
Subtitles foe Marzia during the first language notebook
Areas accessible only by teleporting doors (Like the area beside the Cafeteria in the Math level)
More secret areas
Items that cause characters to instantly kill you if seen holding it (Like Albert's body parts, and the artifacts)
A character that helps you complete the lessons faster (Like Albert in the Math level)

(+1)

This is a very good list, i agree with alot of the things on this list.

I'm glad you agree to my ideas. (Yes, I'm the one who asked MIX to post my list here. I've finally decided to create my own account here.)

(+2)

I finally finished the second half of MIX_UP_GAMERS's language level map for all you grammar rookies out there! It was a real pain in the anus (I don't have one) because of trying to get the rooms and corridors to be as proportionate and accurate as possible without causing any overlappings while at the same time trying to avoid the gay mannequin that's constantly chasing me. Here's a tip for all you language rookies:

Always have the map open on an illustration window like Windows Paint, pause the game after checking all the rooms in each corridor, press the windows button to quickly go to the illustration window with your map, draw different symbols on the rooms you've already checked (one symbol for no notebooks, one symbol for math notebooks, and one symbol for language notebooks) to keep track of the rooms you've already visited, and ALWAYS REMEMBER TO WRITE DOWN OR RECORD YOUR LANGUAGE TABLET ELEVATOR CODES IN ORDER! I do wish MIX would make a bunker map as well so I can find the compass, gas mask, and exit a lot easier.

(+1)

Nice work pluto, the map is very well done!

(1 edit) (+1)

Good job on completing the map, I just kind of got bored of making it after a certain point and stopped, so I really appreciate it.  Sadly, though, I actually had certain rooms color coded to say which rooms contained which kind of notebooks, like the blue were the rooms that could have Math notebooks, the light green could contain Language notebooks, the straight green ALWAYS contained Language Notebooks, and the pink contained both.  Instead of coloring which rooms were locked, I would just change the color of the door to represent their properties.  The orange rooms in the top half were the rooms used by the head teacher, the dark green was supposed to be a landmark for the outside, and some more things were corresponded with other colors.

Also, the second half of the map is scaled larger in width and height (more on width, though), as the endless hallway goes on for about 2-3 times the size of the second half, the two areas would run into each other if they were that size.  The reason I didn't put the full length of the endless hallway is because it would make the image unnecessarily large, then taking up a lot more space on the page than needed.

Those details are more of a nitpick, though, as if you were using he map to get around it wouldn't matter as much.  The colors are the main problem with the second half.  Good job!

(+1)

Huh. I thought the orange rooms were basically any of the staff-only rooms. Oh, and I knew that the blue rooms contained math notebooks, but because the notebook type spawns are so random, and the fact that I rarely explore the bottom half of the map, I didn't know which rooms contained which notebook. I want to try being the first to get the language level ending WITHOUT Viktor, because no one has done that yet, and I think there is an achievement for it. I want to be on the leaderboard for that.

I want to try beating language without Viktor, too. Let‘s see who‘s faster.

Nice job, man! I always got lost in the part of the level that wasn’t on the map before. Thank you very much for finally completing it!

(+2)

Poor mrdrnose, they(not wanting to assume genders) have been working on this game non stop to give us new content and new levels. I think its best that all of us give them at least 2 weeks off so they can catch up with their daily life.

(+1)

That’s a good idea.

(+2)

I agree

(+2)

Poor mrdrnose, he is tired! :( Let's support him. Like i don't have any money but i would like to support him.

(+1)

Just by playing his game is already a good amount of support. Dont worry about not being able to donate to him. Just by being a part of this community is doing a lot. I honestly feel bad for Mrdrnose. thats why i was saying we should help him out

(+1)

Ok. Just donated 54 dollars to this game. I suggest we all try to donate and help Mrdrnose with this game. Even just a dollar helps. Lets all help him make this game that we all know and believe in! I know we can do this guys! And we all believe in you too Mrdrnose, you can do it, you have amazing potential! <3

Sorry if this was cheesy sounding. Lol.

(+1)

Good to hear that you managed to donate.

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