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nice bootle bbieal

This game is advanced in everyway than Baldi's. Whether it be the characters in this game, maths, jumpscares, visuals, items, weirdness, almost everything is ADVANCED!


nvm

wanna be friends? cause im wearing headphones likes those ones with the microphone!

i play baldi's basics!

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is it a horror game?

yes

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Forget to switch accounts?

lmao

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Wasn't easy, but managed to complete the game. Game is A LOT more luck based than Baldi's Basics, but not insuperable in any way.


Great game this is amazing really scary and fun i liked the characters and the whole map Viktor was creepy and even scarier when your answering questions because you know he is right behind you. I feel like this game has much more to it than people think so i will definitely be playing more great game

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this dose not work for me it always says fatal error any way i can fix this

Deleted 5 years ago
Deleted 5 years ago

Try this https://answers.unrealengine.com/questions/758236/all-my-plugins-nodes-get-call-...

There is a green checked solution that has a possible answer.

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this is a fantastic horror game in it's own right!  Is an amazing fan game,  and incredibly difficult.  

thank you so much for sharing your art! 
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The game keeps crashing on me. A box appears saying Fatal error! and the title of it says The UE4-STROBOVSKY Game has crashed and will … 

How do I fix it? I tried recopying the files from the zip folder to the current unzipped folder but it still doesn't work.

I do have windows if you are asking and the game download link has a windows icon next to it.

This is the crash log I found in the STROBOVSKY folder. Hope the developer can help me fix the problem.

Log file open, 06/15/18 12:00:22
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: STROBOVSKY
LogInit: Display: Project file not found: ../../../STROBOVSKY/STROBOVSKY.uproject
LogInit: Display:  Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1637319382) SRandInit(1637319396).
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.258173
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit:  - built for i386-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3754814
LogInit: Engine Version: 4.18.1-3754814+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (32-bit): Nov 14 2017 02:18:38
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:  LogInit: Base directory: C:/Users/bc96/Desktop/Games 2/Advance Education with V.S/Engine/Binaries/Win32/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.06.15-17.00.22:625][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.06.15-17.00.22:625][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.06.15-17.00.22:644][  0]LogInit: Computer: BC96-PC
[2018.06.15-17.00.22:644][  0]LogInit: User: bc96
[2018.06.15-17.00.22:644][  0]LogInit: CPU Page size=4096, Cores=4
[2018.06.15-17.00.22:644][  0]LogInit: High frequency timer resolution =14.318180 MHz
[2018.06.15-17.00.22:644][  0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=4.0GB
[2018.06.15-17.00.22:644][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.06.15-17.00.22:644][  0]LogMemory: Process Physical Memory: 73.99 MB used, 73.99 MB peak
[2018.06.15-17.00.22:644][  0]LogMemory: Process Virtual Memory: 88.51 MB used, 88.51 MB peak
[2018.06.15-17.00.22:644][  0]LogMemory: Physical Memory: 2919.75 MB used,  5271.42 MB free, 8191.17 MB total
[2018.06.15-17.00.22:644][  0]LogMemory: Virtual Memory: 298.29 MB used,  5271.42 MB free, 4095.88 MB total
[2018.06.15-17.00.25:058][  0]LogInit: Using OS detected language (en-US).
[2018.06.15-17.00.25:058][  0]LogInit: Using OS detected locale (en-US).
[2018.06.15-17.00.25:059][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2018.06.15-17.00.25:132][  0]LogD3D11RHI: D3D11 adapters:
[2018.06.15-17.00.25:145][  0]LogD3D11RHI:    0. 'AMD Radeon HD 5800 Series' (Feature Level 11_0)
[2018.06.15-17.00.25:145][  0]LogD3D11RHI:       1010/0/3085 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2018.06.15-17.00.25:148][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.06.15-17.00.25:148][  0]LogD3D11RHI:       0/0/4095 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.06.15-17.00.25:148][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.06.15-17.00.25:156][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.06.15-17.00.25:156][  0]LogD3D11RHI:     GPU DeviceId: 0x689e (for the marketing name, search the web for "GPU Device Id")
[2018.06.15-17.00.25:156][  0]LogWindows: EnumDisplayDevices:
[2018.06.15-17.00.25:156][  0]LogWindows:    0. 'AMD Radeon HD 5800 Series' (P:1 D:1)
[2018.06.15-17.00.25:156][  0]LogWindows:    1. 'AMD Radeon HD 5800 Series' (P:0 D:0)
[2018.06.15-17.00.25:157][  0]LogWindows:    2. 'AMD Radeon HD 5800 Series' (P:0 D:0)
[2018.06.15-17.00.25:157][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2018.06.15-17.00.25:157][  0]LogD3D11RHI:     Adapter Name: AMD Radeon HD 5800 Series
[2018.06.15-17.00.25:157][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.06.15-17.00.25:157][  0]LogD3D11RHI:      Driver Date: Unknown
[2018.06.15-17.00.25:157][  0]LogRHI: Texture pool is 707 MB (70% of 1010 MB)
[2018.06.15-17.00.25:186][  0]LogD3D11RHI: AMD Pre GCN architecture detected, some driver workarounds will be in place
[2018.06.15-17.00.25:197][  0]LogD3D11RHI: Async texture creation enabled
[2018.06.15-17.00.25:211][  0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)

Maybe antivirus counts .uproject file like infected and gets rid of it. Try to download again but without active antivirus. I have same problem few times. Or computer don't have some .dll files

Deleted 5 years ago

I download the missing dll files and put them in the correct system folder but I still get the same crash log error.

I think the problem is with how unreal engine is interacting with my computer. I'm not saying the problem is with your game but the unreal engine itself. Other people are having the same problems as me across the internet from other unreal engine related topics.

This was the best scariest horror fan game I have ever played too bad I am not really good at order of operations lol.

That's Great Quality Game! I Really Enjoyed Fun!

(1 edit)

That actually gave me a few spoopy reactions! After I knew that Viktor can move when you are in a problem actually terrified me as well! Which made me mess up a lot on problems! As well as the horrifying sounds in the background and picture changing really got to me as well! This is a fan game done right! 

(1 edit)

To be honest I wanna know what that awesome music is when you use the alarm clock

Timmy Trumpet & SCNDL - Bleed

This game was definitely one of the scariest chasing type horror game I have ever tried!  Great job and thanks for making this! :D 

(+3)(-1)

This game was super aesthetically pleasing and VERY difficult compared to Baldi's Basics. The music was amazing and I absolutely loved the change in mood after the first notebook. The ambiance was genuinely frightening and there were MANY creepypasta references throughout the game that I haven't seen in a long time. I absolutely LOVE that you put Mr. Mix in this game. I know I barely scratched the surface of this but I thoroughly enjoyed it and it has excellent replayability. I know it's a Baldi's Basics fan game, but I can definitely see this as a standalone game on its own. It's completely and totally different in so many ways, like an 'adult' version of Baldi. Thanks so much for making this! I'm sure I'll end up diving back into it soon.

(+1)

THE BEST BALDI's BASIC FANMADE GAME!!!!

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Hey there, nice game!

I'm glad my drawing of the full body of Mr. Mix made it in the game! (Look it up at 'Deutsches Creepypasta Wiki') I couldn't believe my eyes when i saw it :D ! I think i drew his lower body back in 2011/12 or so... Anyways, nice game!!

Greetings, yoshi

Hey there! This is amazing, i love this drawing.

Hey there! I love Mr. Mix and this drawing, thank you.

(+1)

woah man thats freaky

(1 edit) (+3)(-1)

I mage a GIF from Viktor's  jumpscare

Deleted 2 years ago
(+1)

Amazing review neurobew! Good luck making games now.

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This Game Is Terrifying

(+2)

Good game!

Ever consider coming back to here?

(1 edit)

Eh?




boi you will be there for an hour even if you did 100% speedrun with TAS and perfect RNG

(+3)

In my opinion, the best Baldi's Basics inspired game. The graphics remind me a lot of The Mask Reveals Disgusting Face and how I'm limited in time to answer the math problems builds more anxiety than the think pad. Most definitely looking forward to an update!

Welcome everybody, to the first ever surviving comment of AEWVS!!!!!!


Look at how far we've come. Libraries with 3D rendered bookshelves and sliced doors with ambient occlusion are a thing now.

Yeeaaaah!

(2 edits) (+1)

No, actually, guys, look at Perpaoulkon. Or actually, anything from the Panacea Purification & Production Station. Alice is such an old character.

I see you've gone on a comment section trip

Viewing most recent comments 2,129 to 2,157 of 2,157 · Previous page · First page