If you come across any chips, keep a hold of those. Also keep a hold of one or two chocolates and maybe a soda. Also, in version 0.1.0, Mr. Mix now gives you doughnuts if you help him. I assume they're really useful stamina foods. I haven't tested how long they'll last but they're probably at least worth as much as the chips. I advise that you take the Blue Door Key to the VCR/Tape room to check if there's a notebook there, and when you're done, drop the key. Whenever you find the magnet, keep it in your inventory. It'll be very useful to prepare yourself for Viktor's onslaught. There are five muffins you're certain to find: four in the locker next to the Rusty Knife located on the other side of the caféteria and one in the front left side of the Rack Room. There'll be one on a random classroom table and one in a random trash bin too. By the final chase, I'll want two chocolates/chips/doughnuts, one muffin and one magnet. I don't know if I'll use the muffin. But when I'm doing the tenth notebook, I'll want a magnet on the door. On the fifth question of that I'll wait until Viktor gets stuck at the door and then finish the tenth notebook's fifth question. Then, I'll take the magnet, and run off during his speech (he won't kill you when saying it). I'll use a school shortcut along the way and look out for a second magnet on the floor on the first corridor from the school's entrance. I'll put one magnet on the door Viktor will come to and the other one on the classroom door behind me. So Viktor will have to break down two doors. If you're not good at math, pause just before using the last notebook and get your calculator ready. Then suddenly go for it. You'll need to get all five questions right - you can't go on until you get the question(s) in question right. The fifth question will be just like the others this time. Then, you win. If you want the ending where you find out one of the school's major secrets, come back for further tips.
About the melon: I really, do not recommend using it. If you're found by anyone using it to gain stamina (except Granny/Mr. Cleany), you'll die. Because, the knife is, like, one of the things they'll just go and straight-up kill you for. Plus, you'll be running. If the Head Teacher sees you you're absolutely screwed for sure.
That's because whoever said tape is more effective than muffins lied. Tape's only useful for generating infinite matter, repairing broken lockpicks and making a large sticky mess.
- don't collect any other items except sodas (and 25 cent coins), chocolate muffins, fully chocolate muffins or chips, magnets and the blue key
- first, collect the two sodas from the trashcan in the punishment room and from the room next to it
- ignore the notebooks in the corridor where the bathroom and the punishment room are for now
- !!! Go to Mr. Mix NOW, believe me, it will save your a** !!!
- hurry and watch out for Viktor at that point, then go to the area past Mr. Mix's kitchen
- collect all the notebooks you find there
- lure Viktor into the dead end with the two classrooms and the vending machine as far as you can, then run all the way back to Mr. Mix's kitchen (if you have one, use a fully chocolate muffin once your stamina is drained, or maybe you get lucky and Headteacher sees you running and drags you all the way back very fast. This will give you a lot of time.)
- !!! Go to Mr. Mix one more time, just to make sure !!!
- quickly collect all the notebooks from the corridor with the bathroom and the punishment room now
- then head to the area with the school garden
- !!! now you should look for chocolate muffins and the magnet, just in case you don't have them, yet !!!
- first, look if there are notebooks in the rooms near the school garden
- then walk further to the dead end and collect remaining notebooks
- now, if you have all the notebooks at that point, go to the shortcut of this area (it's the tiny room next to that one single locker)
- !!! wait, until you see Viktor, then go in that tiny room and leave through the door on your right !!!
- !!! hurry on your way to the very first classroom, you will find a second magnet on the floor, if your inventory isn't full, grab it !!!
- close the door that leads to the area where Viktor will come from with one of the magnets, it's the door on your left
- go into the classroom close it's door with the other magnet you may have
- then get your calculator, hurry with solving these examples
It’s just that I win all the time, when I use this strategie, except Mr. Cleany-Clean messes things up for me. And when you come from the area past Mr. Mix‘s kitchen, you really have a lot of time to collect the notebooks in the corridor where the bathroom and the punishment room are.
Got one pretty recent entry (P.S. it's long and you already know everything)
9/6/2018: Librarian was pissed as usual. A new student came to my school to study. I greeted him and told him to go to the classroom to use the notebook to do a few simple math tests, and while he was there, I told him a few tips and facts. But then on only the fifth question he had failed helplessly. Angered, I picked up my axe and told the student that what he had done was a mistake, slowly pursuing the student in vengeance. In shocked fright, the student went over to the next notebook. The fifth answer was wrong. Time and time again, the student would get this one question wrong on every notebook, and I was slowly leaking out my self-containment, coming towards the student faster and faster. Every time the student did this, it was like a rusty knife in my head. At some point, I cornered the student, coming towards him slowly, to take his life. But he took something else. He took SODA. He shoved all of the sour, carbonated liquid right into my body in a last-ditch effort to defend himself. Despaired, I couldn't just stand there with my jacket dripping in soda, so I told him to stay there while I go to the bathroom to change. He, of course, didn't, and kept doing this despicable, overstandable and confusing behaviour. I don't think I will ever be able to truly forget that blasted event; especially since the student was getting more desperate with every anger I claimed. After he collected 7 notebooks, I'd had enough and decided to cheer myself up by spicing things up and creeping ever-so-silently towards the student so that he might drop his guard and fall to peril at some point. But he eventually found a large, silver magnet some student left in the plain open on a table, and thus, during his notebook pursuit, he could have certain times to flee as I'd be unable to get in and he would hear me. And it was annoying when he used it. Flustered, I struck the door with my axe, but it at first did no good. But I kept going, trying to reach the student. I could see him in the window; he was waiting for me to break in so that he could duke me. But I couldn't wait forever. I struck and struck, when finally, the door flew across the room. But instead of duking me, he threw a muffin straight at my face. I felt blantly disgraced; my jacket was dirtied and messed for like the third or fourth time. I cursed, and stormed out of the area to clean myself up. He eventually came to find the "final" notebook. He sealed the door and carefully did the sums. He was at this point very frightened, half-waiting for me to come over there and make a noise at the door. And when I arrived, he came to his senses and finished. 12 examples wrong. As a teacher I felt extremely violated. 12/50 is almost equal to 1/4. That's nearly a quarter of all of the questions I had provided to him, completely and utterly failed, and he still stood there, living his wormish life. However, I had a mind to give him one final test. I felt that I realised why the final example of each of the notebooks had been failed. It would help us in both ways, because I would still have a chance of taking vengeance, and the student would be absolutely pushed to what I believe was his limits. So, I placed a notebook right where it all started, and told him that there was one final test to carry out. It was probably, like, the hardest thing that white-ragged dumbface had ever heard of. Upon hearing this, he just ran like there was someone right behind him with a knife in hand. I, however, was a little slower than the student, and plus, the student could use the school's shortcuts. It was a time where the doors simply wouldn't open for me, for whatever reason. He came around the room and threw the magnet right at the door, blocking me out while he got to work, trying to be sane and completing the final tasks. He could not proceed at all without getting them right. Thanks to an obscure mind trait called "QUICK MAFFS", the student quickly realised what everything meant and started adding everything up at a rapid pace. I eventually came to the door. It had been blocked out. I felt lingering disappointment swell inside me, but I wasn't going to be stopped until one of us had finished our job. He was practically at the last question a little while before I broke in. Just as I was about to claim my Viktory, the student threw the notebook at me and cowered under the desk, shaking in horror. I looked over the answers, and felt everything inside me darken drastically. The shadows had cut deeper into my head than down the surrounding walls. It was like a rusty fork in my head. Defeated, I let the student go. He collapsed onto the ground to gain some rest and try to calm himself down. Truthfully I felt that I needed that too, so I just sat down until the student got up and walked to the exit. I suddenly remembered my responsibility and quickly grabbed the student before he could open the exit door. He was horrified when I told him that his time of studying was far from over. Even though the universe's existence relies on mathematics - which I find quite beautiful - there were still many, many Earth-based subtopics for him to study. He would soon be taken over to Marzia to improve his communication. For now, we would wait a little while.
Hi! I want to ask for a little help. Since a while now, when I start the game, the player just won't move! Did anyone had the same problem? How were you able to fix it?
About the key bindings, I'd be honest with this, not sure if this is a problem or if it's normal, but when I click the "Controls" button, I get this...qNothing appears, just a black line with a "DONE" button attached to it.
This happened with the alpha 0.0.9 of the game and I got the same "Player not moving" problem. I got the new version just today and this problem continued. I don't even know...
We all know Viktor used to get stuck at a trash bin at the first corridor on Brainiac mode. And now, it's patched.
BUT GUESS WHAT???
You know the four small classrooms on the way to the courtyard? I gave Viktor the soda, and HE GOT STUCK AT A TRASH BIN RIGHT AT ONE OF THOSE DOORS!
So...I need your help with a moral dilemma. Do I not waste my time and swiftly thwart Viktor and acquire the achievement of Braniac Maths, or do I stall until it's patched so Viktor can't get caught and I can spend all of my pointless time playing fairly? I mean, I was only gonna have a little taste of Brainiac before I moved on and poom! I found something glitchy. And, why does he get caught on trash bins anyway? You're supposed to be able to walk right over them! You could walk atop a bed of trash bins without your feet leaving the floor! So why does Viktor have a collision with those?
When I played the game on Boi once, Viktor also got stuck on a random trashcan, and I didn’t do anything. I just walked the way back and saw him glitching on that point. He couldn’t move at all. I kinda felt bad for him, but it was really funny. After that, this never happened again.
I can't seem to do it. What build version was it? Because he still phased through the trash cans in the latest build, even with the 4 trashcans near the 4 classrooms you spoke of.
Nope, didn't work. Can you please explain how to perform this soda-can glitch more specific and elaborately? Viktor keeps phasing through the trash cans every time I do it.
Well, in most cases it's better if you don't cheat. Like in online battle game, where you fight against real people who just want to have fun. And if someone always wins because he's abusing bugs or uses cheats all the time, then this is no fun for the others at all. But in a not multiplayer game, where some people take days to play through it on an easy difficulty it doesn't matter if you use bugs to win it on the hardest difficulty. As long as Viktor doesn't climb out of your computer screen, screaming "CHEATER" and then strangles you to death afterwards, you will probably be fine.
Just got an idea. There should be bones in the language level that you can throw, and when you throw it in front of doggos, he will run after the bone and forget about you for a few seconds.
When you come out of there...I will be here for you. I will be right there in no more than a few seconds, and I will take care of you.
But then that red unpredictable lore-inducing Minecraft-obsessed dumbface woman came to me and killed me. I was just gonna wait here until all three staff members came to the window to try and hunt me all at once and that stupid person did nothing she ever did before and came up to me and did a longer jumpscare than usual, and I died. Is this a feature of your new update? I'm not really fond of having to think about new things I am not used to, especially when they're ambiguous until I get to encountering them. I'm supposing that if you're in an unauthorised area that can't be reached except with teleporting doors, all such personnel present in the area will be automatically eliminated. That stupid poo poo pee pee blood woman is half as bad as Grandma. Is she just going to (only) unconveniently kill me randomly during the rest of the game or what?
Oh my God, guys! I did it! I finally did it! My heart is pounding so hard right now... Even faster than when I beat Viktor for the very first time. I think, I'm going to die. But I did it! YES!!!
I beat language without glitches or gas mask again today on boi difficulty, again! 11-9-18. Not once did I ever need a flash bang, nor have I ever sighted or heard Marzia even once during the search. I finally got the pink talk bubbles achievement, and best of all, I kept my language+math achievement as well from alpha 0.0.9 without even solving any math notebooks! My strategy was slightly different from the one I used to beat it the first time, since Marzia's velocity changed, which would change her distance from you from the previous build. If y'all want, I can make a No Marzia Encounter GuaranteedShortcut Speedrun walkthrough run tomorrow, if some one can tell me how to add walkthrough subtitles to an uploaded game recording capture, since I will not use a microphone and drown out the game audio with my parents' obnoxious music and Netflix/Youtube audio. Even if you have beaten it already or are still confident in your own path, I can show you a faster and more survivable way of beating it in this build. I promise there were no gas masks or glitches involved, and Marzia seems a lot slower in the final chase as well; you can even put 7 codes during the final chase now if your clicking is fast enough and accurate, but I recommend that you stick to putting 5-7 codes into the elevator during the search before the final chase instead. So what do you all say?
Made small edit...went through language level difficulties to see what was different. They're more noticeable on current alpha 1.0.1
Blanks per Sentence Progression:
Lil Puss {all contain 1}
Boi {1, 1, 1, 1, 2, 2, 2, 2, 3, 3}
Default {1, 1, 2, 2, 3, 3, 4, 4, 5, 5}
Brainiac {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
Other Changes:
Math notebook difficulty and Viktor, similar as if played on math level. Was present in previous alpha.
Phonty winds down quicker on higher difficulty, Boi through Brainiac.
Doggos becomes active earlier on higher difficulty, Boi through Brainiac.
Marzia breaks doors down sooner after collecting a number of language notebooks on higher difficulty, Boi through Brainiac. Could be used to benefit your run...
Marzia footsteps and breathing become quieter on higher difficulty, Boi through Brainiac.
Steeper blanks per sentence curve mentioned earlier.
Honestly this has to be one of the most difficult games I have ever played. I'm not upset though. I love the challenge this game give me, I just wish I was better at math. Maybe by the time i'm done with the first level I will be better and negative numbers.
Look, first off, a quick tip to solve subtraction sums (let's start with +A-B=C) where the subtrahend is larger than the minuend (B>A) is to swap their positions (+B-A=-1C), do the sum, and then reverse the difference (+A-B=C).
Like...what if you wanted to work out 3-8? You swap their positions so you try to work out 8-3, and no worries, it's 5. Then you just reverse 5 and make -5, and poof! 3-8=-5! You know the difference between 3 and 8 is like 5. So if the larger number is the minuend (B), you know the difference is gonna be negative.
Also, what about an addition where the first addend is negative (-A+B=C)? No worries again. If it helps just swap them completely over (+B-A=C). Poof, subtraction is no different to addition except that it has negative numbers. Or if the positive addend isn't enough to make the sum not negative (-A+B<0), just go and swap all their roles (+A-B=-1C). Then go and reverse the sum.
Like -11+7 is... well, +11-7=4 so -11+7=-4.
Also remember, +- is -, -+ is - and -- is +. Basically if the operators are different it's minus and if they're the same it's plus. Like 5--7=12 and 9-+3=6. It's also the case when multiplying any two numbers: 4×-6=-24 and -5×-7=35.
Finally, remember your plus tables. Also, have you ever worked out 4+8×5=60 and been told WRONG??? We don't just straight-up go left to right anymore! You use the PEMDAS method. So do all the multiplying and dividing first left to right and THEN do the addition and subtractions. So, 4+8×5 is apparently 44. Anyway.
It's literally easier than squeezing one lemon...(well maybe it's just because I have dermatitis and minimal access to lemons)
I feel like calling him dumb is a bit far and mean. Yeah he is really slow and does have trouble with math, but i feel calling him dumb is kinda mean. It may not even be his fault. He could just be slow. And yeah he is trying his best which is all he can do of course
Um, Mrdrnose, I looked at the completer's board, and beside my name says (alpha 0.0.9 boi, default, braniac), but that doesn't make any sense. I've never beaten either level on default or braniac mode, I've only beaten both subjects on boi difficulty. You must be confused with Devon9141. Also, you did not put what subject was it that I beat in that build, which was language on boi difficulty, 10-23-2018. When you have the time, please correct it to Pluto Neon(alpha 0.0.9 language boi) please.
I actually got goose bumps, when I heard the clock and then this creepy, whispering voice talked to me, saying: "It's... your... time. It... was... always... your... time. Just... think... who... you... trust... and... don't... hurry... come... to... your... freedom." This was onehundred percent Albert, because I saw a picture of his not completed body right before the game crashed again. But what does Albert mean by that? Will there be some kind of betrayel in one of the next levels? 🤔 Like, you have to decide: Either go to Viktor, who helped you escape on one floor, or go to someone who made it clear, that he/she really wants to kill you? Who knows?
I just checked the update's completer's section and I realized I forgot to tell you about the two other wins that I have in language. I have a brainiac mode (no math) win and a second boi clear (no math). Just so you know for your next update!
Mr. MIX, do you remember in the older builds where you could use watermelon slices to lure Marzia to break down doors before the search chase began, I'm talking about SCP - 4002 spawning at the start of the level? What was behind the door right behind the player at the start when Marzia broke it down with the help of a melon slice? Just an empty room with no secrets?
The door behind spawn leads to a view just the hallway behind the start, aka the hallway that led to the "endless" corridor. It's just void that you can't enter because the other hallway is too close to the door.
I feel like Mrdrnose should make an update every 2 or 3 days just to add a little bit more corridors/rooms to the History Level, as it could also help him get a better idea of what he wants to do with it, as it seems kind of straight-forward at the moment. He seems a bit too focused on making multiple floors (specifically from the start to the floor above the library) that it has become a linear path that couldn't work with other paths. He should focus on floor 1, then 2 (with how the library could work with the four separate paths), then any other floors that he would want to add.
A corridor layout of each floor per future update sounds good. Probably focus on paths from main elevator, connect paths by individual floor and add stairways where needed. Some other details such as notebook spawns, trashcans, desks, etc... Secret floors even.
Well, at least I get to look at the history level with the help of the new test menu. When I opened up the game again, I saw the clock. What did it mean again? Is the game down for 12 or for 24 hours?
yes i have asked him this many times to play the game,but he always resists also avoid to stream it. but yea, lets hope there will be vids of our strobovski game.
Nooooooooooo, he said it was LIKE Baldi's Basics, like how it has similar mechanics and everything. And he obviously didn't give it a last glance to see how it's pretty original and has a ton of stuff mystman12 hasn't and might never think of. Anyway, he's had enough of those Slender-started line of games.
mrdrnose the fact that the Gas Mask artifact teleports you to somewhere else makes everything complicated and people are using them to lure staff members away from where you were before you put it on because you're in a completely different place on the map. Do something.
Also, I regained all of my achievements now. It hasn't been long. And I'm gonna remember to back up all my save data so whatever happened doesn't, like, happen again.
You know, the gasmask is kind of useless otherwise, as it serves no other purpose. It is only temporary and no one can keep staff away forever because sanity and breath go down while you are in Tar. I think I kind of like it to serve a purpose like that because it is great during the final chase if you forget/can't do the numbers. Marzia can open the elevator doors, anyways.
Oh, one more thing, nothing to do with your flaws in your runs, but this is just a tip, a cheaty tip: If you stand inside the elevator, use the gas mask to teleport to TAR location for a few seconds, then take off the gas mask, the elevator door will shut itself with you still inside it. There is no way to open the door again unless you restart the level, but this will block Marzia from entering the elevator, giving you infinite time to put in the codes. Just don't press your body against the door with Marzia right behind it, or else there may possibly be a glitch where she can grab you through the door, so it's safer to stand closer to the back of the elevator. I never used the gas mask to win, MIX_UP_GAMERS has, I'm only suggesting this option to you if you really want to resort to an easy win, but just know that it is possible to do without it.
Okay, first of all, I don’t have the gas mask, because I have no idea how to enter the bunker. Second of all, I don’t want to cheat, and I know that it’s possible to do this without cheats or bugs or glitches. And third of all, I’ll probably never come this far ever again. But thanks for your hint, I guess.
Right around the 37:00 mark with the breathing. I encountered this before; Marzia walked past the window as she was giving her before chase speech. Marzia hasn't "teleported" yet apparently...
Exit the "9" door as usual once chase begins when it happens, you'll be fine.
I didn’t know! I didn’t know what to do at that point. I was too excited to realize that that breathing could also be BEHIND me... as usual. I just had to run an smash that codes into the elevator. I’m so stupid... This time, it wasn’t even something I had to die for. It was just pure stupidity.
If you (any person surfing the comments)'re reading this, tell meh, do you have any idea why the game textures are fine in-game, but when I view or export them with UModel, every single texture has their colours all stretched right out to the edge where the transparency should be? This is just getting hard...
Maybe...? I don't know where that comes from because it doesn't look like the tree from the Red Forest. I think that's the gist of it though because it has those lines where I imagine the transparency should be.
For people who are unsure about what strategy to use in the language level, this is the best strategy I used to beat the language level without the Cleany 9 door glitch. With this map, you are almost guaranteed to never encounter Marzia during the search more than once, unless Mr. Cleany f*cks you up during the search, also watch out for him in the final chase. Also, remember to check for breathing or ticking sounds from outside of the room doors during the late game, and always have at least one flash bang in your pocket to throw at the door.
I'll give you a tip, if you already have 6-7 codes implemented before the final chase, you can just put the remaining 3-4 codes during the final chase if you use the blue key shortcut fast enough during the final chase. Returning to the elevator to put in an 8-9th code after you just returned from the further half of the school floor before the final chase is like backing into a dead-end alley with nasty thugs cornering you there, it's too risky and it's not worth it, so save them for the end chase. Just remember to quickly hover over the number and click, don't click-hold and drag, it's faster if you know where to hover on the sliders before you click so practice that.
Nice tip Pluto. Not going back to put later codes in is really important. I generally search rooms on one side and put however many codes found on that side, then wind phonty one last time before searching remaining side. Hopefully having at least 5 codes.
Like the orange rooms having partial colors for notebooks. Makes things less confusing.
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Right, well...
If you come across any chips, keep a hold of those. Also keep a hold of one or two chocolates and maybe a soda. Also, in version 0.1.0, Mr. Mix now gives you doughnuts if you help him. I assume they're really useful stamina foods. I haven't tested how long they'll last but they're probably at least worth as much as the chips. I advise that you take the Blue Door Key to the VCR/Tape room to check if there's a notebook there, and when you're done, drop the key. Whenever you find the magnet, keep it in your inventory. It'll be very useful to prepare yourself for Viktor's onslaught. There are five muffins you're certain to find: four in the locker next to the Rusty Knife located on the other side of the caféteria and one in the front left side of the Rack Room. There'll be one on a random classroom table and one in a random trash bin too. By the final chase, I'll want two chocolates/chips/doughnuts, one muffin and one magnet. I don't know if I'll use the muffin. But when I'm doing the tenth notebook, I'll want a magnet on the door. On the fifth question of that I'll wait until Viktor gets stuck at the door and then finish the tenth notebook's fifth question. Then, I'll take the magnet, and run off during his speech (he won't kill you when saying it). I'll use a school shortcut along the way and look out for a second magnet on the floor on the first corridor from the school's entrance. I'll put one magnet on the door Viktor will come to and the other one on the classroom door behind me. So Viktor will have to break down two doors. If you're not good at math, pause just before using the last notebook and get your calculator ready. Then suddenly go for it. You'll need to get all five questions right - you can't go on until you get the question(s) in question right. The fifth question will be just like the others this time. Then, you win. If you want the ending where you find out one of the school's major secrets, come back for further tips.
About the melon: I really, do not recommend using it. If you're found by anyone using it to gain stamina (except Granny/Mr. Cleany), you'll die. Because, the knife is, like, one of the things they'll just go and straight-up kill you for. Plus, you'll be running. If the Head Teacher sees you you're absolutely screwed for sure.
There are no notebooks in the cafeteria. Here’s a map.
That's because whoever said tape is more effective than muffins lied. Tape's only useful for generating infinite matter, repairing broken lockpicks and making a large sticky mess.
Here's another strategy:
- don't collect any other items except sodas (and 25 cent coins), chocolate muffins, fully chocolate muffins or chips, magnets and the blue key
- first, collect the two sodas from the trashcan in the punishment room and from the room next to it
- ignore the notebooks in the corridor where the bathroom and the punishment room are for now
- !!! Go to Mr. Mix NOW, believe me, it will save your a** !!!
- hurry and watch out for Viktor at that point, then go to the area past Mr. Mix's kitchen
- collect all the notebooks you find there
- lure Viktor into the dead end with the two classrooms and the vending machine as far as you can, then run all the way back to Mr. Mix's kitchen (if you have one, use a fully chocolate muffin once your stamina is drained, or maybe you get lucky and Headteacher sees you running and drags you all the way back very fast. This will give you a lot of time.)
- !!! Go to Mr. Mix one more time, just to make sure !!!
- quickly collect all the notebooks from the corridor with the bathroom and the punishment room now
- then head to the area with the school garden
- !!! now you should look for chocolate muffins and the magnet, just in case you don't have them, yet !!!
- first, look if there are notebooks in the rooms near the school garden
- then walk further to the dead end and collect remaining notebooks
- now, if you have all the notebooks at that point, go to the shortcut of this area (it's the tiny room next to that one single locker)
- !!! wait, until you see Viktor, then go in that tiny room and leave through the door on your right !!!
- !!! hurry on your way to the very first classroom, you will find a second magnet on the floor, if your inventory isn't full, grab it !!!
- close the door that leads to the area where Viktor will come from with one of the magnets, it's the door on your left
- go into the classroom close it's door with the other magnet you may have
- then get your calculator, hurry with solving these examples
and the win will be yours!
Oh, and one more thing:
- press Q to pause the game
It’s just that I win all the time, when I use this strategie, except Mr. Cleany-Clean messes things up for me. And when you come from the area past Mr. Mix‘s kitchen, you really have a lot of time to collect the notebooks in the corridor where the bathroom and the punishment room are.
For some reason, I couldn't take off the gas mask... 😕 And I explored the third level a bit more.
My first thought:
Choose an EMPTY SLOT before trying to take it off!
Okay, I will try that. Thanks.
I guess Viktor got lost somehow. XD 😅
Noooooo it has different characters too. Actually, it's completely another school. And Baldi's only found as a cameo in Level 2 (Language).
This should be Alice's chase theme
XD
No. It sounds for like Marzia's final chase theme when you have Viktor on your side waiting in front of the elevator.
Yes! XD
I want to read this XD
lol i just realized that you are Dutch. And yes, I would love to see what my Russian homicidal teacher is keeping from me.
I would love to read about his youthful sins. XD
I want to see the story of when he severed people's heads to put them in his collection.
.........
Black humor, brah.
Got one pretty recent entry (P.S. it's long and you already know everything)
9/6/2018: Librarian was pissed as usual. A new student came to my school to study. I greeted him and told him to go to the classroom to use the notebook to do a few simple math tests, and while he was there, I told him a few tips and facts. But then on only the fifth question he had failed helplessly. Angered, I picked up my axe and told the student that what he had done was a mistake, slowly pursuing the student in vengeance. In shocked fright, the student went over to the next notebook. The fifth answer was wrong. Time and time again, the student would get this one question wrong on every notebook, and I was slowly leaking out my self-containment, coming towards the student faster and faster. Every time the student did this, it was like a rusty knife in my head. At some point, I cornered the student, coming towards him slowly, to take his life. But he took something else. He took SODA. He shoved all of the sour, carbonated liquid right into my body in a last-ditch effort to defend himself. Despaired, I couldn't just stand there with my jacket dripping in soda, so I told him to stay there while I go to the bathroom to change. He, of course, didn't, and kept doing this despicable, overstandable and confusing behaviour. I don't think I will ever be able to truly forget that blasted event; especially since the student was getting more desperate with every anger I claimed. After he collected 7 notebooks, I'd had enough and decided to cheer myself up by spicing things up and creeping ever-so-silently towards the student so that he might drop his guard and fall to peril at some point. But he eventually found a large, silver magnet some student left in the plain open on a table, and thus, during his notebook pursuit, he could have certain times to flee as I'd be unable to get in and he would hear me. And it was annoying when he used it. Flustered, I struck the door with my axe, but it at first did no good. But I kept going, trying to reach the student. I could see him in the window; he was waiting for me to break in so that he could duke me. But I couldn't wait forever. I struck and struck, when finally, the door flew across the room. But instead of duking me, he threw a muffin straight at my face. I felt blantly disgraced; my jacket was dirtied and messed for like the third or fourth time. I cursed, and stormed out of the area to clean myself up. He eventually came to find the "final" notebook. He sealed the door and carefully did the sums. He was at this point very frightened, half-waiting for me to come over there and make a noise at the door. And when I arrived, he came to his senses and finished. 12 examples wrong. As a teacher I felt extremely violated. 12/50 is almost equal to 1/4. That's nearly a quarter of all of the questions I had provided to him, completely and utterly failed, and he still stood there, living his wormish life. However, I had a mind to give him one final test. I felt that I realised why the final example of each of the notebooks had been failed. It would help us in both ways, because I would still have a chance of taking vengeance, and the student would be absolutely pushed to what I believe was his limits. So, I placed a notebook right where it all started, and told him that there was one final test to carry out. It was probably, like, the hardest thing that white-ragged dumbface had ever heard of. Upon hearing this, he just ran like there was someone right behind him with a knife in hand. I, however, was a little slower than the student, and plus, the student could use the school's shortcuts. It was a time where the doors simply wouldn't open for me, for whatever reason. He came around the room and threw the magnet right at the door, blocking me out while he got to work, trying to be sane and completing the final tasks. He could not proceed at all without getting them right. Thanks to an obscure mind trait called "QUICK MAFFS", the student quickly realised what everything meant and started adding everything up at a rapid pace. I eventually came to the door. It had been blocked out. I felt lingering disappointment swell inside me, but I wasn't going to be stopped until one of us had finished our job. He was practically at the last question a little while before I broke in. Just as I was about to claim my Viktory, the student threw the notebook at me and cowered under the desk, shaking in horror. I looked over the answers, and felt everything inside me darken drastically. The shadows had cut deeper into my head than down the surrounding walls. It was like a rusty fork in my head. Defeated, I let the student go. He collapsed onto the ground to gain some rest and try to calm himself down. Truthfully I felt that I needed that too, so I just sat down until the student got up and walked to the exit. I suddenly remembered my responsibility and quickly grabbed the student before he could open the exit door. He was horrified when I told him that his time of studying was far from over. Even though the universe's existence relies on mathematics - which I find quite beautiful - there were still many, many Earth-based subtopics for him to study. He would soon be taken over to Marzia to improve his communication. For now, we would wait a little while.
👏🏻
Hi! I want to ask for a little help. Since a while now, when I start the game, the player just won't move! Did anyone had the same problem? How were you able to fix it?
Have you tried talking to Helpscreen or pressing W/A/S/D?
I went through the whole tutorial like 2 times a long time ago, and, I'm a WASD player, so...
No playing anymore I guess.
Is there anything wrong with the key binding?
Also, if you haven't gotten very far yet, why not consider just purging all of your save files and starting again. See if anything helps.
About the key bindings, I'd be honest with this, not sure if this is a problem or if it's normal, but when I click the "Controls" button, I get this...qNothing appears, just a black line with a "DONE" button attached to it.
This happened with the alpha 0.0.9 of the game and I got the same "Player not moving" problem. I got the new version just today and this problem continued. I don't even know...
OK, why not just purge all your save files (and maybe back them up first) and see what happens.
FireyDeath4, thank you for telling me the items that you need for entering the bunker!
Seriously, that's it?
BTW there's a bunch of items hidden in the Bunker :D
OMG!
Guess what?
We all know Viktor used to get stuck at a trash bin at the first corridor on Brainiac mode. And now, it's patched.
BUT GUESS WHAT???
You know the four small classrooms on the way to the courtyard? I gave Viktor the soda, and HE GOT STUCK AT A TRASH BIN RIGHT AT ONE OF THOSE DOORS!
So...I need your help with a moral dilemma. Do I not waste my time and swiftly thwart Viktor and acquire the achievement of Braniac Maths, or do I stall until it's patched so Viktor can't get caught and I can spend all of my pointless time playing fairly? I mean, I was only gonna have a little taste of Brainiac before I moved on and poom! I found something glitchy. And, why does he get caught on trash bins anyway? You're supposed to be able to walk right over them! You could walk atop a bed of trash bins without your feet leaving the floor! So why does Viktor have a collision with those?
When I played the game on Boi once, Viktor also got stuck on a random trashcan, and I didn’t do anything. I just walked the way back and saw him glitching on that point. He couldn’t move at all. I kinda felt bad for him, but it was really funny. After that, this never happened again.
I can't seem to do it. What build version was it? Because he still phased through the trash cans in the latest build, even with the 4 trashcans near the 4 classrooms you spoke of.
Version 0.1.0 LOL
Nope, didn't work. Can you please explain how to perform this soda-can glitch more specific and elaborately? Viktor keeps phasing through the trash cans every time I do it.
I dunno. I just gave him the soda next to the courtyard (locker rooms' side). I'm guessing I got 4 answers wrong at 3 notebooks.
Neither of you gave me your opinion on moral advice...
Well, in most cases it's better if you don't cheat. Like in online battle game, where you fight against real people who just want to have fun. And if someone always wins because he's abusing bugs or uses cheats all the time, then this is no fun for the others at all. But in a not multiplayer game, where some people take days to play through it on an easy difficulty it doesn't matter if you use bugs to win it on the hardest difficulty. As long as Viktor doesn't climb out of your computer screen, screaming "CHEATER" and then strangles you to death afterwards, you will probably be fine.
Sure, whatever. Guess that works too.
Can someone please give me a hint how to enter the bunker? Just hints please, I want to discover it myself.
Do you mean like the items you need?
Yes.
Oh, it's just the normal (blue) door key and the Rusty Fork.
{{SPOILERS}}Ok, thanks.
Just got an idea. There should be bones in the language level that you can throw, and when you throw it in front of doggos, he will run after the bone and forget about you for a few seconds.
GENIUSSSSSSSSSSSS!!!!!! HOLY MOTHER OF GOD
When you come out of there...I will be here for you. I will be right there in no more than a few seconds, and I will take care of you.
But then that red unpredictable lore-inducing Minecraft-obsessed dumbface woman came to me and killed me. I was just gonna wait here until all three staff members came to the window to try and hunt me all at once and that stupid person did nothing she ever did before and came up to me and did a longer jumpscare than usual, and I died. Is this a feature of your new update? I'm not really fond of having to think about new things I am not used to, especially when they're ambiguous until I get to encountering them. I'm supposing that if you're in an unauthorised area that can't be reached except with teleporting doors, all such personnel present in the area will be automatically eliminated. That stupid poo poo pee pee blood woman is half as bad as Grandma. Is she just going to (only) unconveniently kill me randomly during the rest of the game or what?
Don't bother answering. Granny now makes you jump in fright. So if you collide with her for too long, you'll get a heart attack.
Oh my God, guys! I did it! I finally did it! My heart is pounding so hard right now... Even faster than when I beat Viktor for the very first time. I think, I'm going to die. But I did it! YES!!!
How I feel right now:
https://youtu.be/yBLdQ1a4-JI
I beat language without glitches or gas mask again today on boi difficulty, again! 11-9-18. Not once did I ever need a flash bang, nor have I ever sighted or heard Marzia even once during the search. I finally got the pink talk bubbles achievement, and best of all, I kept my language+math achievement as well from alpha 0.0.9 without even solving any math notebooks! My strategy was slightly different from the one I used to beat it the first time, since Marzia's velocity changed, which would change her distance from you from the previous build. If y'all want, I can make a No Marzia Encounter Guaranteed Shortcut Speedrun walkthrough run tomorrow, if some one can tell me how to add walkthrough subtitles to an uploaded game recording capture, since I will not use a microphone and drown out the game audio with my parents' obnoxious music and Netflix/Youtube audio. Even if you have beaten it already or are still confident in your own path, I can show you a faster and more survivable way of beating it in this build. I promise there were no gas masks or glitches involved, and Marzia seems a lot slower in the final chase as well; you can even put 7 codes during the final chase now if your clicking is fast enough and accurate, but I recommend that you stick to putting 5-7 codes into the elevator during the search before the final chase instead. So what do you all say?
A: Use a microphone somewhere quite quiet and put it in the audios.
B: Get Windows Movie Maker or something.
Made small edit...went through language level difficulties to see what was different. They're more noticeable on current alpha 1.0.1
Blanks per Sentence Progression:
Other Changes:
10th Language Notebook on Brainiac:
I was going to stream AEWVS today, but I think I will wait 1 more update as I don't think there is enough new content quite yet.
Viktor on Saturdays
I love this! xD
update suk ill never play it
What is your problem dude
.
This is too good xD
Wut? XD
Am acting out my rage towards this fellow with the power of memes.
Yes! XD
suk
suk?
SUKA BLYAD!!1
Mrdrnose plz at me to finders and completion board
YEEET
This is Viktor when summer holidays start. XD
lol in Marzia's notebooks it says that she enjoys big fluffy hugs
Mrdrnose you forgot to add me to the completion board for language, you also forgot to put me on finders list for the secret i found
Honestly this has to be one of the most difficult games I have ever played. I'm not upset though. I love the challenge this game give me, I just wish I was better at math. Maybe by the time i'm done with the first level I will be better and negative numbers.
are you seriously that dumb
Look, first off, a quick tip to solve subtraction sums (let's start with +A-B=C) where the subtrahend is larger than the minuend (B>A) is to swap their positions (+B-A=-1C), do the sum, and then reverse the difference (+A-B=C).
Like...what if you wanted to work out 3-8? You swap their positions so you try to work out 8-3, and no worries, it's 5. Then you just reverse 5 and make -5, and poof! 3-8=-5! You know the difference between 3 and 8 is like 5. So if the larger number is the minuend (B), you know the difference is gonna be negative.
Also, what about an addition where the first addend is negative (-A+B=C)? No worries again. If it helps just swap them completely over (+B-A=C). Poof, subtraction is no different to addition except that it has negative numbers. Or if the positive addend isn't enough to make the sum not negative (-A+B<0), just go and swap all their roles (+A-B=-1C). Then go and reverse the sum.
Like -11+7 is... well, +11-7=4 so -11+7=-4.
Also remember, +- is -, -+ is - and -- is +. Basically if the operators are different it's minus and if they're the same it's plus. Like 5--7=12 and 9-+3=6. It's also the case when multiplying any two numbers: 4×-6=-24 and -5×-7=35.
Finally, remember your plus tables. Also, have you ever worked out 4+8×5=60 and been told WRONG??? We don't just straight-up go left to right anymore! You use the PEMDAS method. So do all the multiplying and dividing first left to right and THEN do the addition and subtractions. So, 4+8×5 is apparently 44. Anyway.
It's literally easier than squeezing one lemon...(well maybe it's just because I have dermatitis and minimal access to lemons)
seriously how did you not get the hang of it yet
Hey. Don’t call him dumb, okay? He’s giving his best.
Whatever...
I feel like calling him dumb is a bit far and mean. Yeah he is really slow and does have trouble with math, but i feel calling him dumb is kinda mean. It may not even be his fault. He could just be slow. And yeah he is trying his best which is all he can do of course
Um, Mrdrnose, I looked at the completer's board, and beside my name says (alpha 0.0.9 boi, default, braniac), but that doesn't make any sense. I've never beaten either level on default or braniac mode, I've only beaten both subjects on boi difficulty. You must be confused with Devon9141. Also, you did not put what subject was it that I beat in that build, which was language on boi difficulty, 10-23-2018. When you have the time, please correct it to Pluto Neon (alpha 0.0.9 language boi) please.
I actually got goose bumps, when I heard the clock and then this creepy, whispering voice talked to me, saying: "It's... your... time. It... was... always... your... time. Just... think... who... you... trust... and... don't... hurry... come... to... your... freedom." This was onehundred percent Albert, because I saw a picture of his not completed body right before the game crashed again. But what does Albert mean by that? Will there be some kind of betrayel in one of the next levels? 🤔 Like, you have to decide: Either go to Viktor, who helped you escape on one floor, or go to someone who made it clear, that he/she really wants to kill you? Who knows?
I just checked the update's completer's section and I realized I forgot to tell you about the two other wins that I have in language. I have a brainiac mode (no math) win and a second boi clear (no math). Just so you know for your next update!
Did you do Brainiac Language?
Yeah, it was easy. The only difficulty change is Phonty
Mr. MIX, do you remember in the older builds where you could use watermelon slices to lure Marzia to break down doors before the search chase began, I'm talking about SCP - 4002 spawning at the start of the level? What was behind the door right behind the player at the start when Marzia broke it down with the help of a melon slice? Just an empty room with no secrets?
The door behind spawn leads to a view just the hallway behind the start, aka the hallway that led to the "endless" corridor. It's just void that you can't enter because the other hallway is too close to the door.
I feel like Mrdrnose should make an update every 2 or 3 days just to add a little bit more corridors/rooms to the History Level, as it could also help him get a better idea of what he wants to do with it, as it seems kind of straight-forward at the moment. He seems a bit too focused on making multiple floors (specifically from the start to the floor above the library) that it has become a linear path that couldn't work with other paths. He should focus on floor 1, then 2 (with how the library could work with the four separate paths), then any other floors that he would want to add.
A corridor layout of each floor per future update sounds good. Probably focus on paths from main elevator, connect paths by individual floor and add stairways where needed. Some other details such as notebook spawns, trashcans, desks, etc... Secret floors even.
I love how every update comes out 4-5 hours before I get home from school, it gives me such an advantage over people with later time zones xD.
AH, but can it beat someone with...
🥁🥁🥁🥁🥁🥁🥁🥁🥁
SLEEP DISORDER???
A: No, I hardly get to go on the computer anyways.
Well, at least I get to look at the history level with the help of the new test menu. When I opened up the game again, I saw the clock. What did it mean again? Is the game down for 12 or for 24 hours?
Clock means you play the game at that time (change computer clock to avoid long wait).
So I can play the game at 12 am again. Got it. 🤔 Thanks.
OMG HE ADDED BALDI xd xd xd xd xd xd xd xd xd xd
Wut? Can't look at the new update, yet, because I did something... I did something bad.
Yup. Also, so many new sentences in language notebooks.
Oh dear... I wonder how long he would survive in that school. 🤔 He‘s probably as f***** as Player is.
That is why he is hiding in the unaccessible room xD, though he most likely will be grabbed through the wall by Mr Cleany.
And then he‘s either eaten by Marzia or slashed in a half by Viktor. XD
Just realised, what you said is technically right in a way that you think is wrong.
After all, Baldi is in-universally metapotent, and Angell is literally one of the most resilient creatures out there.
Just to keep you guys updated: RiskRim actually answered to the e-mail!
It’s not what I hoped for, but it’s his decision and there are still YouTubers left who haven’t responded, yet. There’s still hope!
yes i have asked him this many times to play the game,but he always resists also avoid to stream it. but yea, lets hope there will be vids of our strobovski game.
DID HE FREEKING SAY MRDRNOSE MADE THE RIGHT DECISION TO MOVE ON??????
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
when I thought Susie from Deltarune made it okay to call people dumba
This is sad, i love Riskrim he is a good youtuber, really sucks he wont even give it another chance because its apparently a "baldi fan game" smh
Nooooooooooo, he said it was LIKE Baldi's Basics, like how it has similar mechanics and everything. And he obviously didn't give it a last glance to see how it's pretty original and has a ton of stuff mystman12 hasn't and might never think of. Anyway, he's had enough of those Slender-started line of games.
ALPHA 0.1.0 IS OUT NOW BOIIIIIIIIIIIIIIIIIISSSSSSSSSSS
YEAH BOOOOOIIIII!
mrdrnose the fact that the Gas Mask artifact teleports you to somewhere else makes everything complicated and people are using them to lure staff members away from where you were before you put it on because you're in a completely different place on the map. Do something.
Also, I regained all of my achievements now. It hasn't been long. And I'm gonna remember to back up all my save data so whatever happened doesn't, like, happen again.
You know, the gasmask is kind of useless otherwise, as it serves no other purpose. It is only temporary and no one can keep staff away forever because sanity and breath go down while you are in Tar. I think I kind of like it to serve a purpose like that because it is great during the final chase if you forget/can't do the numbers. Marzia can open the elevator doors, anyways.
I'm crying right now. No joke. I swear, I heard breathing behind that door! That distracted me so goddamn much! I'll just go to sleep...
Oh, one more thing, nothing to do with your flaws in your runs, but this is just a tip, a cheaty tip: If you stand inside the elevator, use the gas mask to teleport to TAR location for a few seconds, then take off the gas mask, the elevator door will shut itself with you still inside it. There is no way to open the door again unless you restart the level, but this will block Marzia from entering the elevator, giving you infinite time to put in the codes. Just don't press your body against the door with Marzia right behind it, or else there may possibly be a glitch where she can grab you through the door, so it's safer to stand closer to the back of the elevator. I never used the gas mask to win, MIX_UP_GAMERS has, I'm only suggesting this option to you if you really want to resort to an easy win, but just know that it is possible to do without it.
Okay, first of all, I don’t have the gas mask, because I have no idea how to enter the bunker. Second of all, I don’t want to cheat, and I know that it’s possible to do this without cheats or bugs or glitches. And third of all, I’ll probably never come this far ever again. But thanks for your hint, I guess.
Right around the 37:00 mark with the breathing. I encountered this before; Marzia walked past the window as she was giving her before chase speech. Marzia hasn't "teleported" yet apparently...
Exit the "9" door as usual once chase begins when it happens, you'll be fine.
I didn’t know! I didn’t know what to do at that point. I was too excited to realize that that breathing could also be BEHIND me... as usual. I just had to run an smash that codes into the elevator. I’m so stupid... This time, it wasn’t even something I had to die for. It was just pure stupidity.
If all will be good, update will came tomorrow.
yee
I'm excited to see what it brings.
lol will suck xdd
If you don’t like this game, get the f*** out of here and play some Baldi’s Basics!
fight me xd ill beat u up
Yeah, right...
yes idoit
Here's what's new:
Dope. And also, Viktor should follow you in the pacifist route like in little puss mode.
And also........
Are you shipping Viktor and H-Teacher.....
Because if you are......
lol jk do what you want with them.
34:41 (!)
I know what i will do before i go to sleep))
What will you do? 🤔
If you (any person surfing the comments)'re reading this, tell meh, do you have any idea why the game textures are fine in-game, but when I view or export them with UModel, every single texture has their colours all stretched right out to the edge where the transparency should be? This is just getting hard...
Like this?
What the bloody hell is this?!
A bloody hell?
Maybe...? I don't know where that comes from because it doesn't look like the tree from the Red Forest. I think that's the gist of it though because it has those lines where I imagine the transparency should be.
Me: *has completed all language notebooks and has all 10 elevator codes written down and has the blue key and 2 flashbangs*
Mr.Cleany:
For people who are unsure about what strategy to use in the language level, this is the best strategy I used to beat the language level without the Cleany 9 door glitch. With this map, you are almost guaranteed to never encounter Marzia during the search more than once, unless Mr. Cleany f*cks you up during the search, also watch out for him in the final chase. Also, remember to check for breathing or ticking sounds from outside of the room doors during the late game, and always have at least one flash bang in your pocket to throw at the door.
Great game!
I know the feeling Absol, it is super fustrating. But don't give up, i know you can beat it
I'll give you a tip, if you already have 6-7 codes implemented before the final chase, you can just put the remaining 3-4 codes during the final chase if you use the blue key shortcut fast enough during the final chase. Returning to the elevator to put in an 8-9th code after you just returned from the further half of the school floor before the final chase is like backing into a dead-end alley with nasty thugs cornering you there, it's too risky and it's not worth it, so save them for the end chase. Just remember to quickly hover over the number and click, don't click-hold and drag, it's faster if you know where to hover on the sliders before you click so practice that.
Nice tip Pluto. Not going back to put later codes in is really important. I generally search rooms on one side and put however many codes found on that side, then wind phonty one last time before searching remaining side. Hopefully having at least 5 codes.
Like the orange rooms having partial colors for notebooks. Makes things less confusing.
I didn’t even know that you can just click. 🤔 Thanks for that information.