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***Made up subject for more fun, long read***

Art Teacher: Robert Maran (random name again)

Insert Appearance Here

Basis: Get’s angry with every unsatisfying drawing. Once triggered, he will follow the player by slow walking. Can alter a pictures appearance. Can access exclusive doorways. Can speed up from players sanity loss.

Main Mechanics: Disrupting pictures, using shortcuts, and sensing weakness

Disrupting pictures. Every-so-often, paintings near the player slowly appear to show the teachers face in bright-contrasting warm colors. Looking will drain sanity steadily, looking also increases pictures fade-in speed. Disrupted pictures eventually fade to normal if not looked at or ignored. Memes, creepypastas, fanart, etc…are affected. Shortcuts and notebook spawns aren’t however.

Using shortcuts. Life-sized framed paintings of swirls can only be accessed by Robert, they are scarce throughout the map. When accessed: The player is notified with a gusty windy noise and a visual glow (if you happen to be looking at that painting). Teleporting takes an amount of time.

Sensing weakness. He moves significantly faster when player drops below a certain amount of sanity, speed lasts an additional 7 seconds after player recovers past that certain point. Speed bonus applies when within a large radius of said player, being looked at doesn’t matter. Affects movement, other stuff till late game…

More Anger Affects:

  • Increases disrupted picture spawn rate.
  • Increases disrupted picture fade-in speed when looked at.
  • Shortcut transfer takes less time.
  • Sets the sanity weakness bar higher. Ex: Player needs to drop below 80% (loss of 20% sanity) instead of 70% (loss of 30% sanity) before speed bonus is triggered. Easier to activate.

Late-game Buff:

After collecting X amount of art notebooks: Disrupted paintings drain more sanity than usual, weakness sensing radius is increased, and the speed bonus affects door breaking.

Weaknesses:

Using a lemon-berry, chocolate muffin, or bird poop can temporarily cover disrupted images or shortcuts for an extended duration (3-5 minutes). Preventing their benefits towards Robert. New item: A dipped paint brush can permanently disable these paintings, uses a specific amount of charges on certain actions, item requires many resources and is prohibited in corridors (not in classrooms on art floor). This item would be useful against Viktor as well as Alice’s beartraps (as reoccurring characters).




Art Notebook: When interacting, you are given images to trace over. The middle-lens is where you draw, left-side consists of drawing tools, and right-side has either info or where you check answers. Notebooks look like cameras and are taped to empty picture frames, never found on desks or the ground.

Buttons or Screens:

  • SiZE. Left-side, top button: Can choose how big your editing cursor is. Small (1), medium (2), large (3).
  • Circle pen. Left-side, left-column, second row down: Add paint in the shape of a circle.
  • Square pen. Left-side, left-column, third row down: Add paint in the shape of a square.
  • Circle eraser. Left-side, right-column, second row down: Wipe paint away using a circle shape.
  • Square eraser. Left-side, right-column, third row down: Wipe paint away using a square shape.
  • ClEAR AlL. Left-side, bottom button: Wipes all paint in the lens, hold to confirm.
  • Snap Counter. Right-side, second to bottom screen. Shows how many images you need to complete, includes current image.
  • Correct to Satisfy Comparison. Right-side, bottom screen. Left number is the grade you received, right number is the required grade to count as correct.
  • Take Picture. Right-side, top button: Submits your answer for grading. Submit all images to complete notebook.

More On Satisfaction:

(In Pixels – Out Pixels = Grade Pixels): Formula for calculation, negative rounds to zero.

(Grade Pixels > or = Require Pixels): Means image is correct., otherwise; image is incorrect.

(Numbers): An average from 0 to 100 scale. Divide image pixels into 100 equal chunks…

Notebook Progression: Later one’s need more images to take, have higher grading requirements, and become more complex with smaller details.

Examples:

  • (1/10) – 4 pictures, grade requirement of 60, simple images
  • (2/10) – 5 pictures, grade requirement of 60, simple images
  • (3/10) – 5 pictures, grade requirement of 70, simple images
  • (4/10) – 6 pictures, grade requirement of 70, moderate images
  • (etc…) – weird pattern


(Quick commentary: I think this ended up better than the last notebook. Images might be too small still, better when zoomed in. Heard people talking about a math map, might make one. Going to post bugs soon as well. The impossible image has something inside the number rows.)

(Getting close to 666 comments...)

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Not bad. Good idea! Would be great if you could do a detailed math map.

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Sounds really cool, but the images seem extremely difficult to trace with just an optical mouse, like how difficult it is to use the sliders in Marzia's level, tracing the images only seems easy and possible with a touchscreen computer and stylus. Have you thought about a P.E. teacher yet? I think the first thing he'll make you do upon entering his court is make you run a full mile without ever stopping before finishing nor ever slowing down to walk, which I never had a problem with in school, I've run nonstop complete miles every weekend with my parents since I was 11 and always ran the entire 4 laps on the track at school, so they don't tire me at all unlike my pussy classmates at school. However, because the protagonist is such a pussy (or maybe she has asthma or something), she always slows down from running to walking after like 5 seconds of running, which infuriates the teacher and then the angry chase begins because the player cannot even run 1/16 of a frikin mile nonstop. Who knows? Maybe the P.E. teacher will be Mr. Cleany himself, I mean look at him, he looks like a gym teacher alright? Who says he can't have two jobs? I bet the teacher will only stop chasing you after you've run (not walked) a total distance of 5280 feet (the equivalent of a mile) anywhere around the school while solving math notebooks, not just the track, and it doesn't have to be nonstop during the chase. There may be a ft counter on the top corner of the screen to keep track of the number of feet you've run (only increases when you run, not walk).  Also, the more you walk and the more you stop moving (coach can hear your footsteps to tell how fast you are), especially while solving Viktor's notebooks, the angrier the coach gets and the faster he catches up to you because he's accusing you of being a lazy wuss. There may be a lot of dodgeballs lying around to throw at the coach's face to repel him for a while. The dodgeballs are reusable and can be picked up when you miss your target, but may blow up after an undefined number of throws like the breaking lockpicks. Watch out for h-teacher, she will only allow dodgeballs and running in the gym and the track, not in corridors and classrooms. Eat lots of items. As for the coach's chase method, I'm not sure about that one yet. Maybe you have to dodge him as he speed glides through the track/corridors like Cleany and the angrier he gets, the faster he glides around the school (like the speeding Baldi glitch in one of MIX_UP_GAMERs's BBIEAL videos.) and the harder it is to see him coming. When he does catch you, you only have a limited amount of time to break his grip of you before he sweeps you into the execution room. I'm not sure whether trash will affect this coach or not.

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Good idea for a P.E. teacher, but I think Cleany is too chill to be like that.

Images having a required score makes tracing less of a pain, the highest would be 90 on brainiac during late-game. Still though...fair point.

Another art notebook idea would be producing one color between two other colors, involves typing amounts of RGB in little boxes. You would be given a preview of that color before submitting. Went for drawing instead as it felt unique compared to my Geometry and Biology notebooks.

Your PE teacher idea sounds interesting, running till you reach a miles-worth instead of PE notebooks, makes edibles really valuable. Hitting the coach with dodgeballs would feel satisfying. Also, maybe solving math notebooks gives player additional stamina items?

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Dang, this would be a cool mechanic actually.

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This isn't scary but fun

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Welcome to the community!

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Welcome to the community EPIC! You will love the community here. This community is really great and nice.

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Hey Mrdrnose are you still working on a difficulty setting for language? I am stuggling a lot with language.

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Yeah, me too. I only get very far if I do it without Viktor, but I think I really need Viktor‘s help at the end.

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I hate it. 😪 Why can't you just put the numbers into a codepad? Everytime I get this far, my hands are extremly shaky.

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Nice video. The second level is rough lol. I know you can beat it though. Good luck with beating it.

If there were a codepad, there would be no use for Viktor.

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I would have to disagree with your statement pluto, i think a codepad would be much better and Viktor would still have a use. The sliders can be kinda janky sometimes.

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I Made a video on the Rust Maze and what happens when the creature kills you, the first time i entered the maze i was actually scared

but anything thanks to absol again. otherwise i would have never gotten the Belt

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Thanks mrdrnose for the latest update to the game! So far it's great!

Some suggestions and bug fixes I have for maybe the next few updates (And hopefully finish up the language level)

Game as whole 

Bug- Headteacher doesn't have subtitles to her 'No running in the corridor' dialogue 

Death screens to Phonty, Doggos, and Sanity deaths

Math Floor 

Bug- Viktor uses his normal dialogue in 'Little Puss' mode (His intro speech) 

Maybe add some furniture to the room with the Blue key


Language Floor 

Difficulties (I say the Language level right now is the normal difficulty) 

Subtitles for Marzia during the first language notebook 

Areas accessible only via teleporting doors (Like the area beside the cafeteria in Math Floor)

Rooms for the Red key 

'Staff only' sign for the room with the shelves and Cross

Special item in the bunker behind the Red key, and Blue key doors

Items that causes characters to instantly kill you if seen holding it (Like Albert's body parts and the artifacts) 

Something that helps you complete the lessons faster (Like Albert the bear) 

School bells to tell when Headteacher is on break


Sorry about all the spaces. Something seems to have gone wrong with itch.io's comment poster.

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Okay, I tried to give Viktor a piece of melon. It didn’t work... But you can eat the watermelon yourself. It works like a cookie and refills your stamina. So it’s not entirely useless in first level.

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Nice to know

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YES FINALLY I GOT IT, THANK YOU SO MUCH ABSOL

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No problem. Great job!

I Only had to sacrifice 1 NUTS bar.

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SCP-4002 in the first level?

is this a glitch?

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No, the items you find are always random in every level.

Try feed Viktor with the watermelon, since there are melon peels in his room in second level. XD

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Right, thanks for letting me know. (SCP-4002 may be useless in this level tbh)

i dont have the rusty knife to chop it

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Oh okay.

And also mix, the trash can glitch does not work in any versions of advanced education now. unless you sent me the 0.06 ver.

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It worked for me even in the new version when I decided to do the math level again for fun. But then it didn’t happen again.

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For some reason when i enter the area with the little mini rooms (sometimes with math notebooks) i randomly lose sainty instantly by opening a door.

also can someone send me the map of the Math Level, so i can get the belt? thanks

and lastly how do you get a knife artifact?

(1 edit) (+1)

In one of the mini rooms, there‘s a picture that drops your sanity instantly. It‘s supposed to be like that. Just don’t enter this room.

You can get a rusty knife artifact, if you go through the keep locked door next to one single locker, but you need Mr. Cleany-Clean or Headteacher to open that door, if you don’t have the black key artifact. Just place trash infront of the door, and Cleany might open it for you. Then, you will be able to enter a mini room with two doors, one left and one right. Go through the left door. This leads you to a garden area. Just go further and you will see two lockers. Open the left locker with a lockpick and you will find a rusty knife when you search it.

To get the belt, go back to that keep locked door next to the one single locker. Equip the rusty knife, but don’t let Headteacher, Viktor or Mr. Mix see it. They will get really mad. Now go into that mini room and open the right door with the rusty knife equipped. You should come into a rust labyrinth. In the middle of it, there’s the belt, but watch out for Freek’a’delka, it can instantly kill you. Just listen for squeaking metal noises. If you hear them, be careful. If they get really fast, then run. Once you’re around a corner, Freek’a’delka will loose you. When you found the belt, put the knife in there by pressing and holding TAB. Then hold MMB and press Alt, and the knife should be in your belt. After you did that, get killed by Freek’a’delka.



It’s not the best, but it‘s the only map we‘ve got for math level right now. Language map is way more detailed.

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Thanks, this will really help

No problem, man.

My laptop 🅱️roke so I cant play the new update:(. But good news is that I’m getting a brand new desktop gaming PC to make up for it, so now the game will at least run smoother than my potato laptop!

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Now I'm gonna use that pls. :D

It looks like "Education" is spelled wrong on the new menu. Just FYI.

its been a while since I played this game and see all posting characters and stuff.. I guess gotta take a look finally into this game again 

Oh boi. 34 more comments and we have 666.

Deleted 6 years ago

You mean the pingas update?

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Both, I'm really excited 

Alright

This is too much pingas for me to handle XD

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Bruh.

I have no words.

How do you craft the Nani Pidgeon thing? (Also i just beated language.... it took forever)

This game just got 420% more dank

Btw anyone know if the rust achievment is fixed?

Also the mannequin is still broken in the pingas update

PINGAS PINGAS! *dies* pingas... try again

I just saw it... The version where every sound of the game is pingas. mrdrnose, what have you done?! This is awesome! 🤣

Okay... I officially decided to do this with Viktor now. I got all 10 notebooks and reached the elevator with the help of the shortcut. I already put in 4 of the 10 codes... but Marzia killed me in the end. I need Viktor to stop Marzia for me, otherwise I will never see the third floor... 😪

Has anybody reached the end of this hallway, or is it endless?

The end of it is just a painting with a dog dancing to smw music. I believe Mix_up_gamers was the first to see it.

This is 008, i just missed the button)

wth u uploaded 0.6 version

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The numbers saving in the elevator is a huge deal. Thank you so much Mrdrnose for fixing it!

Is the puppet suppost to spawn still at the beginning of the language level? (or on lil puss mode wondering around the school?)

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AGAIN! On the frickin last language notebook, I could not enter letters anymore. Or use my mouse at all, so I could've at least hit check. Then I died on the notebook because of Phonty.

You don't need to do the last notebook, as you can make it back to the start getting 8 whole notebooks wrong at least.  Just skip it and go!

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Elevator numbers saving is the best thing ever! Realized b 0.6 has been released, ok then...


Is the new door type in one of the levels, if so, is it the bathroom door?  I was curious because I didn't know if that classified as the new one or not.

New door is "9" door on language level.

Okay, that explains a lot.  Thank you!

This may not be the biggest problem, but i can press (for example) Trainer from the Start screen..

Crap, the door to the forest in the History level is still broken!  I still fall off the map...

And its kinda sad the trash can glitch is fixed, but i can see why. people abuse it.

So true, I found it kind of annoying when people did it just to beat level one.

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