Gosh! I had to replay this game again! I noticed my name is on the front for Youtubers! NICE! But you may want to look...You put my name twice...Not saying that it's bad of course! I wished you kept the intro where Viktor talked before going back into the pitch blackness though. Definitely still a great game! It was awesome to see how much it's gotten big!
Aw. I was hoping to use the elevator pause glitch to beat language. I think I'll stick with patch 8a for now. Getting Viktor seems to tedious for me for now. I think I might get him after I win without him. By the way, have any of y'all tried throwing a flashbang at a door with Marzia right behind it without opening the door yet, to see if the flash reaches the other side of the door to scare Marzia away, or does it not scare her away?
Never heard of it. Is it something new? Where'd you hear about it. I've never seen or heard of such a place in any of your streams. Could it be the history level secret brick area that you unlock with the key from the red room, which also leads to the forest with the gate and too many mushrooms?
In the test update the doors just dissapear from existance when i open them and the manquin is so much faster and drains sanity like no tomorrow. Anyone else experiencing this?
Umm... Yeah. Weird things are happening right now, man. I think the mannequin killed me, even though if I was already dead. How the f*** was he at the beginning of the level already?!
Yeah the mannequin can just come whenever he wants now. He also moves very fast and drains sanity rally fast now. New test version is so broke. How do you not notice stuff like this before uploading it xD
Doors appearing out of nowhere (one in math level prevents Viktor from chasing you). Math level has spawns clustered in a single classroom.Grabbing white blocks from notebooks. Math exam spawns on higher location than usual. Weird stuff.
What do you mean spawn clusters? And what do you mean math exam spawns on higher location than usual? I thought it was fixed to spawn in the first classroom? Is it floating over the desk very high?
I got 8 math notebooks and 7 language notebooks. When I was about to solve the 9th math notebook, I heard a door breaking sound and I thought: "Sh**! I forgot someone!" It was at this moment when I knew... I f***** up.
Here's my personal fan made teacher(not saying that mrdrnose should add him)for the chemistery floor, if there will be one. His name is Clyde, Clyde Fernandez. His apperence is a mid 20s male with his face obstructed by a gas mask he always wears(sort of like Viktor with his comedy mask). He wears a light green jacket and blue jeans with his hands in his pocket. He also wears light blue shoes. His questions consist of incomplete elements and compounds. For example: The compound for gluclose will have elements missing and its your job to fill them in. Also, sometimes the amount of the elements needed to make the compound can also be missing. The "impossible question" will consist of random numbers and elements that constantly change, making it impossible to enter anything. When Clyde is enraged his apperance will be heavily different and petrifying. His enraged form will show him with his gas mask mangled to where you can see one bloodshot eye in the right socket. His jacket will turn from light green, to moldy, tathered dark green, and his shoes will be rotten to where you can see his bloody, rotting feet. Clyde's speed is around Viktors speed when you answer your first question wrong. The only difference that Clyde has from Viktor is that his methods of killing you are different. When you are in Clyde's sight, he will turn his head to stare at you for a moment, and you will only have about 5 seconds to get out of his sight before he charges you with the speed that Mr Cleany has. The more questions you get wrong, the shorter time you will have to get out of Clyde's sight, he will also move faster to you. Clyde has also installed some traps in his floor. They can be gas traps, freeze traps, and alarm traps. Gas traps are triggered when you enter some classrooms, and can kill you in seconds. One of the ways to avoid dying by this is to hold your breath and get to safety. The other way is to look for air vents on the ceiling or floor as thats where the gas will be released, and plan a way to counter it. Freeze traps are triggered by steping on a certain floor piece, and will cause you to slide around at running speed, due to it freezing your legs. This can be good or bad depending on your situation, as this can work as a getaway from Clyde or any other threats. Just make sure not to trigger it when H teacher's around, or she might think your running. Alarm traps are triggered via trip wires on certain doors, and some times hallways. When triggered, a loud alarm will be sounded, and Clyde will immediatly run over to where the alarm was sounded, so you best get away from that area as fast as possible.
Welp that took a while to type so imma take a break. Hope yall like my idea!
If you hear Marzia's breath right behind a door that you're standing right in front of, can you scare her away by throwing a flash bang right at the door without opening it, or will the flash not reach the other side? Also, in one of the earlier builds of the game, when I was holding a melon slice during the notebook search, not before the search, during the search, Marzia did not kill me, she just merged with me. Whenever I moved around with the slice, she just follows me and I can't outrun her, she's just waiting for me to drop it for her to kill me. She only killed me when I dropped the melon slice. Does this bug still occur? And what's the point of the melon if you can't even distract Marzia with it anymore during the final chase, and it serves hardly any purpose during the search, it just lures Marzia closer to you and renders you more vulnerable to her? And how many seconds does it take for her to open the door by herself? Okay, I'm making Marzia as the number 1 most terrifying enemy in the game, she's silent, completely unpredicatable in terms of location, she's so loud in her jumpscare, and SHE"S THE FASTEST CHARACTER IN THE ENTIRE GAME, FASTER THAN MR. CLEANY!!! SHE'S THE ULTIMATE STEALTH PREDATOR!!!
new addon - 7 girls in Sraynoga's map player just copy pakchunk20-WindowsNoEditor.pak to WindowsNoEditor\map-player\Content\Paks in helmet girl player character use f /multiple f/ to enter freak 2 mode and use new 7 girls as player characters each girl has ai bot - just click b to spawn it.
Told you. Marzia is da queen. 😂 But I will definitely try to scare Marzia away, even if there‘s a door between us. I wonder if this works. 🤔 And yeah, I noticed that the watermelon doesn’t do anything... When I tried to distract Marzia, she just ran towards me, slurped the melon piece away in no time and then killed me. And when I had the watermelon right at the beginning of the level (the chase didn’t even start) I had a melon piece in my hand. Then I saw Marzia running towards me, I thought: „F***!“ and dropped the melon piece. Don’t know if she ate it, but she ate me, too.
I was thinking about what the duct tape all could be used for, and I think I know why it is more useful than a muffin. It might function as a landmine for Viktor when you set it down, as it doesn't disappear when it hits the floor. I haven't tested it, though.
This is exactly why we need a Discord server. I was wondering how to use that tape since I heard it can be used against Viktor in the comments and now I realise it's gonna be way easier for me to do things.
Did you know that even though you can't drop and let go of items when the Head Teacher's sending you to punishment, you can just go and make the trash cans you go right past snatch them away because the Head Teacher's too busy punishing you to realise you can still break the rules the same way again?
I actually didn't know that, FireyDeath4, thanks for telling me. I never get caught for that reason in the new version, so I never got the chance to try (tbh, I forgot that was even a thing). I just never got a chance to experiment with the duct tape ball in any levels with Viktor. Also, who is that "idiots" remark at the end of your comment referring to?
Does anyone here know what the duct tape and cross items are for? I've been finding lots of duct tape pieces in the language level and the cross looks important for some reason to be in the room with shelves.
Don't know about the cross, probably does nothing like the pizza...
Duct tape can repair broken lockpicks, can also make a tape ball if you have plenty of pieces combined plus a chocolate muffin (don't know if there's another use beyond uses mentioned).
I tried to rush myself on the notebooks, especially in that one hallway where the mannequin always spawns, and what happens next? You get Sonic dashed by none other than the witch witch ostrich b*tch herself, Marzia Sin Brazos!!!
I did this once, wanted to see how many I could rush without dying. Marzia gets to the point where she race-walks when not being looked at, right around first 5 rushed notebooks. Was hilarious...
I just played the second level on my friend's computer, so I didn't get to record this run, but I got all 10 math notebooks and 9 language notebooks, before I got killed by the f****** mannequin again! This stupid thing is so goddamn annoying! I want it to be gone from this floor! >:C
It actually doesn't matter if you do the 10th language notebook or not, as I have done 8 od the 10 notebooks completely wrong and have gotten all of the way back to the elevator with time to spare. You won't get killed by Marzia or the mannequin if you skip the last one and get it wrong.
Ok first of all i dont see lines. Am i blind? Also i dont think im the right person to ask for tips on beating the second level. I am not very good at it and need help with it lol
Biology Teacher: Minieese Vintress (another random name).
Appearance: Couldn’t think of one (feel free to substitute).
Main Mechanics: Materialization using spawns, blocks doorways by opening them.
Materialization. Happens 10-15 seconds after player gets first wrong answer. 5 spawn points are chosen, usually far from each other but are close to the player, one spawn per room or corridor. She will slowly materialize at all 5 simultaneously.
Once fully materialized, the closest spawn to the player is where she’ll begin chase. Chase speed is slightly slower than players running speed, also, starting a sprint alerts the player immediately. Teacher slows down over time and will eventually stop from exhaustion, disappearing to materialize again. Another 10-15 second delay continues this cycle.
Player can interrupt materialization by walking into a spawn point, looks like a shadow figure rising from the ground. Doing this however will drain a significant amount of sanity and will darken your vision for some time (black edges of screen draw towards center, resembling an oval vision-window). Walking into all 5 spawns before full materialization will start the delay early. Cycle continues.
Blocking doors. During chase, whatever door she opens becomes blocked for a duration, gives sound cue once blocked. You won’t be able to pass through until then. This doesn’t affect other characters or herself. Blocked doors have shadowy spikes.
More anger affects:
Increases teacher materialization rate.
Decreases exhaustion rate during chase.
Player loses more sanity when ridding a spawn, full sanity loss if you've made too many mistakes.
Player takes longer to recover from darkened vision when ridding a spawn.
Increases duration for blocked doors.
Weaknesses: Walking into a spawn while holding a lighter drains less sanity and darkens your vision for less time upon impact. Throwables can rid spawns without losing sanity or vision, may sacrifice items, depends. Forcing the teacher to breakdown a door tires her out quicker and won’t block the door once broken off, that missing door can't be blocked ever again.
Different biology notebooks:
Biology Notebook: Comes in the form of computers, can be found on desks or tables. Requires the player to match missing parts, top-portion is a diagram while bottom-portion contains interaction buttons. 1 diagram per notebook, vocab terms are organized into sets of 4, diagrams range from human parts to different systems to varying micro essentials.
Buttons:
Left arrow – Go to previous vocab set.
Right arrow – Go to next vocab set.
Vocab boxes – Initially click the box, then click a destination on the diagram. Can also place them back in a free slot on the current set.
HOLD TO CHECK – Submits all answers once held down for 3 seconds, completes notebook shortly afterwards.
Notebook Progression: First one’s a freebie, others have one impossible answer that can't be edited. Later notebooks have more vocab sets to search through, more missing parts to label, fancier terms, and no longer have terms pre-defined on the diagram. Diagrams either have 4, 6, 8, or 10 vocab parts total. Fancier terms may appear on the same diagram.
General Examples:
(1/10) = 4 missing parts, 2 pre-defined parts, 1 vocab set, all possible to get right
Other: Those black and white lights are codes to open areas with useful items, not all will be used. Not required for end game, optional.
(1. That colored hand was originally a plain hand, had to use paint tool... 2. Computer device is an HP ENVY 20 touchscreen PC, took the longest to crop... 3. First teacher mechanic was inspired from a character in Emily wants to Play, second mechanic was inspired by a Dead by Daylight perk...)
(EDIT: I wasn't satisfied with the original post, had very minor things to adjust. Descriptions of the teacher mechanic fell in that same issue, minor stuff. Hopefully you can read the text per displayed image, increased size with bold.)
Also, after class finished, I found another neodymium magnet placed right where the second one was. I know you can have two while in pursuit of the final notebook, but having another one right where you found the second one? I don't know.
By the way. I did this without taking Viktor to the bathroom AT ALL. (This isn't Boi mode BTW.) Mr. Cleany-Clean and Gotta Sweep would be proud (mayyybe). It was probably a technique where I didn't have to do any projectiling or anything.
Honestly, the comments are getting way too flooded with memes, storyline spoilers, secrets spoilers and techniques for the game (which I'll repeat in a later comment about the community). I suggest we start an Advanced Education Discord server to keep the comment section free of this stuff. And maybe at the end of the game/levels, put a passcode on a piece of paper on the wall that could be the entry to some of the Discord channels or something. This way, only people that already know things can go look at spoiling posts.
I keep trying and I keep getting closer, but it's the luck of the draw, and if you can use a few exploits that are given to ya. I will beat this soon, and then I can rest for a day before raging at level two, or trying the Albert ending. Anyway here's the video, tell me your thoughts.
I love this community, want to keep doing videos because of you guys and your support! So I planed on doing a live stream here soon on the 13th of October. If I can get it working then I will be playing Viktor's Advanced during it. Untill then heres another video I did, with something new to go along with it!
Nice video, watched parts of it. The facecam's cool.
About the blue key. Did you try pressing "E" while holding it to open the door with the TV? Also, during break time: You can use the soda, eat editable items, and run in the halls without getting punished, not in classrooms though.
The bell has two different rings, a high pitched and a low pitched version. Usually, the higher pitched one plays first (start break time), then the lower pitched plays second (end break time). Went and tested this after I posted the original comment. There's some difference...not exactly sure.
Could also estimate when you last heard the bell. If you haven't heard it in awhile, safe to assume it's break time. Higher difficulty slightly changes this...tougher estimations. Go with this option instead of the one mentioned above...
What was the stream going to cover in the game, braniac, language, glitches, what? Also, maybe try changing the thumbnail image to a completely random image that you find and save on the internet, and then you change it back to the AEWVS image? I don't really know, I've never changed my thumbnails before, they're always randomized by a random screenshot of my playthroughs. One more thing, "Wanna be my dad?" What exactly does that even mean, I know it's one of your joke catchphrases, but I don't really know what the urban definition is because I cannot find it in the urban dictionary.
mrdrnose, there's a bug that causes that you can't type letters into the blank spots of the language notebook anymore. This happened to me on the last notebook, and it pisses me off! Everytime I get this far, I even got the watermelon and the shortcut key ready this time, everytime something stupid happens and I die. First the mannequin, now this stupid letter bug. Viktor may can save me from Marzia, but not from stupid shit like that.
The mannequin killed me on 10th notebook. I felt your pain, Pluto.
mrdrnose, can you please remove the mannequin or at least make that he can't kill you while you're solving a notebook? It's unfair and f****** annoying!
Maybe mrdrnose can make it like the Librarian in the History level where you need to find a certain item to disable it for the rest of the game. The way I see it, the Mannequin looks like another student who was caught by Viktor or the Headteacher and turned into the... thing it is now. It follows the player because it wants the player to free it from it's pain, except little does it know it's mere presence causes the player to go insane. There should be a way to free it and in return it's soul helps you complete the notebooks faster. (Basically, the Language level's versioon of Albert)
Yeah, that's what I thought, too, when I first saw this thing. Must be another lost soul. I think Doggos is kinda the same. And yeah, the idea of finding a certain item to disable this annoying thing is a great idea!
She even opened the doors several times by herself when you used that autoclick hack on the notebooks to test Marzia's max speed in one of your streams.
Marzia is not a thot, she is the queen of my bruddahs and me (even so if I kinda hate her right now.) And like I said, Marzia actually does open doors by herself from time to time. Not sure why she did it on that point, but yeah, she can actually do that. Maybe it was because you kinda looked at her through that window. Maybe she can open doors, when she runs. Could it be that she run-opens the door sometimes, if she hasn’t seen you for a while or when you’re too far away?
Actually, before I try this even further, can you guys please answer me one question: Can I even use the shortcut in the final Marzia chase or is that the point of the game, where this weird mouse picture blocks your path? If you can’t use the shortcut, I will think of trying to beat this level with Viktor‘s help...
Yes, shortcut works. Another thing is Marzia being immune to the flash bang during final chase.
Response to edit: Yes, Viktor stops chasing and changes location after collecting all 10 math notebooks. He'll help out during the final chase; you may need it to escape the floor...
What, really?! Well, then I will just get lots of watermelon pieces and the key for the shortcut. But... last time I tried, Marzia didn’t took very long to eat the watermelon. She actually just slurped it away like a vacuum cleaner. I will just try to get through this with Viktor, first. When exactly does he stop Marzia? Once you‘re in that little corridor with the elevator, when you open the door of the elevator or when you‘re about to put the numbers in?
Thank you for telling me, devon.
Edit: And does Viktor disappear once you got all 10 of his notebooks or do you have two teachers on your a**, if you try it this way?
Welp, I tried... If I knew that you have infinite stamina during the final chase, I would have got more useful items. Aaaaaand I probably should have used the shortcut...
It would be cool if you could walk around the room and interact with the blackboards, and other things.
Tbh, I don't have a problem with the current interface. Some minor naming like "default" being used as both a mode and a difficulty. Some grouping like "Controls" and "Erase data" not in a "Settings" board. Little things.
Mrdrnose, i suggest you to change the final chase mechanic, theme and atmosphere for Marzia .
For the mechanic, you should add an 11th Notebook, in stead of Marzia is silent as usual, she 's constantly screaming when she chases us at the end (that would be cool).
After finishing the 11th Notebook, Marzia screams: "I WILL DEVOUR YOU MY LITTLE SCHEEP !!!! COME MY ANGEL !!!!"
The player must run to the elevator to escape and win the second level of the game.
Marzia screams again when the player has finally escaped.
I suggest this theme for the final chase with Marzia :
The atmosphere at the end or the environment should change, like Silent Hill where the decorations and rooms change as in the first level (with Viktor) with the hidden rooms, except that in the end it is permanent, the decor must be much more scary in the end.
(((we can hear constantly with this frightening song children singing : "Join us"))) it's just an idea
Seriously, it's already easy. The one time I decided to play on Boi, I got all 11 notebooks. Now I'm spending hours trying to do it with Albert on Regular mode.
Oh, wait, also, everyone is complaining about Braniac because it's literally impossible to do it without hacking, cheating or exploiting glitches. Lower that one's difficulty instead (specifically the final chase that makes everyone rage quit).
Devon9141, one of the most elite players of this game, you may see him on here posting bugs that need fixing or tips on how to beat certain objectives, first one to discover Follower and 666 hell school ending, first one to get priest achievement, beat braniac without glitches, made it to the history level, found different ways to beat language level without Viktor. I'd say MIX and Vivanator follow him in second and third most elite AEWVS players, as they're also currently in the history level.
I would agree that Devon is one of the best players of the game, but I think you are giving him a bit too much credit, as I found all the ways to beat the language without viktor a long time ago that Devon recently found.
I haven't given Brainiac difficulty an honest attempt yet, so I don't get the difficulty of it. All of the times I have played itI had been joking around. on a livestream or something similar.
It doesn't seem worth wasting time on later notebooks, especially 8-10. Maybe have Viktor reach chase speed after 15 wrong answers (approx). Reduce his anger gain in this difficulty.
Doing this without Albert, you're given double-digit multiplication (forced to use calculator). Have one pair of multiplied numbers per math question, would generate -10 to 10 range. Other three would generate big addition and subtraction numbers. Example: 8*-6-+28-17--25 (Don't know if that's possible to program.)
Can't effectively explore for exam. Have the 11th math notebook spawn after collecting the 10th notebook, but you can't interact with the exam till Viktor starts chasing again (affects all difficulties). The notebook sprite would have a "loading" symbol that prevents interaction, or while interacting too early it would say "Loading exam..." till chase. One of the two.
I think you should change the elevator mechanic it is really annoying and tedious to have to remember all the numbers and input them in the same order.
Man, I wonder what you can do with the stupid toilet joint pizza? You can't put it in the microwave found in the same room, you can't cut it into slices, it has no effect on Marzia, it cannot be stored as an artifact, what could it be for?
Viktor: Pride- Cannot kill you without looking good in his sh*t colored jacket.
Marzia: Gluttony- This b*tch's most notable weakness is her appetite for watermelons that distract her from her objective.
Alice: Lust- Though not the sexual kind, she develops a lovesick yandere-like obsession with the player unlike other teachers whom try to kill the player out of pure rage.
Head Teacher: Wrath- The slightest insignificant bend in the rules will infuriate her for no reason and will drag you to the punishment room like the grinch b*tch she is. When she runs out of patience with sparing your life, she will make sure you die in the most agonizing way possible.
Mr. Cleany-Clean: Greed- Will inconsiderately steal the items that you drop. Even though he disposes of them afterwards, he will never give them back to you.
Mr. Mix: Sloth- This b*tch cannot even spell the damn ingredients himself and requires you, the one with a better education than him to do it for him. How does he know when you spell an ingredient correctly or incorrectly, and yet he cannot even do the spelling on his own?
Librarian: Envy- Okay, I was going for sloth with this one, because she's not even trying to look for the books she needs and forces the player to find them for her while she just wanders around the library looking for her Rule34 comics on her own, despising the work she has to do that the other teachers don't seem to mind doing, and then slacks off once she regains her comic book. However, she is the only staff member close enough to having the envious trait, as she is discontented and resentful of her occupation as a librarian, while the other teachers are very happy with their jobs as teachers. She's probably jealous that she did not get the educational teacher role she wanted that the other teachers did, or maybe she's jealous of the player who is free of having to do any labor, while the librarian is stuck as a permanent slave to a job she never asked for, so she takes her frustration out on the player for that.
Well, Marzia didn’t really got distracted, when I tried to actually just give her a watermelon piece. She ran towards me and ate the watermelon... and me, too. That happened, when I found the watermelon at the beginning of the level. But these sins are really fitting for the staff members. Good job!
The description about Mr. Cleany-Clean is wrong because:
1: None of the school staff can tell the difference between garbage and usable items. It doesn't matter what you litter in the corridor, you will be punished.
2: He says "trash is true evil." Seriously, if he had greed, he would care about the things you drop and maybe even take items from your hand.
EDIT — Oh yeah, and the school staff have no way of knowing who dropped anything despite you being the only one doing that. I've never tested this, but I'm pretty sure that if you just stand there with the knife and parts in front of you on the floor, none of the teachers would care less.
Also, Mr. Mix wants to actually cook the food ("Oh! What time it is! It's time to cook some food.") and judges you as a chef, so something's probably going on while the spelling is happening. Also you're not allowed in his kitchens, and the rest of the cafeteria is empty.
H-teacher rarely saves my life in language, never in math, especially braniac. H-teacher almost always ruins braniac mode because she never stops float-speeding and always catches me running, holding a lockpick, or entering/exiting staff-only rooms, unlike language where she takes frequent breaks from patrolling.
Oh. So that’s what she‘s doing. I thought this was a bug where she‘s just stuck sometimes. Like in math level, when she‘s just chilling in the cafeteria.
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Well, at least you can beat Brainiac in the test version. 😅 Viktor's epic singing in the end was the best thing my ears ever heard! 😂
I can't because alpha 8 b 0.5 removed this. Stupid itch automatically updated the game without my permission or consent.
Can someone tell me what the ''Enter Code'' means when you press 0 ingame?
also someone tell me a code i can try out.
It is just something that can give you certain items. Only the developer can give you your code.
Aw. I was hoping to use the elevator pause glitch to beat language. I think I'll stick with patch 8a for now. Getting Viktor seems to tedious for me for now. I think I might get him after I win without him. By the way, have any of y'all tried throwing a flashbang at a door with Marzia right behind it without opening the door yet, to see if the flash reaches the other side of the door to scare Marzia away, or does it not scare her away?
The flashbang can reach Marzia behind doors, comes in handy when she camps outside classrooms.
Great! Now what items do I combine to make a flashbang? There's a cardboard tube, flash powder, metallic ring, what else? Just the red phosphorus?
You need 5 items, 2 combines into 1 towards recipe, that 1 combined item plus 3 mentioned creates a flashbang.
This is something extremely random and stupid, but I can't remember for the life of me what the basement/cellar was xD. Can somebody remind me?
Never heard of it. Is it something new? Where'd you hear about it. I've never seen or heard of such a place in any of your streams. Could it be the history level secret brick area that you unlock with the key from the red room, which also leads to the forest with the gate and too many mushrooms?
In the test update the doors just dissapear from existance when i open them and the manquin is so much faster and drains sanity like no tomorrow. Anyone else experiencing this?
The test update cause more problems than fixes for me
Umm... Yeah. Weird things are happening right now, man. I think the mannequin killed me, even though if I was already dead. How the f*** was he at the beginning of the level already?!
Yeah the mannequin can just come whenever he wants now. He also moves very fast and drains sanity rally fast now. New test version is so broke. How do you not notice stuff like this before uploading it xD
Don’t know 😅
I forgot to return door and puppet their properties, i will recompile files.
I will look at it now.
Doors appearing out of nowhere (one in math level prevents Viktor from chasing you). Math level has spawns clustered in a single classroom.Grabbing white blocks from notebooks. Math exam spawns on higher location than usual. Weird stuff.
That sounds even more messed up...
Also any shortcut that takes you back to the beginning will instantly kill you. You just spawn on Viktor
Okay... THAT‘S messed up.
What do you mean spawn clusters? And what do you mean math exam spawns on higher location than usual? I thought it was fixed to spawn in the first classroom? Is it floating over the desk very high?
Thought of that one scene from Family Guy and made this.
(Was an absolute pain to make using different editing software for the first time. I have easier time with PowerPoint and a snip tool...)
Oh my god, this is amazing! Love it! XD
The gods have blessed us with a new AEWVS update!
I got 8 math notebooks and 7 language notebooks. When I was about to solve the 9th math notebook, I heard a door breaking sound and I thought: "Sh**! I forgot someone!" It was at this moment when I knew... I f***** up.
You: Casually walking in the hallway minding your own buisness.
Distant voice: "Start remembering what you hear"
You: Oh fuck
Exactly. xD
Nice! Finally this puppet glitch is fixed. Thank you, mrdrnose!
Here's my personal fan made teacher(not saying that mrdrnose should add him)for the chemistery floor, if there will be one. His name is Clyde, Clyde Fernandez. His apperence is a mid 20s male with his face obstructed by a gas mask he always wears(sort of like Viktor with his comedy mask). He wears a light green jacket and blue jeans with his hands in his pocket. He also wears light blue shoes. His questions consist of incomplete elements and compounds. For example: The compound for gluclose will have elements missing and its your job to fill them in. Also, sometimes the amount of the elements needed to make the compound can also be missing. The "impossible question" will consist of random numbers and elements that constantly change, making it impossible to enter anything. When Clyde is enraged his apperance will be heavily different and petrifying. His enraged form will show him with his gas mask mangled to where you can see one bloodshot eye in the right socket. His jacket will turn from light green, to moldy, tathered dark green, and his shoes will be rotten to where you can see his bloody, rotting feet. Clyde's speed is around Viktors speed when you answer your first question wrong. The only difference that Clyde has from Viktor is that his methods of killing you are different. When you are in Clyde's sight, he will turn his head to stare at you for a moment, and you will only have about 5 seconds to get out of his sight before he charges you with the speed that Mr Cleany has. The more questions you get wrong, the shorter time you will have to get out of Clyde's sight, he will also move faster to you. Clyde has also installed some traps in his floor. They can be gas traps, freeze traps, and alarm traps. Gas traps are triggered when you enter some classrooms, and can kill you in seconds. One of the ways to avoid dying by this is to hold your breath and get to safety. The other way is to look for air vents on the ceiling or floor as thats where the gas will be released, and plan a way to counter it. Freeze traps are triggered by steping on a certain floor piece, and will cause you to slide around at running speed, due to it freezing your legs. This can be good or bad depending on your situation, as this can work as a getaway from Clyde or any other threats. Just make sure not to trigger it when H teacher's around, or she might think your running. Alarm traps are triggered via trip wires on certain doors, and some times hallways. When triggered, a loud alarm will be sounded, and Clyde will immediatly run over to where the alarm was sounded, so you best get away from that area as fast as possible.
Welp that took a while to type so imma take a break. Hope yall like my idea!
Sounds good. Great idea!
Nice idea. Especially the traps.
That one moment when you see Viktor helping you escape on the language floor.
I think this one is fitting as well XD
Yeah that one works as well. This is why Viktor is my boi.
"Viktor is the best teacher" This sentence of Marzia's notebooks does not exist without a reason!
I beat viktor and told my strategy on how to do it, could be better but hey, this is how I did it, and let's keep it going.
Great job!
Great work man congrats!!
Amazing!
If you hear Marzia's breath right behind a door that you're standing right in front of, can you scare her away by throwing a flash bang right at the door without opening it, or will the flash not reach the other side? Also, in one of the earlier builds of the game, when I was holding a melon slice during the notebook search, not before the search, during the search, Marzia did not kill me, she just merged with me. Whenever I moved around with the slice, she just follows me and I can't outrun her, she's just waiting for me to drop it for her to kill me. She only killed me when I dropped the melon slice. Does this bug still occur? And what's the point of the melon if you can't even distract Marzia with it anymore during the final chase, and it serves hardly any purpose during the search, it just lures Marzia closer to you and renders you more vulnerable to her? And how many seconds does it take for her to open the door by herself? Okay, I'm making Marzia as the number 1 most terrifying enemy in the game, she's silent, completely unpredicatable in terms of location, she's so loud in her jumpscare, and SHE"S THE FASTEST CHARACTER IN THE ENTIRE GAME, FASTER THAN MR. CLEANY!!! SHE'S THE ULTIMATE STEALTH PREDATOR!!!
Marzia is 2nd most scariest for me. Doggos has to be the scariest for me.
In this game, nothing really terrifies me. Let’s see if this changes once I get to the third floor.
Try better our sraynogas
new addon - 7 girls in Sraynoga's map player
just copy pakchunk20-WindowsNoEditor.pak to WindowsNoEditor\map-player\Content\Paks
in helmet girl player character use f /multiple f/ to enter freak 2 mode and use new 7 girls as player characters
each girl has ai bot - just click b to spawn it.
http://www.mediafire.com/file/h01hm59m64rph03/build-freak2-mode-7girls-v2.rar
http://www.mediafire.com/file/3k1ekvwfv8m4biy/build-additional-free-maps-for-fre...
http://www.mediafire.com/file/gx6b3rdbj3sxvsz/build-freak2-map-player.rar
http://www.mediafire.com/file/34me3q4um253s17/info%26keys.txt
free projects for UE 4.20 only & manuals to create your own maps & characters compatibile with sraynogas map player
http://www.mediafire.com/file/t3xz7v7xz36d8g7/map-editor-public-free-v2.rar
http://www.mediafire.com/file/tg7za0mh05llt2t/project-racing-create_map-017.rar
http://www.mediafire.com/file/9i2adhhq2au2t3t/projekt-sejmowe-wiezienie.rar
http://www.mediafire.com/file/8ib4gbq6t5lvjru/player-character-editor-public-fre...
http://www.mediafire.com/file/i2xwkdo2kuiy6d2/freak_2_mode_-_play_%26_editing_ma...
http://www.mediafire.com/file/x4ky0xwo24wbgkb/7-girls-unreal-assets.rar
Get that advertising out of here! It doesn't even have anything to do with this comment thread, or the game. No one is even interested, anyways.
hey uhhhh no
Told you. Marzia is da queen. 😂 But I will definitely try to scare Marzia away, even if there‘s a door between us. I wonder if this works. 🤔 And yeah, I noticed that the watermelon doesn’t do anything... When I tried to distract Marzia, she just ran towards me, slurped the melon piece away in no time and then killed me. And when I had the watermelon right at the beginning of the level (the chase didn’t even start) I had a melon piece in my hand. Then I saw Marzia running towards me, I thought: „F***!“ and dropped the melon piece. Don’t know if she ate it, but she ate me, too.
Finally got 10 language notebooks! But i died because i was unprepared :(
Rip. Just continue trying! I‘m on it, too.
Thanks. Good luck beating it!
I can upload version with fixed Puppet in a few hours if You want, just i feel some heat from chat because of him.
Yes, that would be great. I‘d love to have that annoying thing fixed.
I got something special for you all tomorrow
🤔
Hey mrdrnose any idea when next big update will be
I was thinking about what the duct tape all could be used for, and I think I know why it is more useful than a muffin. It might function as a landmine for Viktor when you set it down, as it doesn't disappear when it hits the floor. I haven't tested it, though.
Yeah it does function as a mine. I have done it before
This is exactly why we need a Discord server. I was wondering how to use that tape since I heard it can be used against Viktor in the comments and now I realise it's gonna be way easier for me to do things.
Did you know that even though you can't drop and let go of items when the Head Teacher's sending you to punishment, you can just go and make the trash cans you go right past snatch them away because the Head Teacher's too busy punishing you to realise you can still break the rules the same way again?
iiiiiiidiots...
I actually didn't know that, FireyDeath4, thanks for telling me. I never get caught for that reason in the new version, so I never got the chance to try (tbh, I forgot that was even a thing). I just never got a chance to experiment with the duct tape ball in any levels with Viktor. Also, who is that "idiots" remark at the end of your comment referring to?
Does anyone here know what the duct tape and cross items are for? I've been finding lots of duct tape pieces in the language level and the cross looks important for some reason to be in the room with shelves.
Don't know about the cross, probably does nothing like the pizza...
Duct tape can repair broken lockpicks, can also make a tape ball if you have plenty of pieces combined plus a chocolate muffin (don't know if there's another use beyond uses mentioned).
Since when does duct tape fix lock picks?
I tried to rush myself on the notebooks, especially in that one hallway where the mannequin always spawns, and what happens next? You get Sonic dashed by none other than the witch witch ostrich b*tch herself, Marzia Sin Brazos!!!
I did this once, wanted to see how many I could rush without dying. Marzia gets to the point where she race-walks when not being looked at, right around first 5 rushed notebooks. Was hilarious...
I just played the second level on my friend's computer, so I didn't get to record this run, but I got all 10 math notebooks and 9 language notebooks, before I got killed by the f****** mannequin again! This stupid thing is so goddamn annoying! I want it to be gone from this floor! >:C
Was it while solving a notebook again?
Yes.
It actually doesn't matter if you do the 10th language notebook or not, as I have done 8 od the 10 notebooks completely wrong and have gotten all of the way back to the elevator with time to spare. You won't get killed by Marzia or the mannequin if you skip the last one and get it wrong.
Does anyone have the map for the second level? I need help with the layout of the map
Thank you very much!
What do the colors mean? Is this color coded?
Ok first of all i dont see lines. Am i blind? Also i dont think im the right person to ask for tips on beating the second level. I am not very good at it and need help with it lol
***Just for fun, includes badly cropped images***
Biology Teacher: Minieese Vintress (another random name).
Appearance: Couldn’t think of one (feel free to substitute).
Main Mechanics: Materialization using spawns, blocks doorways by opening them.
Materialization. Happens 10-15 seconds after player gets first wrong answer. 5 spawn points are chosen, usually far from each other but are close to the player, one spawn per room or corridor. She will slowly materialize at all 5 simultaneously.
Once fully materialized, the closest spawn to the player is where she’ll begin chase. Chase speed is slightly slower than players running speed, also, starting a sprint alerts the player immediately. Teacher slows down over time and will eventually stop from exhaustion, disappearing to materialize again. Another 10-15 second delay continues this cycle.
Player can interrupt materialization by walking into a spawn point, looks like a shadow figure rising from the ground. Doing this however will drain a significant amount of sanity and will darken your vision for some time (black edges of screen draw towards center, resembling an oval vision-window). Walking into all 5 spawns before full materialization will start the delay early. Cycle continues.
Blocking doors. During chase, whatever door she opens becomes blocked for a duration, gives sound cue once blocked. You won’t be able to pass through until then. This doesn’t affect other characters or herself. Blocked doors have shadowy spikes.
More anger affects:
Weaknesses: Walking into a spawn while holding a lighter drains less sanity and darkens your vision for less time upon impact. Throwables can rid spawns without losing sanity or vision, may sacrifice items, depends. Forcing the teacher to breakdown a door tires her out quicker and won’t block the door once broken off, that missing door can't be blocked ever again.
Different biology notebooks:
Biology Notebook: Comes in the form of computers, can be found on desks or tables. Requires the player to match missing parts, top-portion is a diagram while bottom-portion contains interaction buttons. 1 diagram per notebook, vocab terms are organized into sets of 4, diagrams range from human parts to different systems to varying micro essentials.
Buttons:
Notebook Progression: First one’s a freebie, others have one impossible answer that can't be edited. Later notebooks have more vocab sets to search through, more missing parts to label, fancier terms, and no longer have terms pre-defined on the diagram. Diagrams either have 4, 6, 8, or 10 vocab parts total. Fancier terms may appear on the same diagram.
General Examples:
Other: Those black and white lights are codes to open areas with useful items, not all will be used. Not required for end game, optional.
(1. That colored hand was originally a plain hand, had to use paint tool... 2. Computer device is an HP ENVY 20 touchscreen PC, took the longest to crop... 3. First teacher mechanic was inspired from a character in Emily wants to Play, second mechanic was inspired by a Dead by Daylight perk...)
(EDIT: I wasn't satisfied with the original post, had very minor things to adjust. Descriptions of the teacher mechanic fell in that same issue, minor stuff. Hopefully you can read the text per displayed image, increased size with bold.)
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
I did it...finally. (inyufaceaxemantcher)
Also, after class finished, I found another neodymium magnet placed right where the second one was. I know you can have two while in pursuit of the final notebook, but having another one right where you found the second one? I don't know.
By the way. I did this without taking Viktor to the bathroom AT ALL. (This isn't Boi mode BTW.) Mr. Cleany-Clean and Gotta Sweep would be proud (mayyybe). It was probably a technique where I didn't have to do any projectiling or anything.
Honestly, the comments are getting way too flooded with memes, storyline spoilers, secrets spoilers and techniques for the game (which I'll repeat in a later comment about the community). I suggest we start an Advanced Education Discord server to keep the comment section free of this stuff. And maybe at the end of the game/levels, put a passcode on a piece of paper on the wall that could be the entry to some of the Discord channels or something. This way, only people that already know things can go look at spoiling posts.
Great job man! Congrats! :)
3 years ag--? what have I done
Good video man! Good luck with beeating the first level. It can be pretty rough. :)
I love this community, want to keep doing videos because of you guys and your support! So I planed on doing a live stream here soon on the 13th of October. If I can get it working then I will be playing Viktor's Advanced during it. Untill then heres another video I did, with something new to go along with it!
https://www.youtube.com/watch?v=FogKz6fJpxQ&feature=youtu.be
Great vid man. Keep up the good work and good luck with beating the first level. Also nice to see the facecam in this vid!
Nice video, watched parts of it. The facecam's cool.
About the blue key. Did you try pressing "E" while holding it to open the door with the TV? Also, during break time: You can use the soda, eat editable items, and run in the halls without getting punished, not in classrooms though.
Hey devon may i ask how do you tell when it is break time?
The bell has two different rings, a high pitched and a low pitched version. Usually, the higher pitched one plays first (start break time), then the lower pitched plays second (end break time). Went and tested this after I posted the original comment. There's some difference...not exactly sure.
Could also estimate when you last heard the bell. If you haven't heard it in awhile, safe to assume it's break time. Higher difficulty slightly changes this...tougher estimations. Go with this option instead of the one mentioned above...
Oh, so that‘s why Headteacher sometimes doesn’t give a damn f*** if I‘m running or not.
I was going to livestream an episode of AEWVS, but I can't change the thumbnail image of it. So I can't livestream it, thanks Google!
^ I can't play the game with this image as the thumbnail, can I? ^
What was the stream going to cover in the game, braniac, language, glitches, what? Also, maybe try changing the thumbnail image to a completely random image that you find and save on the internet, and then you change it back to the AEWVS image? I don't really know, I've never changed my thumbnails before, they're always randomized by a random screenshot of my playthroughs. One more thing, "Wanna be my dad?" What exactly does that even mean, I know it's one of your joke catchphrases, but I don't really know what the urban definition is because I cannot find it in the urban dictionary.
mrdrnose, there's a bug that causes that you can't type letters into the blank spots of the language notebook anymore. This happened to me on the last notebook, and it pisses me off! Everytime I get this far, I even got the watermelon and the shortcut key ready this time, everytime something stupid happens and I die. First the mannequin, now this stupid letter bug. Viktor may can save me from Marzia, but not from stupid shit like that.
Has this glitch happened before? Or only now?
It happened before.
The mannequin killed me on 10th notebook. I felt your pain, Pluto.
mrdrnose, can you please remove the mannequin or at least make that he can't kill you while you're solving a notebook? It's unfair and f****** annoying!
Damn. The mannequin is so annoying.
Maybe mrdrnose can make it like the Librarian in the History level where you need to find a certain item to disable it for the rest of the game. The way I see it, the Mannequin looks like another student who was caught by Viktor or the Headteacher and turned into the... thing it is now. It follows the player because it wants the player to free it from it's pain, except little does it know it's mere presence causes the player to go insane. There should be a way to free it and in return it's soul helps you complete the notebooks faster. (Basically, the Language level's versioon of Albert)
Yeah, that's what I thought, too, when I first saw this thing. Must be another lost soul. I think Doggos is kinda the same. And yeah, the idea of finding a certain item to disable this annoying thing is a great idea!
I have irrefutable proof that Marzia has hands, she opened this door!?!?!?!?!
#THOTEXPOSED
She even opened the doors several times by herself when you used that autoclick hack on the notebooks to test Marzia's max speed in one of your streams.
Marzia is not a thot, she is the queen of my bruddahs and me (even so if I kinda hate her right now.) And like I said, Marzia actually does open doors by herself from time to time. Not sure why she did it on that point, but yeah, she can actually do that. Maybe it was because you kinda looked at her through that window. Maybe she can open doors, when she runs. Could it be that she run-opens the door sometimes, if she hasn’t seen you for a while or when you’re too far away?
Actually, before I try this even further, can you guys please answer me one question: Can I even use the shortcut in the final Marzia chase or is that the point of the game, where this weird mouse picture blocks your path? If you can’t use the shortcut, I will think of trying to beat this level with Viktor‘s help...
Yes, shortcut works. Another thing is Marzia being immune to the flash bang during final chase.
Response to edit: Yes, Viktor stops chasing and changes location after collecting all 10 math notebooks. He'll help out during the final chase; you may need it to escape the floor...
What, really?! Well, then I will just get lots of watermelon pieces and the key for the shortcut. But... last time I tried, Marzia didn’t took very long to eat the watermelon. She actually just slurped it away like a vacuum cleaner. I will just try to get through this with Viktor, first. When exactly does he stop Marzia? Once you‘re in that little corridor with the elevator, when you open the door of the elevator or when you‘re about to put the numbers in?
Thank you for telling me, devon.
Edit: And does Viktor disappear once you got all 10 of his notebooks or do you have two teachers on your a**, if you try it this way?
Alright, thank you.
Welp, I tried... If I knew that you have infinite stamina during the final chase, I would have got more useful items. Aaaaaand I probably should have used the shortcut...
Oh, and one more thing:Better question, why u have no infinite stamina during final Viktor chase, 'specially braniac mode chase?!
rip
What do you thing about changing main menu interface?
I have an idea, but maybe You have some?
It would be cool if you could walk around the room and interact with the blackboards, and other things.
Tbh, I don't have a problem with the current interface. Some minor naming like "default" being used as both a mode and a difficulty. Some grouping like "Controls" and "Erase data" not in a "Settings" board. Little things.
I really like devons idea being able to walk around in the room.
yeah
Cool idea devon9141,
Mrdrnose, i suggest you to change the final chase mechanic, theme and atmosphere for Marzia .
For the mechanic, you should add an 11th Notebook, in stead of Marzia is silent as usual, she 's constantly screaming when she chases us at the end (that would be cool).
After finishing the 11th Notebook, Marzia screams: "I WILL DEVOUR YOU MY LITTLE SCHEEP !!!! COME MY ANGEL !!!!"
The player must run to the elevator to escape and win the second level of the game.
Marzia screams again when the player has finally escaped.
I suggest this theme for the final chase with Marzia :
The atmosphere at the end or the environment should change, like Silent Hill where the decorations and rooms change as in the first level (with Viktor) with the hidden rooms, except that in the end it is permanent, the decor must be much more scary in the end.
(((we can hear constantly with this frightening song children singing : "Join us"))) it's just an idea
So what do you think guys ?
mrdrnose for the main menu i suggest devon idea, but with special room (EXTRA, after you finish the game) with the fan art :
A room for the fanart (instead of putting them in the second level with Marzia (it would be nice to put them in a special room in the game menu)
A room for the music
A room for the credits
Otherwise what's your idea?
nikitos, i am totally agree with you,
What do you think about my suggestion nikitos ?
I think, maybe in "boi" mode make a different number of notebooks, like 5-7? I see what people don't play this game because of difficulty.
Seriously, it's already easy. The one time I decided to play on Boi, I got all 11 notebooks. Now I'm spending hours trying to do it with Albert on Regular mode.
Oh, wait, also, everyone is complaining about Braniac because it's literally impossible to do it without hacking, cheating or exploiting glitches. Lower that one's difficulty instead (specifically the final chase that makes everyone rage quit).
Devon was the only honest braniac winner.
Who's Devon?
Devon9141, one of the most elite players of this game, you may see him on here posting bugs that need fixing or tips on how to beat certain objectives, first one to discover Follower and 666 hell school ending, first one to get priest achievement, beat braniac without glitches, made it to the history level, found different ways to beat language level without Viktor. I'd say MIX and Vivanator follow him in second and third most elite AEWVS players, as they're also currently in the history level.
I would agree that Devon is one of the best players of the game, but I think you are giving him a bit too much credit, as I found all the ways to beat the language without viktor a long time ago that Devon recently found.
I haven't given Brainiac difficulty an honest attempt yet, so I don't get the difficulty of it. All of the times I have played itI had been joking around. on a livestream or something similar.
I would focus on changing brainiac difficulty:
It doesn't seem worth wasting time on later notebooks, especially 8-10. Maybe have Viktor reach chase speed after 15 wrong answers (approx). Reduce his anger gain in this difficulty.
Doing this without Albert, you're given double-digit multiplication (forced to use calculator). Have one pair of multiplied numbers per math question, would generate -10 to 10 range. Other three would generate big addition and subtraction numbers. Example: 8*-6-+28-17--25 (Don't know if that's possible to program.)
Can't effectively explore for exam. Have the 11th math notebook spawn after collecting the 10th notebook, but you can't interact with the exam till Viktor starts chasing again (affects all difficulties). The notebook sprite would have a "loading" symbol that prevents interaction, or while interacting too early it would say "Loading exam..." till chase. One of the two.
I think you should change the elevator mechanic it is really annoying and tedious to have to remember all the numbers and input them in the same order.
I just immediately vertically write the numbers down on paper upon interaction with a notebook.
Still annoying and tedious imo. I just feel like its unnecessary
Man, I wonder what you can do with the stupid toilet joint pizza? You can't put it in the microwave found in the same room, you can't cut it into slices, it has no effect on Marzia, it cannot be stored as an artifact, what could it be for?
Maybe it has some use in a later update.
I'm do something with pizza later. Now it just a joke item.
7 Deadly Sins of Staff Members:
Viktor: Pride- Cannot kill you without looking good in his sh*t colored jacket.
Marzia: Gluttony- This b*tch's most notable weakness is her appetite for watermelons that distract her from her objective.
Alice: Lust- Though not the sexual kind, she develops a lovesick yandere-like obsession with the player unlike other teachers whom try to kill the player out of pure rage.
Head Teacher: Wrath- The slightest insignificant bend in the rules will infuriate her for no reason and will drag you to the punishment room like the grinch b*tch she is. When she runs out of patience with sparing your life, she will make sure you die in the most agonizing way possible.
Mr. Cleany-Clean: Greed- Will inconsiderately steal the items that you drop. Even though he disposes of them afterwards, he will never give them back to you.
Mr. Mix: Sloth- This b*tch cannot even spell the damn ingredients himself and requires you, the one with a better education than him to do it for him. How does he know when you spell an ingredient correctly or incorrectly, and yet he cannot even do the spelling on his own?
Librarian: Envy- Okay, I was going for sloth with this one, because she's not even trying to look for the books she needs and forces the player to find them for her while she just wanders around the library looking for her Rule34 comics on her own, despising the work she has to do that the other teachers don't seem to mind doing, and then slacks off once she regains her comic book. However, she is the only staff member close enough to having the envious trait, as she is discontented and resentful of her occupation as a librarian, while the other teachers are very happy with their jobs as teachers. She's probably jealous that she did not get the educational teacher role she wanted that the other teachers did, or maybe she's jealous of the player who is free of having to do any labor, while the librarian is stuck as a permanent slave to a job she never asked for, so she takes her frustration out on the player for that.
Well, Marzia didn’t really got distracted, when I tried to actually just give her a watermelon piece. She ran towards me and ate the watermelon... and me, too. That happened, when I found the watermelon at the beginning of the level. But these sins are really fitting for the staff members. Good job!
The description about Mr. Cleany-Clean is wrong because:
1: None of the school staff can tell the difference between garbage and usable items. It doesn't matter what you litter in the corridor, you will be punished.
2: He says "trash is true evil." Seriously, if he had greed, he would care about the things you drop and maybe even take items from your hand.
EDIT — Oh yeah, and the school staff have no way of knowing who dropped anything despite you being the only one doing that. I've never tested this, but I'm pretty sure that if you just stand there with the knife and parts in front of you on the floor, none of the teachers would care less.
Also, Mr. Mix wants to actually cook the food ("Oh! What time it is! It's time to cook some food.") and judges you as a chef, so something's probably going on while the spelling is happening. Also you're not allowed in his kitchens, and the rest of the cafeteria is empty.
http://aminoapps.com/c/AEwithViktorStrobovski :))))))
How I feel about some of the characters of this game right now:
Boi Phonty is the best character.
But he can be very annoying.
yeah but I still love him
Because sometimes she can be a life saver. Cleany never saved my life, he just destroys it.
H-teacher rarely saves my life in language, never in math, especially braniac. H-teacher almost always ruins braniac mode because she never stops float-speeding and always catches me running, holding a lockpick, or entering/exiting staff-only rooms, unlike language where she takes frequent breaks from patrolling.
Oh. So that’s what she‘s doing. I thought this was a bug where she‘s just stuck sometimes. Like in math level, when she‘s just chilling in the cafeteria.