just started trying this game and i seem to be having problems using the lock-picks to unlock lockers, the circle you move in the mini game moves by itself and makes it hard to actually get the circle to where it needs to go, is this a glitch or is it really supposed to be like that?
It's probably how it was meant to go. The new lockpicking system sucks. You can try and get the gold lockpick, but there's only one of it on a level in a trash bin and in a locker.
You should stick around until you reach the PAP Station, and maybe join the Discord server because it really doesn't matter anymore. (just saying, it's a massive game)
Yeah, the game is very enjoyable, to say the least. I mean, "AEwVS" has indeed come a long way, and MrDrNose, you're doing a great job creating "AEwVS", in my opinion.
I Already said this on the wiki comments so i will link that here, https://eternitydev-wiki.fandom.com/wiki/Alice_Freudenmacher. (And I Don't have a wiki account as of making this post, just so you know.) But I will copy and paste this here with a few adjustments so I can spread the work about this "issue". It's about Alice in the History level.
While Alice was too predictable in the old builds, now she is too unpredictable in the new builds. The old builds was just her running and her appearing behind any door when the clock strikes 12. Now that was a little repetitive and can get a little boring after a while. Now there's clones of her and i can't tell what's real and fake, and while dash and ricochets are fine, they are too often. And Alice spawns in secret locations too, i.e. the forest. Now that is too much and can be a bit too nerve wrecking. We need something more in the middle of both in my option. Here's a suggestion. How about the clones of Alice are not bloody, or there's two limbs instead of three, so that way we can tell if she's a fake or the real deal, and it doesn't need to be obvious. Also, maybe only reserve dashes and ricochets only for if Angell is too far away so that Alice can catch up or to catch her in a corner (And you'll won't be screwed by the way). And have Alice NOT spawn in the forest. Although a enemy for the forest that we can kill would be very welcome to me. The New Alice as of right now is the biggest reason i don't like playing the history level anymore.
Be careful though, it isn't all that good an experience. It feels very messy, you can break down doors by yourself, you have an almost unlimited supply of everything everywhere, and Santa pawns everyone
Yes, it's me. Came back with some more ideas, mainly this absolutely fitting language question idea that I don't actually know the answer to. I mean, you can still refer to the boy, but would you call the collection of separate body parts that? And especially if you take each one and isolate it far away. Would you say the boy is in multiple different locations?
Anyway, here are some things to note about my stacks of ideas:
UI/HUD is now a translucent overlay, rather than a dynamic border that confines the gameplay area.
The inventory is now completely rehauled and makes sense. Angell now has slots for each of her body parts in the main section, and if Angell needs to carry or equip large sizes or quantities of items, she can try to fit multiple into one slot, carry items in both hands, carry items in her arms, or equip bags on her shoulders. Angell can probably carry a lot of items and bags, but she'll be weighed down and lose stamina and speed more easily if she carries a lot. Still thinking about how the controls might work, but I'll get to it eventually. Pressing Alt will expand the inventory pane, revealing more slots for any items that can carry others, and that's a very good reason why the UI/HUD should be translucent. It's also a much better deal than just have it appear on the front of the screen and constrain the mouse.
If multiple necklaces are equipped, there's a chance they might break apart.
NO unequip dress.
Unless game is not rendering and there are backup garments (that can hide the B like the dress can) or urgent matters that the Math Level unfortunately stopped supporting. (good thing this is language)
Consumption limit is lowered by default to contrast emaciation and obesity. Still thinking about the different bars.
Brain-Upgratonator now uses the newest version. You know what happens.
Brain-Upgratonator UI layout shuffles itself in some notebooks depending on the problem being presented. We need room for stuff.
If you don't know already, I did notebook ideas before. (have the software maintenance personnel arrived yet?) I might not have prepared properly for this screenshot, but I don't really see anything that needs a lot of fixing.
We don't really have much reliable analytical data on the subject, besides that of our secluded community, which frequently visits the wiki and shares information with itself rather than actually going into the game and figuring out all the puzzles and strategies for themselves, so...k͡ǀ...we might have to do something about that
The entire game is supposed to be beatable without ever coming across the deep secrets, so...the fact that the Language Level is on the same level as them is...disturbing
Well, they're not available right now, but I have a bunch of old versions in my backups. A lot of major versions are included, so I'm fairly still the Lord of Ages even though I missed a few and accidentally deleted some. oof
You can look on the EternityDev wiki for the version history, but I'll tell you when you ask for a version
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Oh come on. Did you not even peek at it in Version 0.7 and go like "nope, nope, nope"?
Awesome. Well done. im planning to Complete Math and Language in Braniac. I might post my videos as well
???
not bad
you might be saying that now, but just you wait until the others listen
What?
*sigh* later
Hang on. Did MrDrNose do it for you?
Oh and Mr. Purple found out that a staff with a Z-crystal is also capable of doing that to doors
The lastest version 27.0.4. i cant save my artifacts. the save button dosent work when i click it
It is a bug it doesnt work in latest
[КАСТРИРОВАННЫЕ] Альфа 0.28.0.0 (64-разрядная версия)
*google translated
yeach google translate not the best
What Does it mean if a file is "CORRUPT
It's probably one of those versions with severely broken fundamental features like Viktor getting softlocked with soda.
I Can't Say Anything i Sorry I Just an Busy Man.
in the old versions i can play it but in the newer versions its completely unplayable
yes even on low graphics settings
Good job, Noli!
I hope these old versions can be kept
I Gave the Thicco Version Go though
To everyone:
No.
P.S. I am not secluded.
just started trying this game and i seem to be having problems using the lock-picks to unlock lockers, the circle you move in the mini game moves by itself and makes it hard to actually get the circle to where it needs to go, is this a glitch or is it really supposed to be like that?
It's probably how it was meant to go. The new lockpicking system sucks. You can try and get the gold lockpick, but there's only one of it on a level in a trash bin and in a locker.
You should stick around until you reach the PAP Station, and maybe join the Discord server because it really doesn't matter anymore. (just saying, it's a massive game)
Yo soy yo Steve Haines, sí, hablo este idioma
gosh marzia is
see-throughtranslucent what do you think the word isSo is Phonty...guess all the characters are like that
i cant look around, whenever i move my mouse my camera doesnt move and idk whats wrong
Press Q to go to the pause menu, go to the controls' menu and raise the mouse sensitivity slider over 0
game initialisation is broken
How Many flipping Downloads there Are?
Lots.
Let's go Peeps!
LET'S GO OLD VERSIONS BABY! but 0.0.2 is missing so here it is: https://bit.ly/3oDeypM
Let's fucking GO!!!!!!!! old versions are back
Yeah, the game is very enjoyable, to say the least. I mean, "AEwVS" has indeed come a long way, and MrDrNose, you're doing a great job creating "AEwVS", in my opinion.
What more can I say except you are 10000% correct
I Already said this on the wiki comments so i will link that here, https://eternitydev-wiki.fandom.com/wiki/Alice_Freudenmacher. (And I Don't have a wiki account as of making this post, just so you know.) But I will copy and paste this here with a few adjustments so I can spread the work about this "issue". It's about Alice in the History level.
While Alice was too predictable in the old builds, now she is too unpredictable in the new builds. The old builds was just her running and her appearing behind any door when the clock strikes 12. Now that was a little repetitive and can get a little boring after a while. Now there's clones of her and i can't tell what's real and fake, and while dash and ricochets are fine, they are too often. And Alice spawns in secret locations too, i.e. the forest. Now that is too much and can be a bit too nerve wrecking. We need something more in the middle of both in my option. Here's a suggestion. How about the clones of Alice are not bloody, or there's two limbs instead of three, so that way we can tell if she's a fake or the real deal, and it doesn't need to be obvious. Also, maybe only reserve dashes and ricochets only for if Angell is too far away so that Alice can catch up or to catch her in a corner (And you'll won't be screwed by the way). And have Alice NOT spawn in the forest. Although a enemy for the forest that we can kill would be very welcome to me. The New Alice as of right now is the biggest reason i don't like playing the history level anymore.
I know right?! it so frustrating for me.
Who has AEwVS [New Year Special]?
Please!
Me
Be careful though, it isn't all that good an experience. It feels very messy, you can break down doors by yourself, you have an almost unlimited supply of everything everywhere, and Santa pawns everyone
Where can I download it?
Bah, I should try and get that hard drive soon
Probably on Google Drive after I upload it
Finally uploaded the thing (Version 0.14.3)
Go on, go play
bruh that sounds awesome
Advanced edutainment horror game?
PERFECT.
Yes, it's me. Came back with some more ideas, mainly this absolutely fitting language question idea that I don't actually know the answer to. I mean, you can still refer to the boy, but would you call the collection of separate body parts that? And especially if you take each one and isolate it far away. Would you say the boy is in multiple different locations?
Anyway, here are some things to note about my stacks of ideas:
If you don't know already, I did notebook ideas before. (have the software maintenance personnel arrived yet?) I might not have prepared properly for this screenshot, but I don't really see anything that needs a lot of fixing.
Yep...I think I've decided.
I'm gonna have temperature instead of balance.
*insert lava here*
don't you have a whole page on the wiki for this stuff
Well, yeah...
but who clicks on pages unnecessarily? i barge in here instead(as well) >:DDDDDDDDDDDDD
also remember the pre-discord era
dang I just clicked the last sprite link on my project list and saw only now you replied
so yeah just hop on Twitch and skip to a few times where you can see the stuff I implemented and then leave
Just talked to ChatGPT about the example shown in the notebook because it is really really interesting
I hope I can come up with more examples like this
I Always rush To Death to Run away From The Headteacher, Viktor and Mix.
We don't really have much reliable analytical data on the subject, besides that of our secluded community, which frequently visits the wiki and shares information with itself rather than actually going into the game and figuring out all the puzzles and strategies for themselves, so...k͡ǀ...we might have to do something about that
The entire game is supposed to be beatable without ever coming across the deep secrets, so...the fact that the Language Level is on the same level as them is...disturbing
I forgot where I looked for something
bruh language level isn't on the same level as them
it's above them
u need to pay attention more
frick
well still look at the other normal things
How do I get the historical version of AEwVS?
Well, they're not available right now, but I have a bunch of old versions in my backups. A lot of major versions are included, so I'm fairly still the Lord of Ages even though I missed a few and accidentally deleted some. oof
You can look on the EternityDev wiki for the version history, but I'll tell you when you ask for a version
OK, Thanks. Do you have Alpha 0.0.3?
Yep, but that's really old. You do want a historical version though, so yeah. I'll try and give it to you when there's time
Thank you very much!
I Probs Just Know
i have 32-bit computer , now i cant play
just search on youtube upgrade 32 bit to 64 bit windows 10 and watch a tutorial
"Third-Person Shooter"?
um...okay...
hope you read all the comments in 0.24.1.0 BTW lol
Vehri Ghood
i Was Laughing on AEwVS off ThiccoBreather Version
Here are your bug reports.
Beware: there are some deep secret spoilers.
There'll be more soon.
Yeah i Just listen to Hot Snakes when I Play AEWVS