"Advanced Education With Viktor Strobovski" alpha 0.1.3b (experimental)


This is a small patch taht fixes few glitches, and also added new door breaking effect for Phonty, new door breaking effect for Alice, changed main menu and added something interesting :eyes:. That's all i remember imao sorry i accidentally removed my list :tears: :tears: :tears:

Files

[OUTDATED] Alpha 0.1.3b 193 MB
May 03, 2019

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Wait...are you telling me, that the last update was released nearly a third of a year ago?


I mean, it was a few months, but...oh...

oh come on

(1 edit)

By the way I have a better idea for the button positions. (SPOILERS Y'ALL!!!) There should be two buttons where you want the shortcuts to be, three in each of the secret rooms, and then five in the RUST labyrinth. The place where Fleshy is is hardly a labyrinth, and besides, new players who aren't used to the map are a lot more likely to come across the buttons too early. They should also only appear if you've already finished Albert in a previous run and completed the Math Level.

(SPOILER WARNING!!!)

"If you want to remove your art,
Twitter: @Mrdrnose1"

Dude.

DUDE.

The people have to find the secret room first. What the heck.


"If you want to add art,
Send author's picture and nickname"

Oh! No wonder people would reject their art from your room! because other people will upload their art without their permission!

Sigh.

Also there should be more general painting rooms and more secret painting rooms. My first instincts after being a third spoiled were to sweep the Language Level first (I didn't even bother going to the Math Level until I got two-thirds spoiled.) and check the absolutely empty room in the Bunker and find a way into the room with tables stuffed onto the super-secure door in the ritual room. (It's kinda unrealistic how you can't break doors on your own or move tables and chairs.) Just having a secret room with an organised long hallway in such a random place seems so weird and arbitrary (and in the PR of all places!). Anyway, yeah.

(2 edits)

Just outwitted Erie with an oversight I kept in mind. You know how Alice slashes doors to pieces and they don't work anymore? Well, that pissed off Erie when I started going in and out of the library repeatedly when she wanted me to get books and try and throw me out of the library. If you go to any supported door, stick the magnet to the doorframe and stay close, Alice is definitely going to break it. VERY useful for getting into secret rooms. That means either there needs to be certain doors Alice doesn't support, or she needs to do what she used to do and just pull the magnet away from the door. Or there needs to be another way to keep you out.

Also, do you think you can create a screen crack effect like the one in Tattletail Kaleidoscope (but fixed to the screen, not dynamic) in UE? A little bit like this one I guess https://www.youtube.com/watch?v=iw32vbFEjEI



(yeah it's for an alice jumpscare idea) (if you can do that I guess we can try it) (if it sounds reasonable lol) (oh yeah and a lot of the lines are gonna be horizontal obviously) (so many parentheses. sigh)

(1 edit)

Wait, Alice breaks doors?

also did you copy that text from Discord :thinking: 🤔

Actually she destroys them. And I didn't copy this text, just a joke :antibreather:

Okay. Well, guess I'll see for myself what you did

Hello I am a real fan of this game, I will like to talk with you mrdrnose.

The game for its mechanics of horror game is perfect but it has problem,here are my suggestions for improving the game while correcting these problems :

Easter Eggs: 

It's good to add Easter Eggs but there are too many, as you can see all the popular youtubeurs make fun of Easters Eggs, that's why I propose two solutions:   All monsters in the Easters Eggs in a level appear in the game because the more characters there are, the better it will be like the new Balid Basic. We do not know the history of the game at the beginning, it would be good indices for each level won and Easters Eggs should supplement these indices but even more.

Random event: 

In the new version of Baldi Basic we have random events like fog, water leak, doors that prevent us from escaping etc ...

I think it would be great if you added events too, but even more scary like all the lights that go out where we hear weird noises in the dark with another monster who stalks us, a tide of blood, phantom children who appear and who murmur you can not escape, give up etc ... In short events that would disadvantage us while frightening us.

Pussy Mode Idea : 

I have nothing against the pussy mode, but I just had an illumination for its utillity in the game. The pussy mode is the original game before it becomes a horror game.

My idea is that we start the level normally, where a teacher presents the rules, everything goes well, except that the more we advance in the game, the more the teacher or we become weird (insult, threat), we see ghosts a bit like Albert who recommend that we escape as quickly as possible and the sets that change as and when. We go into another dimension, then we come back in our dimension, a little like Outlast 2. One of the events that I mentioned triggers every time we solve a notebook. After collecting all the notebooks in the original mode (pussy), the horror game begins.

For the other difficulty, I would simply put easy, normal and difficult (of course write your way). A bit like Outlast

Level generator: 

Honestly I think it would be a very good idea as Baldi Basic if you lose 3 times the generator changes, the game would be harder and cooler.

Final hunt:

For me to reinforce this dimension of horror game, the decorations should for example why not blood red or walls and the floor full of blood, and the real face of the monsters should be displayed as the face of the main that you can see all the monsters as well as Victor's true face the same for Marzia except that since it's the second level it should be even more scary like why not all the lights go out and child ghosts appear on all the walls, whispering abandoned, and full of negative things.

Best music:

I loved Victor's music for the final hunt, but the one with Marzia should be even more scary like this : (it represents the dark / predatory side of Marzia)

For Alice this one will be perfect : (it represents Alice's story and how she became so monstrous, with a mixture of despair and rage.)

Others Suggestion : 

- Remake the old intro with Viktor

- Remake the menu

- A better explanation for some objects of the game (like in Outlast or Amnesia, ex :"if you want to use the lighter press z)

- More characters like Granny who make jumpscares

- When a jumpscare hits the player his sanity decreases by half

- Make an hell difficulty , where all your answers are false. Viktor, Marzia, are very pissed, more fast, more dangerous, more creepy. With best easters eggs once finished.

- The alarm in the language level should be used, when the player has picked up 6 language notebooks in normal, 8 in easy for more stress.

- When the player has picked up 6 language notebooks in normal, 8 in easy, Marzia change her behavior, (like Viktor in the maths level,he does not make any noise, when we reach 6 or 8 maths notebooks.)So after that Marzia said something like Viktor, her behavior becomes the opposite and she can break doors. 

- When a player is in the process resolves problems in the Notebook and Granny appears, she interrupts the player, and the player has a jumpscare at the same time.

- When a player is solving a notebook, events can appear like screams, cries of children, girls, men, or monsters, children who murmur.

- Change the little pussy mode for the language level, Marzia shouldn't pursue the player.

You should honestly delete the drawings of your fans in the second level, and you put other things in the place, to see these drawings it would be enough to unlock the extra mode, after finishing the game.

Your game is fine but you should make it much more scary, if you want some examples do not hesitate to look at my latest comments, and the comments of your fans as devon who also gives good ideas.

I know you're the creator of this game, I have nothing to say about it, but these are tips from a fan, free to decide.

Mrdrnose, you should add more sentences in the language Notebook , we have the same, it becomes too easy for the players.

We should begin with sentences like that in the first and second language Notebook : 

The dog will eat his croquettes

A car is being washed by my father

To be a good student I listen

I LOVE WATERMELONS !!!!!!!

Marzia has bought all the watermelons from the store

Work in a good mood, to work better

Mr.Cleany picks up the garbage

Doggo plays with children

Granny makes a cake and eats it with his family

Viktor cuts the cake with his axe

The Rose is Red and Wonderful

etc ...

After Marzia screams (HOW DARE YOU !!!!), sentences that were simple and normal become more complex,glaucous and  the last sentences have no logic like"IRAKEKFDJOIFEJFZOHURZFPO¨DSOHFUI¨ROZRIEUHRPËOZROJ ZFP"

Sentences after the 2nd Language Notebook  : 

Mr.Cleany pick up your body again.

You can't escape Advanced Education with Viktor Strobovsky

You can't run but you can give me your legs, it's the parts i prefer

When you will die !!!

JUST DIE JUST DIE JUST DIE !!!!!!!!!!!

The principal torture to the death

The dog will eat his babies

To be a good student I died

Granny makes a cake with the organs of her family

Children are devoured by Marzia

Work in suffering, for work better

Granny plants hes pick in your skull

Doggo devours childrens

A car crushed puppies

Before Marzia kills you, she eats Watermelons

If you feel bad, kill yoursel

Viktor cuts heads with his axe

The Blood is Red ans Wonderful

The more we collect notebooks, the more the sentences become glaucous.

little like Outlast 2. One of the events that I mentioned triggers every time we solve a notebook. After collecting all the notebooks in the original mode (pussy), the horror game begins.

For the other difficulty, I would simply put easy, normal and difficult (of course write your way). A bit like Outlast

You should honestly delete the drawings of your fans in the second level, and you put other things in the place, to see these drawings it would be enough to unlock the extra mode, after finishing the first level for an example.

Your game is fine but you should make it much more scary, if you want some examples do not hesitate to look at my latest comments, and the comments of your fans as devon who also gives good ideas.

I know you're the creator of this game, I have nothing to say about it, but these are tips from a fan, free to decide.

What do you think ?

Good luck and I hope this game will have the glory it deserves