"Advanced Education With Viktor Strobovski" alpha 0.0.7-c patch
Hoii, this is small patch for alpha 0.0.7, fixes wrong teleport door angle, stucking in the teleport rooms, and fixes other glitches.
Fixed:
>Marzia's ass can't get to the elevator
>Marzia's reaction to flash bang
>Teleport door wrong rotation
>Belt item door wrong teleport
>Stucking in black room from teleport door
>Viktor trash can glitch
>Art room wrong author
Changed:
>Item sprite size
Added:
>New items
>Alice notebook test
Files
[OUTDATED] Alpha 0.0.7c 417 MB
Aug 21, 2018
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Advanced Education with Viktor Strobovski
Status | On hold |
Author | mrdrnose |
Genre | Survival, Educational, Puzzle |
Tags | Abstract, Atmospheric, First-Person, Horror, Surreal, Survival Horror, Third-Person Shooter, Violent |
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Comments
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34543
Can you make the Stamina recover slowly when walking and breathing?
I'll make tiny edits here. Section covers math, language, and history level.
Viktor slows down when you answer 30+ questions wrong. Scratch that, Viktor never stops moving at that number of wrong answers, which doesn't slow him down (Recently tested this).- We already know about the Viktor frozen glitch on the language level.
- You can get Marzia to breakdown the "9" door and get a massive head start on the chase sequence.
- When the player's holding a watermelon piece, Marzia can't kill the player. She just follows you around.
- Marzia doesn't sprint when looking at her through windows.
- Marzia and Doggo got stuck when trying to enter the same door (rare occurance).
- Phonty winds down as you start the language level, before the player triggers Marzia.
- Phonty winds down while your game's paused.
- The Puppet/Mannequin drains your sanity while working on a notebook. Causing death.
- Doggo will sometimes kill the player when completely still (I did stop when I heard its music, as quick as I could).
- Mr Cleany is active during Marzia's chase sequence.
- Mr Cleany can sometimes grab the player through walls.
- Mr Cleany got stuck in a corner on the language level, that one room where the alarm clock used to be, close to the door that leads to an empty room.
- Headteacher will sometimes stand around and do nothing. Happens on the math level and the language level.
- Headteacher ignores alarm clock on math level (I assume it was to counter another glitch).
- Dropping items while being carried by the Headteacher causes them to defy laws of gravity, floating.
- Dropping items on trash cans causes the same thing mentioned above.
- Duct tape piece + Broken lockpick = Duct tape piece x2 : Doesn't repair your lockpick (other combinations with tape do this).
- Interacting with a notebook and pausing at the same time causes the player to be paused while in the notebook. Happens with other things.
- Selecting an artifact to craft with and then putting that artifact in your belt leaves an empty slot with a green circle. (Crafting air!)
- Language level has a safe area in the storage room, stopping characters. Far end aisle closest to Phontys room.
- Elevator inputs aren't saved correctly. Ex: Slide the bar to 142, come back a second time, number displays 100 (biggest one for me).
I know the history level's a prototype; I'll still report some things.
-- Alice spawn and de-spawn loop when the clock strikes 12:00 multiple times.
-- Alice no longer spawns when you missed 30+ questions, and the clock ticks counter-clockwise. (Bear trap madness!)
-- Possible to step in two bear traps at the same time, happens when they're next to each other.
-- It's impossible (mostly) to escape a bear trap, even when tapping "E" while looking down. (Mashed for over a minute, nothing...)
-- MC progression isn't saved. Once leaving and returning, it's back to question 1. (Intended for future development?)
-- Bear traps appear in players view.
(Little suggestion: When you collect more history notebooks, make it harder by adding more questions with more choices. First history notebook would have 5 questions, 3 choices each. Tenth history notebook would have 10 questions, 7 choices each. When more are added in the future...)
(Took awhile to type, awesome game!)
Big thanks! This what i needed, big glitch report. Without this reports i could test this game for weeks)
I got the 666 ending! Though I'm locked out of all of the versions of the game and can't do anything else :( ! Would it be possible for you to make it so I can cancel out of this affect? Like how it was possible to get rid of he save with Mr Mix?
(This is a repost from the main page, btw. Just incase you miss it.)