"Voices Of The Void" Demo 0.6.0


the legendary update is finally here

Might be very unstable and glitchy so be careful, and feedback is much appreciated.


Changelog:

Fixed:
>Ariral bed Save&Load dupe
>Tutorial jellyfish
>Rocks collision
>WG movement
>Rock description
>Flashlight stays on when sleeping
>Odd server names
>Waking up fall damage
>A "punch" when player falls over after jumping
>Sprinting stays active after fall over while sprinting
>Coordinate panel cursor keeps moving if player exits the interface while arrow keys are active
>Arirals can pickup large props that can stuck in walls
>Woodchipper can be held
>The figure moves its head if held and moved
>Paintings orientation on horizontal surfaces
>Water swimming speed

Changed:
>Ariral phone model
>Settings
    -Added 2 new settings
>Object models
    -Nail
    -Hammer
    -Coffee machine
    -Ariral gun
    -Drive box
    -Server
    -Console
    -Computer panels
>Object textures
    -Toolbox
    -Pizza box texture
>Kerfus
    -Improved face
    -AI
>Store
    -15+ new items
>Default ambience music volume
>Signal panel Audio visualizer
    -More sharp and precise
>C*ckroaches
    -Grows slower
    -Consumes food slower
    -Cant spawn on grass
    -Can bee squished using physics objects
>Roach repellent model
>Signal spawning algorithm
>Maxwell audio radius
>Improved performance
    -Elements replaced with c++
    -Weighted random
    -Rugs generation
>Notebooks background image
    -Lines gets aligned properly
>Telescope mechanic
>Microwave
    -Works now
>New gameplay element
>Map
    -Added new objects
    -Added new locations
>Radioactive container
    -Acting spicy
>Laptop
    -Got "upgraded"
>The Evil ending noise volume
>Nails mechanics
>Gas cans
    -Dangerous
>Power washer size
>Halo lights
>Environment textures
    -Gravel
    -Dirt
    -Rock
    -Sand
>Grass foliage texture
>Balloons
    -Can be attached to nail only
    -More stable and less glitchy
>"Hoverbox" UI element
>ATV
    -"Turbo" speed
    -Mass
    -Suspension
>Interaction\input system
>Curtains
>Sandbox spawn menu
    -Achievement requirements
    -Categories
    -Hide spoilers option
    -UI
>Flashlight capacity
>Popup info icons
>Maxwell
>Help section
>Coffee overdose
    -Decrease time
    -Camera effect
    -Affects hunger
>Wooden pallet
    -Doesnt collide with player
>Added velocity after fly\noclip
>Radar
>Lamp brightness
>Cameras
    -Has a light
>Coordinate panel
    -Rebind function
>Camera pictures
    -Takes less space
>Rifle functionality
>Bad camera quality

Removed:
>Alien console command
>1 threat

Added:
>3 threats
>45+ objects
>10 random events
>3 upgrades
>42+ props
>45+ signals
>14 events (5 events of a sequence)
>6 days
>Fire
>BOOM!!!
>Seats
>Different physical materials particles
>"Big Piramid"
>1 SUPER THREAT!
>3 achievements
>1 ending
>2 modules
>Signal glossary

Files

[OUTDATED] Demo 0.6.0 1,004 MB
Jul 11, 2023

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Comments

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Viewing most recent comments 15 to 34 of 54 · Next page · Previous page · First page · Last page

There's a bug where pressing the 'Save Signal' button on the downloader doesn't do anything, which effectively makes the game unplayable outside of exploration. It seems to show up when leaving the game while downloading a signal, but I'm not too sure if it's actually what's causing it.

Are you sure you have both 'detector' and 'download' at 100%?

Yes

stuck on day 41, no end of story happened. is pink crystal required?

(1 edit)

It's not finished. You be on day 41 perpetually until more days get added.

I'm talking about the roar not happening.

Maybe that got changed/removed.

(+1)

GOD DAMN THE SUN!

im with you on that one. that event sucks.

(+3)

Ran into a problem with kurfus
He went over to Oscar, fixed the server and was glued to it. I've turned him off, restarted the game, everything. He is now in the little pool and clinging to the corner closest to the outside, i am scared

I've noticed saving and reloading the game fixes Kerfus sometimes.

Unfortunately that has not worked for me, but i have been informed that it will be fixed in 6.1 when it releases

(1 edit)

some props won't spawn on my 6.0 save. Help?

EDIT: Was just at the wrong place. Found missing props at right one. :D

(2 edits) (+3)

0.6.0 is insane. I love it when your "assets" folder dissapears and you cannot do anything about the radio, TV, or picture frame. 11/10 directory.



Hope this gets patched,

0.5.1 was somewhat better.

(+1)

Despite the time gap between the last update and now, I think 0.6 should've spent more time in the oven.

(+5)

ATV driving physics is way more unstable than in previous version.

(+4)

also ATV takes damage way to easy now, picking it up and then dropping it will damage it

(+3)

I absolutely despise when it spins out every time going up or down a hill, but I do like that it's a little more fragile since it forces you to use the toolbox more

(+2)

i fokin got launched 30 miles away by barely boosting and hitting a tree

(+1)

Accidents like that make me think this is all one big Wonder Of U moment.

(2 edits) (+2)

Another bug?: I dug up a hidden drive right outside the base which I knew was there from previous versions. It has a unique signal that I've never found by searching. When I tried to upload it to listen to it (Level 0), the signal was instead deleted. I did not hit a delete button.

Tested in Sandbox: Always gets deleted when you try and listen to it, but it can be processed as normal. Still gets deleted if you try to listen it after processing.

Also, though this may be intentional, the hidden box of level 3 signals does not give credits when sent.

(2 edits)

Bug report: The tile key thing for the green box that is located at the hut area outside of the fence near where you spawn is on the roof. Pretty sure that is not intended as literally none of the others had changed and it more likely that by changing the table model it got push upwards to the next acceptable spot. Normally it would be between the table and wall but honestly you could just put it on a window or something as finding your way to the hut is the hardest part in the first place.

Bug aside it is a good update. Finally a way to destroy gas containers (lighter) and dead batteries (microwave). Still upset that Maxwell can be eaten by roaches at all but the roach setting is at least nice even though they can't be disabled outright.

Edit: Oh the one at the hole isn't showing up either. Though I can't tell if you simply moved it elsewhere or deleted it accidently when changing things around. Honestly forgot there was even one there given it is like the only location with two close to each other. Might be for the best if you did decide to move it. If you deleted it and forgot to put it back then it might be a good chance to move it anyway instead of simply adding it back where it was.

Correction on the Hole one, it is fine. It just been moved slightly but still in the general location. Maybe as a player don't be a dingus and explode the whole area up for laughs like I did. I still feel the dev could move the one closer to site Y to a new location and maybe the one in middle of nowhere (still) between site X and site Y elsewhere while he is at it now that the game have a ton more landmarks and locations to explore in general. The latter always tick me off because even knowing where it is it can still be a pain to find it without a digital map as a casual as it is quite literally in middle of nowhere. But for the sake of clarity for the dev the one on the non-base roof is the only one that is unobtainable. I took a look at it and see if it might be possible to still get it without sandbox but the building is simply too high even if you do drag a table all of the way to it. It honestly just need to be fixed. Nevertheless sorry for not looking at the hole one a bit longer before sending a report. 

If you ever find a way to get the tile near spawn let me know. I tried the drone but it's too small to push off. I might try hooking and object to it and using that.

I found a way to get the tile near spawn. Get the drone, a hook, and a rock. Attach the rock to the bottom of the drone and fly it towards the tile. Be aware the rock will constantly weigh the drone down, so keep increasing altitude as needed. When you get to the tile go down onto the roof with the drone. Thanks to the weight of the rock the drone will not clip over the tile and you'll be able to push it off, then retrieve the tile wherever it lands.

I found some sort of satellite signal and it's not downloading. All servers are up and calibrated, but it's at zero percent downloaded even after the detector hits 100%

(+1)

Don't like the new consoles, way too claustrophobic. Maybe increase the texture size on the consoles? Might make it feel less "small".

(+1)

Is it just me or is the inside of the base... foggier even when the weather is clear?

Just when i was about to go on semester... They PULL ME BACK IN!

(+4)

Can we have an option to have the old player model back?

(+4)

I made an account just to say that I second this. 

Imo the "placeholder" Kel model was nicer even if it was simplistic.

(+1)

yes i liked the old one better.

(+1)

Big update? There goes my life for the next few days. Also ">1 SUPER THREAT!", that's concerning.

(+2)

they took my wife

awesome cant wait till tonight 

It's such a fucking big overhaul, I like it!

(+1)

So I saw the hazmat suit, bought it, equipped it.... but how do I take it off? Stuck with it on and my vision darkened, no hints in Binds as far as I can tell.

(+1)

try take it off in the "Equipment" menu in the inventory.

Gonna be honest here in all the time I played 5.2 and 6.0 I never noticed that section, thanks.

(+1)

The Assests folder in the AppData\local\VotV\assests path isn't there, only the Saved folder and it's contents. Am I supposed to make it myself or did I fuck it up or something

Nope, same here

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