"Voices of the Void" Alpha 0.9.0
i dont even know what to say lol
its big
Full 082-09j version history:
[================================================== ]
082->09 changelog
Fixed:
- Nametags stacking in the world origin permanently
- Rake pivot were moving only when used
- Kavotia and Tentacle Balls shoot debug arrow
Changed:
- Settings interface
- Game fonts
-Note
-LCD - Models
-Blue shelf
-Wooden pallete
-Wooden chair
-Battery + chargeable
-Radio
-Basketball hoop
-Fridge
-Curtains
-Picture frames
-Medkit
-Digital camera
-Coffee chocolate bar
-Beacon
-Remote drone
-Fisherman box
-Desktop printer
-Gas lamp
-Tripod spotlight
-Delivery drone
-Cooking book
-KerfurO manual
-Bench
-Broomba
-Main desk PC
-Fridge
-Coffee bag
-Sleeping bag
-Old bone box
-Metal detector
-ATV - Fridge
-Added door shelves - Precise placement
-Added particle effect - Explosions
-Proximity deafness and tinnitus
-Particle effects - Gas cans
-Fuel can be transferred between gas cans - Settings
- Main desk PC
-Object model
-Parts are now separate - MRE
-Breaks down into smaller foods - Bandage comes in a packet
- Farming plants
-Plants require sunlight and atmosphere light
-Plants can dry and die without water
-Proper plant orientation - PC
-Added "videos" area - Main computer desk
-Added upgrades as physical modules - Main bed
-Mattress from the main bunk bed can be taken off and put back - Main map
-Added 2 objects
-Added 1 location - Metal detector
-In hand scans the area right at the cursor
-Portable metal detector activates by holding ALT - Sun and atmosphere
-Colors
-Smooth sunlight shadows visibility - ATV
-Upgrades
-Model
-More functionality - Landscape foliage and grass
- Weather
-Rain
-Added wind
-Added lightning - Windmills spinning using global wind
- Spawn menu UI
- Crafting
-Added dedicated crafting UI
Removed:
- Pot plants from the store
- Modules tab from the PC
Added:
- 45+ objects
- More trash items
- 84 store items
- 3 settings
2 events - 12 minigames
- stuff
[==================================================]
09->09b changelog
Fixed:
- Signal pulse effect on the coordinate panel doesn't have a lifetime indication
- Glowsticks attachment after save and load
- Crash after going to the main menu while downloading the signal (?)
- Kilo server problems
- Medkit bought from the store cant be unpacked
- Server break rate
- Radio tower save and load
- Physical interactions with the drive slot
- Village protection strikes down all entities
- Murderfur debug point is visible
- Floppy discs turn into errors after save and load
- PC doesnt save the floppy disc data
- Transformers decay rate
- Day speed game rule
- Black hole sun teleportation event isnt rendering properly
- Certain events not spawning properly
- Printed objects bounding box
- NPC path finding inside the cremator
- Tower, coordinate radar and transformers decay rules arent working
- Glue arrives as kerfuro part from the store
- Some UI issues
- Texture on the fridge shelves
- Notebooks werent present in the store list
- ATV
-Shift+LMB didnt work on the ATV container
-Battery dupe
-Wheel collision with the props - Grandfather clock was not present in the store
- Freezing trigger in the fridge doesnt cover the items in the fridge door
- Disappearing tower event keeps the ladder visible
- Hill roller event spawn location
- Mannequin on the second floor doesnt fall properly
- Water sprinklers and hoses behavior
- Glowsticks attachment issues
- Kerfur creating collision issues when holding the motion sensor lights
- Hooks and red ropes behavior
- Mannequins reset the objects states on drop
- Ariral graffiti positions
Changed:
- Funguns properties
- Item prices
-Fuse - sv.request doesnt reset the packets
- cr.health and sv.health changed to "check"
- Coordinate towers going down frequency
- Signal amount in the daily task
- Sugar selling price
- cr.check functionality
- ATV
-Default lights brightness
-Car battery depletion
-Backwards speed - Office supplies can be crafted into scrap
- Farm plants fruit drop amounts
- Data structures
- "Physics damage" now applies to fall damage and ragdoll damage only
- Objects inside the open containers can be collected or held
- Added more physical interactions
- Kerfur face
- TV screens materials
- Garden hose can be put in inventory
- Cardboard boxes
-Price
-Breakable
-Duct tape is now functional - Nails strength
- Autumn and spring bird sounds
- Printed objects
-Added new properties - Drone sack is detachable
- Swimming
-Removed depth boyancy
-Reduced swimming speed without the scuba mask
-Added swimming sounds - PC UI
- TVs
-Added "channels" function
-Experimental security system - BBQ grill
-Added functionality for the lid - Madness event
- Stickers on the lockers on the top floor
- Notebooks
-Added ability to add papers to the notebooks - Drone
-Added an ability to take the drone sack - Office tapes are now functional
Added:
- 1 craft
- 1 console command
- 3 microevents
- 4 signals
- 2 settings
- 2 upgrades
- 6 store items
- 3 objects
[==================================================]
09b->09c changelog
Fixed:
- Custom content rule
- Hooks and ATV interaction
- Alternator in the store gives the wrong item
- Coffee machine price
- Game rules not working correctly
- Issues with frozen items not being able to be hooked
- Blank cube items in the drone sack issue
- Tape case cannot be opened
- Inverted radar controls
- Picking up objects that arent supposed to be picked up (doors, pc parts)
- Bonus kerfuro skins texture issues
- Sleeping bags turn into mattress after being placed on the bed frame
- Post crouch hop
- Throwing plates with stuff on it slam dunks it into the ground
- Glowsticks attachment issues
Changed:
- Default floppy disc read-writes
- Blood loss time
- Coordinate tower decay rate
- Boar war event
UNSORTED:
- ✅ add radar upgrades phys interaction
- ✅ add item view bobbing setting
- ✅ make camcoder brighter
- ✅ dishes rotation blocks path
- ✅ kerfuro face material
- ✅ reel case cant be opened
- ✅ nerf burnt food price
- ✅ check TR3 nav mesh
- ✅ atv tire craft
- ✅ Coffee from the coffee machine is the 32bit integer limit
- ✅ Buying the ATV Alternator upgrade gives you ATV Overcharged engine upgrade instead
- ✅ Loading a save while being at a satellite causes the console to not change to the server
- ✅ Gamer glowstick doesn't change color unless grabbed
- ✅ Ceiling light in basement isn't attached to ceiling
- ✅ You can put the computer tower in your inventory if you have 2 fanny packs or more
- ✅Mis-type on 'ATV upgrade (floaties)
- ✅Going from main chair to another chair maintains the ability to turn the main chair
- ✅ Bad sun goes through the roof of the server room
- ✅ Default controls for left and right for the radar are inverted
- ✅ Typo on the description of the scrap box in the store (secction)
- ✅ Arm chairs in the lobby are holdable
- ✅ Hook cannot grab the keycard from the bunker window
- ✅After reloading a save while the drone sack isn't attached to the drone, the drone will spawn a sack after some time.
- ✅ You can put cabinet doors in your inventory
- ✅ Having a nearly full inventory causes the white cubes to appear in the sack
- ✅ Elevator stops working if Garbage bin is placed on it.
- ✅ fix radio t ower hook mannequin
- ✅ Water rune rocks do not float
- ✅ Dirt chunk/pile can be turned into a high velocity railgun with strafing
- ✅ When sitting in a chair, mouse smoothing appears to be enabled even when its disabled in the settings.
- ✅ Sitting on ATV with wheels removed counts towards ATV airtime achievement.
- ✅ Base transformer relay (The one where the other workbench is found) needs to adjust the curb leading to it
- ✅ Make small curtains uncraftable
- ✅ R pick up on dream objects and murderfur
- ✅ If your flashlight is on, getting on the ATV still drains the flashlight despite turning it off
- ✅ Players appear to still slip on the secret large soap under the floor in the control room
- ✅ If you're dragging the scrap cart and are grabbed by the insomnia demon, you will drag the cart into the nightmare with you
- ✅ You can sell snowballs for a point each, players can potentially make hundreds/thousands of points especially with the use of an auto clicker
- ✅ Putting a wine bottle down on the floor turns it into beer
- ✅ Turning 'Rendering features quality' down to Zero prevents you from toggling polarity/frequency, effectively preventing the player from downloading signals
- ✅ Rebinding the Dismount Chair/ATV from the default ESC causes the player to get stuck in any inventory/pop up window. The new bind does work for getting off chairs/ATVs but seems the association with the ESC key to exit menus is severed in the process.
- ✅ Wood and Coal does not burn in the crematorium
- ✅ mysterious red light appearing on the photos obstructing the view
- ✅ digital cam debug popup
- ✅ Placing Reel tapes on the machine with R still wipes the data on it
- ✅ remove wooden plank and metal gibs from trash piles
- ✅ door on the safe is open from the start
- ✅ empty save slots appear at the end of the list
- ✅ Mannequins appear to clip through the base via the control room main window
- ✅ Floppy disks appear to only be able to hold 1 hash code
- ✅ Hole behind bunker door entrance can cause player to easily trigger backrooms
- ✅ Rain appears to wash off the Ariral graffiti
- ✅ Placing a reel tape on the reel machine with R instead of left click causes it to erase the tape data
- ✅ Players can pickup and sell the ZIP drive, causing a "Ghost" version of it to float in its last known location. Putting a new ZIP drive down does not remove the ghost version and effectively soft locks the player unless they Save/Load, Save/Load however has odd effects of causing the ZIP drive to appear in random locations, in some cases unreachable.
[==================================================]
09c->09d changelog
Fixed:
- Scrap box clipping through the ground at spawn
- Cremator issues (for real)
- Grav gun not turning into overcharged in the microwave
- Servers in the base does not affect the processing speed
- Hook going apeshit after save and load if theyre being attached to the static wall
- Grav gun beams being stuck in mid air when the grabbed object is being destroyed
- Point sacks weird interactions
- Fall damage and ragdoll damage
- Wrench and power tool issues with the signal table panels
- Clipping boulder in the bunker
- The supply crate being wedged between the walls on the roof of the base
- Eject button on PC cannot be interacted with
- Servers resetting the minigame value to math after save and load
- Kerfuro being stuck under the ice after save and load
- Krampus being stuck inside the base and wrecking the whole place
- Hightlights on the buttons in a transformer panel minigame
- Signal station sounds keep playing after being turned off
- Hose disconnects from the sprinkler on save and load
- Bird amulet and glowsticks destroying the ATV if the player collects or holds the glowsticks attached to the ATV
- Skeleton in the chair event
- A hole in the water near the steel bridge
- Console panels and transofrmer panel going black if the player ragdolls while using them
- Visible button hitbox on the transformer
- Camcoder corrupting the audio in the video file if the player dies/quits the game/crashes/goes to main menu
- Hook issues while attaching the objects to a landscape
- Hook length issues
- Fisherman treasure spot
- Jumping clocks UI
- Death virus server event softlocks the game
Changed:
- Diffuse shading (experimental)
- ATV
-Twitching car lights - Christmas gifts drop amount
- Christmas event date window
- Hooks retain their attachment to wind turbines after save and load
- Game rules
-Renamed "holiday events" to "seasonal events"
-Changed day requirements for "Permanent Season" and "Seasonal events" - Space skybox
- Stacker tool
- Lens flare and mist effects fade out based on the distance to the camera
Removed:
- Pad locks
[==================================================]
09d->09e changelog
Fixed:
- Water reflections/refractions
- Reverse craft duping "deplete-able" items
- HOOKS
- Moon rendering behind the stars
- Moon texture
- Kerfuro Kilo path
- Signal levels affecting signal selling prices incorrectly
- Erie banging at the cremator door causes the player to trip over
- Flooded basement makes the breaker waterlogged too early
- Erie Zone graffiti
- "Clean trash" functions in the reset menu
- Vending machine returning 1 coin instead of 2 coins
- Transformer making an activation sound when its being used at any point
- Kerfuro not receiving damage from killer wisps and gray boars
- Trash bin lids getting stuck inside the trash bin
- Item descriptions for Custom Content related items
- Desk lamp and coffee machine pickup
- Infinite cookie dough
- Floppy disks lose data when placed by using R into the floppy slot
- Chair sitting icons visibility
- The spawn of the Yellow one
- The scary one
- "Stop Recording" button in settings breaks the UI
- Drone camera position
- Tutorial triggers
- Alpha base geometry
- Egg and feathers spawn rate
- Farm plants collision after save and load
- Shrimp pack pricing
- Fixed detailed rain collisions with some static objects in the base
- Printed objects detach after save and load from nails and hooks
- Wind not affecting the flags
- "Show hover text bounding box" setting
- Gamer KerfurO skin facial animations
- "Swimming in a bucket" glitch
- The footsteps note uses wrong location
- Typos on the texture of the signal table\workstation
- Buying paper from the store gives nothing
- Asmodena hating Kerfur
- Madness combat guns cannot be used in story during the event
- Tutorial Areas
Changed:
- Water
-Reflections and refractions
-Underwater overlay
-Physical river force
-Added underwater particle effects - Hazmat suit and scuba mask screen overlays
- Drum barrel model
- Caves
-Added 1 object - Coal veins logic
- Intro popups text
- Coordinate tower and radio tower decay
- Object sizes in the store
- Heavy objects being dropped out of the drone bag on spawn
- Signal gathering screen background brightness and animation
- Flashlight UI text is now getting highlighted when flashlight is in use
- Renamed gir plush
- Unlocked physgun in sandbox by default
- TVs
-Added "squeeze/ratio" setting
-Volume, squeeze and brightness are getting saved - Radio tower panel model
- Mynet KerfurO skin visual effects
- Sleeping cam angle and position
- Position of the radiator in the breakroom on the first floor
- Increaased doohickey spawn
- Signal table/workstation layout
- Added categories to the keybinds UI
- Settings
-Added 7 settings - Concrete bags
-Added an ability to transfer concrete in and out between two concrete bags - Increased cap for Screen Resolution and FOV settings
- Madness combat grunts despawn when the event is finished
- The Evil design
- Physical ragdolls now keep their pose after save and load
- Clean water in the shower changed to shitwater aka the dust and paper shower tea
Added:
- 4 objects
[==================================================]
09e->09f changelog
Fixed:
- administraion typo
- inventory overflows after save and load
- satellite display on the coordinate panel doesnt respect the colour scheme
- bad sun doesnt work
- 0 hold delay prevents from using anything
- When using the Signal Room PC while holding a notepad I right-clicked while on the PC and it opened the notepad and made the PC Screen permanently black
- ATV container glitches
- ATV bouncing due to lag spikes
- Holes in the base model
- 1 april event
- Lamppost Floating Near Satellite Charlie
- Ariral legs keeps spawning after save and load
- RGB switch setting doesnt affect kerfuro
- tutorial trigger broken "signalFound" tag not found
- broken nav mesh around the fallen tree
- reset settings kills colour filter
- tutorial secret rad cans are not working
- Signal image screen is low res
- Heavy objects can be held
- electric sockets position in the signal room
- fire extinguishers keeps firing after save and load
- No interaction/unable to interaction with the drive box in the tutorial
- wind and rain muffling isnt working after save and load
- objects doesnt float on water after save and load
- flatgrass, flatshit, flatwater, nevada, flatsky sandbox maps
- prcessing level cap lights on the signal workstation
- Cremator
Changed:
- Map
-Added new location - Moon phase dependent event timings
- Shower shitwater is less glossy
- Cave walls
- Large garbage containers affect nav mesh
- Large garbage containers act like open containers
- Player default walkable slope
- Drone delivery moved to 6 am
- water splash effects for the shower
- Workbench craft zone got better visuals
- Money stack descriptions
- Media tab on PC interface
- RGB-less pixel screen brightness
- Drone volume
Added:
- 2 settings
- Removed:
- Green cursor on PC
[==================================================]
09f->09g changelog
Fixed:
- Glass debris drop from trash piles
- Dreams teleporting you to the shitter and killing you
- Some settings are not being applied
- Satellite hashcodes
- Arirals intercepting shrimp bought from the store
- Signal object screen flashing noisy image after save and load
- Vending machines balance wasnt saved
- Cremator ignoring items inside after save and load
- Hitting the village church makes it explode
- Trees and plants grow instantly after save and load
- Various glitches related to farming plants
- Faucet cannot be taken out of the ground
Changed:
- TV, Radio links, and camcoder output message dont display the pc username
[==================================================]
09g->09h changelog
Fixed:
- Mailbox not working
- Password locks can be used from afar
- PC and other object not staying on the default position
- Him under table
- Wall signs not changing skins after save and load
- Beehives not spawning on spring pine trees
- Beehives spawning outside the fence
- Tutorial lighting
- After using an item like papers and camcoders, the input is stuck rotating grabbed items
- Player slides off the platform in boulders dream
- Triggers and shit idk im tired
[==================================================]
09h->09i changelog
- Fixed:
- things
- Changed:
- stuff
- Added:
- shit
- Removed:
- herobrine
[==================================================]
09i->09j changelog
Fixed:
- sleeping on the ground after ragdoll kills you
- the game autosaves during the pause
- nailing to static stuff makes them non static
- hooks and ropes detach frozen objects
- nails and pins dont attach to frozen and static props
- tutorial spider
[==================================================]
While this is within the stable branch, you may find some bugs are still present. We do not believe any of these issues result in soft locks so should be stable as expected. Modding has been re-enabled for this build but please keep in mind when reporting issues to replicate the issues with your mods turned off.
To report the bugs you've found, use this form: Bug Report Form
A small tip: you can enable directx12 if your system supports it
Check if your PC supports dx12 in dxdiag, see if you have DirectX12
Then go to game settings, search RHI and set it to 1
Files
Get "Voices Of The Void" Alpha
"Voices Of The Void" Alpha
Gather unknown signals from deep, silent space
| Status | In development |
| Author | mrdrnose |
| Genre | Simulation |
| Tags | 3D, Aliens, Atmospheric, First-Person, Horror, Low-poly, Sci-fi, Space, Unreal Engine |
| Accessibility | Configurable controls, Interactive tutorial |
More posts
- "Voices of the Void" Pre-Alpha 0.8.2cJun 06, 2025
- "Voices of the Void" Pre-Alpha 0.8.2bMar 25, 2025
- "Voices of the Void" Pre-Alpha 0.8.2Jan 20, 2025
- "Voices of the Void" Pre-Alpha 0.8.1Nov 01, 2024
- "Voices of the Void" Pre-Alpha 0.8.0Aug 19, 2024
- "Voices of the Void" Pre-Alpha 0.7.0Mar 11, 2024
- "Voices of the Void" Pre-Alpha 0.6.3bNov 03, 2023
- "Voices of the Void" Pre-Alpha 0.6.3aOct 31, 2023
- "Voices of the Void" demo 0.6.3Oct 22, 2023

Comments
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rip optimization :(
Thank you for the changes. Also thank you for making coffee more accessible early on.
Each devlog makes the wait for a Steam release harder!!
Yoo, it says here they added tentacle balls! Finally those vTubbers have something to talk about when they stream this.
Voices of the Void 0.9? Me likey
мусор это круто
мусор это круто
мусор это круто
мусор это круто
куда еще больше мусора!!!!!!!
WE'RE SO FUCKING BAAAAACKKK
FINALLLY YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I can't get into the bunker, I've tried to hook the keycard multiple times, it's just not grabbing onto it.
will i be able to upgrade from 0.8 without the game breaking? i want to play on the new version but dont want to lose my progress.
No, it is very different. New systems and everything. You should be able to take items with you though through the post box.
ty ! do you think itd be worth it to wait for 1.0 to start over with the story?
Good choice of PFP. and idk about them, but I, for one, like to experiment with new content that way. By 1.0, I'm not caught completely off guard
haha ty !! i love votv but its also tedious for me as i can only do 1 in-game day per real life day before feeling like ive had enough. ive gotten quite far but i also dont feel like playing on the old version with all the cool updates, lol. i might just occasionally play endless and ill wait for the steam release however long to start the story over.
Good luck, you might be waiting a while :) I'm not involved in development, but I've been playing since the early days,
and they are progressing fast, but still, they have a solid enough foundation for Steam and have not made that decision, so they might decide to go independent. also heres a funny image I found
best thing since sliced bread
But I don't make bread? (Haha)
Sir? VOTV has hit a stable 9.0 ...
Solid update, but some feedback after going through the tutoiral for the new version:
Not a fan of the new precise placement keybinds, as it now requires precise timing between hitting R and RMB. Click RMB too slow and it will just place the item, but click RMB before you hit R and it just won't work. I see you can now increase the E/R hold delay, but I'd rather not do that.
Edit: Also not a fan of how, not sure the best way to put it... "treats you like an idiot" the new tutorial is. A part of the game's charm is the esoterica, the sense of learning on your own. Being yelled at not to take things out of their designated play area, getting teleported for wandering off, just really hurts the atmosphere.
Edit2: The fact that you can't even just sit and practice running through the motions of signals in the tutorial, as everything is disabled until explicitly enabled by the step instructions, also just seems like an odd choice.
Edit3: Similarly odd is the removal of the in-tutorial explanation on how to actually perform server maintinace. Simple as it may be (do basic math and answer the ones place), it's an odd removal given the idiot-proofing other sections of the tutorial have gotten. I can understand it to an extent given the new randomized minigames, but that should warrant expansion, not condension, should it not? Just my two cents
what new story events do we have? is it worth it to replay the game fully? can i simply play on my previous (fully completed story) save and enjoy the update fully?
In the immortal words of CJ, "Aw shit, here we go again."
HOLY SWEET MOTHER OF PEARL! IT'S COMING OUT, I CAN'T STOP IT!
I shall hunt the throngler if it is the last thing I do.
also you should totally add a pair of red headphones into the game that has a microevent that changes its color until you interact with it, that would be so amazing and peak.