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(+6)

Greetings to the developer from the Russian community! The game is cool, I learned about it from a Russian-speaking blogger(he really liked the game). I liked the idea to make a false feeling that it looks like hl or Garry's mod, I would send money but I don't have paypal(sorry. And so good luck to the developers the game was made good! GOOD LUCK TO EVERYONE!

(-2)

Mac version when

i also wonder when

is dunkeltaler reference to dunkelheit

I ran into a problem. Online radio and TV do not work. I tried different stations and TV channels, but nothing works. Offline music and videos play fine.

you need to use direct links to video files

(+1)(-1)

Naprosto skvělá hra,jen nechápu proč padaní na zem po každé co máte 23% jídla,naprosto otravné a kazící celou hru.Bohatě by stačilo padání od 10% a méně jídla a né 20a více.Ještě jsem neviděl aby panáček padal na zem kůli tomu že má 23% jidla naprosto nepochopitelné

(+2)

anyone able to list all current crafting recipes? filling out the empty space in the notebook.

(+3)

runs fine on proton experimental, as of writing

OS: Linux Mint 21.2 Victoria (64-bit) with MATE 1.26.0
Launch options: "PULSE_LATENCY_MSEC=20 %command%"

awesome game so far, so much going on for a pre-alpha

(-1)

I have a solid problem: I can't play any mp4 files on the TV. They show up on the TV menu, and I can select them... but they won't play. Instead, they show a pitch black screen and selecting any other video on the TV or another just locks my game in a permanent freeze.


No amount of conversions to MP4: like selecting codecs, and other settings has done me any good. It refuses to play. For some background, I play on Fedora linux and I'm playing it through the latest GE release of Proton.


This kind of blows 'cause I wanted to watch some Joe Rogan spleunking on about aliens and zone out.


(+1)(-1)

I mean, the game is not made for linux, if you have problems you already know the answer. (I'm a linux player too and I don't expect everything to work 100%)

Does the TV work for you on Linux?

(2 edits)

I had this issue with 10-bit encoded video files. For me, simply using `-libx264 -pix_fmt yuv420p -preset slow -crf 21 -vf scale=1280x720` made the resulting videos playable, but you said that you tried conversions already, so I don't know. Probably the fact that you're on Linux is contributing to the issue here.

(1 edit)

It's not Linux's fault. Everything is run underneath Proton/WINE. If anything the WINE prefix running the game is lacking a proper codec, or something isn't configured right, even Steam could be messing something up. And it's worth to note that:

https://mrdrnose.itch.io/votv/comments?before=1507

https://mrdrnose.itch.io/votv/comments?before=1751

This isn't an isolated incident. Assuming from their comments, they're playing on Windows.

(+1)(-1)
It was impossible for me to decompress this file with z-zip, I used Zzfm and tried all the options it gave me to decompress and I couldn't do anything to achieve it.

whenever i try screen-capturing the game it lags on video, ive tried disabling fullscreen optimizations and theres no way for me to go into windowed mode

(-1)

try pressing alt enter, thats how to go windowd mode

that dosent work either

(+2)

Soft locked myself. I have 15+ MRE's that I can't eat because my character is a stubborn asshole that would rather starve, no points to order any food, and no stamina to reset a broken server in my own base taunting me with points that I could use TO order food...

(+7)

go into options, the experimental tab (or just E), and turn off food tolerance and food spoilage

not really fun to play with i gotta be honest

Thanks man, Didn't know that was an option.

(+1)

So glad thats an option now.

(+2)(-1)

I think the best way to balance the food fatigue is to make it so you get sick of all foods *except* MREs, which then have a proper niche of being food you will always eat but it's the most expensive per hunger unit; you get a drive and MRE at midnight as anti-softlock, it needs that function of being an anti-softlock to be retained

(+1)(-1)

Interesting game but the quad is just awful to drive, wonky as hell. Lost it in the lake couple of time and forgot to save...

(+4)(-3)

I frankly don't use it unless I'm in a rush, it's just not worth it with how readily it will get stuck, spin weird at a bad time, hang on something, etc., you have to autistically dissect what causes what issues and hyperfixate on terrain polygons and shit, it's a bit much

(+1)(-1)

That's part of the "funny," especially when you're watching someone else drive.

(+4)

please add the ability to reduce the volume of the radar, it really infuriates, this beeping every 3-5 seconds does obscenity to my brain

(+2)(-1)

just wait until you go around with the metal detector

(+2)

Great game! But I want to look not only at the new versions but also at the old ones, but how can I download them

(+1)(-1)

Check in here. https://mrdrnose.itch.io/votv/devlog

You can't download this version there, just watch it.

(+11)(-7)

pls add multiplayer(2-4)

(+2)(-2)

yes, add multiplayer, there will be fun.

(4 edits) (+2)(-4)

the idea is that each base depended on each other and everyone does their job and the bases should also be far from each other so that you would feel that you are alone but at the same time it is not

and communication between players can be using a computer or letters

(in my best fantasies) 

(+3)(-6)

ОСТОРОЖНО, ЕСТЬ СПОЙЛЕРЫ К ИГРЕ!!!

























Игра хороша, мне она нравится, но назвать её хоррором можно лишь с сильной натяжкой, она напряжная, да, но этот напряг действует некоторое время, ровно до того момента, пока ты не понимаешь, что бояться тебе, по факту, нечего. В игре очень мало развязок этой самой напряжённости, самих скримеров, не говоря уже о том, что персонажа почти ничего не может убить. Особенно вызывают негодование некоторые ивенты, сюжетной составляющей у которых нет, хотя она должна быть, ведь происходят они в сюжетке, а также не малое количество неуместного юмора, по типу взрывающегося ружья. Также, я немного не понимаю, в каком времени происходит игра. Раньше вместо компа был довольно современный ноут, сейчас же вместо него какой-то древний комп, при этом мы можем купить себе робота, который за нас будет чинить сервера, а в последствии создать ещё более прокаченную его вариацию, я не понимаю этой херни. Но справедливости ради, у игры есть потенциал, огромный потенциал, и я надеюсь, что разрабы смогут его раскрыть, пока что же, это можно назвать временами напряжным симулятором работы в обсерватории.

(+2)(-5)

Эта лучшая хоррор игра, которую я играл за последние 10 лет. Но единственное, что не радует, механика ремонта спутников, это единственное что меня отталкивает от игры, подскажите, в режиме песочницы можно эту функцию отключить или есть чит код специальный. Мне нравится проверять через хэш код состояния, но чинить их это очень утомляет, при плохом управлении квадроцикла и частой их поломкой

(+3)(-2)

качать надёжность серверов, покупать за 500 поинтов Керфуса, который будет их чинить

Керфус же вроде чинит только рядом с игроком. На тарелки все равно придётся кататься 

а потом можно будет собрать омега керфуса

достаточно раскошелиться на двоих и кое-что найти

(+2)(-3)

Well, I couldn't get the game to work because of the graphics card I think, this error always appears, has anyone experienced this? [Error A D3D11-compatible GPU (Feature level 11.0, shader model 5.0) is required to run the engine.]

What Graphics card do you have?

Check the Voices of The Void subreddit. I think this has been brought up there before.

That is a graphics card driver issue 90% of the time. Update your graphics card drivers and try installing DirectX 11.

In the future, try googling the errors you get because you're not very likely to get help when posting comments.

(+2)(-1)

I can't seem to get any of the satellites' hash codes using the "sv.hash [Satellite]" command. Is this feature broken?

(+7)

You have to perform the "sv.hash" command at the satellite's computer itself that you're trying to get the hash from.

E.g., drive to Charlie, type "sv.hash" into its computer, record that as Charlie's hash code.

(+2)

Ah, okay, that makes sense. Thanks so much!

(+2)

Of course! Always happy to help. Have fun with the game, I've been loving it a lot.

(+1)

I have not been this excited for an upcoming v1.0 of a game in a long time. This game creates an atmosphere that is beyond compare to other indie horror titles. This demo alone has given me 48+ hours of gameplay and I am positive I have not seen half of what this demo has to offer.

(+3)(-4)

This game is absolute master piece!
You should start selling it. Atleast is the steam.
Also there is a not so famous russian youtuber Monver.
He is spreading the game among hes audience and it would be nice if you could add a little easter egg just for him!
Thank you for this perfect game!

(+3)(-3)

Incredible game, a working near perfection of the genre with a lot of loving detail and callbacks to Source games. The art direction is also incredible, but has some notable confusing drops in quality like with the kerfur, who does not match any art or tech theming present in the game or its source material at all and detracts from any immersion. With some extra work and tuning, this game has the ability to make massive amounts of money (if the devs so wish it to).

(+3)(-1)

i don't think kerfus detracts from immersion. the game still takes place in the modern day, its just that the majority of the technology seen on site has been around for decades

(+5)(-4)

Quick preface, I've spent many days solely playing this game. By and large, its extremely good, I just think the things below really counter-act some of the best design principles, which is odd because the initial development seems to have been so successful in creating and enforcing those principles.

Now, on to it. The whole game up until things like the kerfurs and arirals appear has an amazingly unsettling atmosphere which lends itself quite a lot to its source material; Signal Simulator, Source games (and their history of being very freaky while you're alone in their levels), and a lot of other very well respected science fiction.

That chunk of the game has its beautiful, suspenseful and unknowing feel, which is all supported by your old worn out technology. That is what you know the game as: an authentic- and by far an upgrade to- signal simulator successor that has a lot of respect for what its based off of.

And then you get into things like kerfus, which takes the 'old & industrially made' feel of everything you've worked with up until that point and kind of ignores it in place of 'new & cosmetically made' with a face panel dedicated to showing a cat, incredibly powerful AI, strong batteries, remote server status checking, an on-board flashlight/camera/remote controls, the ability to fix servers, etc.

Up until that point you were relying on mixed information, unreliable single-purpose machinery that you had to repair regularly, and everything being made to serve its purpose and nothing more beyond that. No pretty cosmetic interfaces, sleekness or personification built into the machinery- if you wanted even room decor you'd have to pay a premium. The base game before kerfus really makes you feel like both a scientist and a technician because of this purposeful and working feel, which is a great thing! You feel professional, smart, and makes roleplaying easy-- you don't have to try to feel like a skilled worker, you just feel like one!

That's the main reason I don't like their addition very much. They break the design rules of the game-- they move faster than you, can fix things that before only you could fix or delay breaking, know where everything is automatically, know what servers are broken from anywhere. You suddenly aren't the scientist and technician anymore, what you could do before as a routine part of the game loop can now be done better by a 500 point purchase. Furthermore they also break art direction: they're very colorful, they have cosmetic additions which are not important for their primary function-- which detracts from the scientific feel of the game even more. More psychologically, it disrespects the form of roleplay (the best way to describe it) that the game had spent so much time to coax the player into being comfortable with (further explanation: you suspend your disbelief and really believe like you are the person you are playing as. You believe the rules of your job and the world you live in, and then the rules change and the belief that you gave feels disrespected). Its counteractive to a great game, which feels sad to witness and be subject to.

Now, on to the arirals. I admit, grey aliens (the main things used in the source material) are pretty lame-o and uninspired. Even through the complete boringness of grey aliens, their addition to the game does have merit as a callback, and feels nice to interact with.

However, arirals are kind of a step back into uninspiration further. They are humanoid (like grey aliens), but also have red human-like hair and fish-like ears, whiskers and large human-like eyes. They don't feel alien, they feel like a cartoon character, and much of their art depicts them as meant to be attractive. Compared to well respected media like The Thing, the Alien franchise, Close Encounters of the Third Kind, Project Hail Mary, District 9, hell even ET, the arirals really depart from ideas of 'good aliens'. Ignoring the lack of horror, they aren't foreign enough to our understanding to be considered 'alien'. This is too much of a departure from what atmosphere the game had created up until this point-- added as a little joke here and there like maxwells, stickers, etc. fits the humor part of the game okay-- but as the first aliens encountered across the game, its really displacing and harms the mood that the game worked so hard to create in the first place. It doesn't feel like two entirely different and scientifically progressed races having a first encounter with eachother, it feels like TV show characters based only on Earth animals and entirely familiar with the human race popping out of otherwise very cool designed spaceships and quite literally pranking you and somehow eating human meals.

Things like the Rozitals and their artifacts are pretty cool as an example of something in the game done right, they illicit feelings of leftover machines from a bygone race which DOES fit the sci-fi theming quite well. Additionally, the freaky paranormal phenomenon and shadow creatures are also spooky done well, and really share the feel of Close Encounters of the Third Kind where something unnatural is happening but you have no idea why its happening or who/what could be causing it, especially when its motivations aren't hostile but entirely unknown and complex.

Just hope anything here can be used to help with focusing the games direction (or inspiring deep thought!). Also, if you haven't already, Project Hail Mary is a fantastic read and has one of the best takes on aliens I've seen yet. May be good inspiration for the making of the game if a developer sees this!

(+1)(-1)

the arirals and rozitals are the game creators OC's from previous games, the whole reason the game has no grays and such is because this is in the other game's universe

(+1)(-3)

They actually do have grays! Only as a joke though, but they technically are there.

And to the point, yes, every piece of media I listed has their own take on aliens which are each very creatively made. Having unique aliens is awesome! Only using grays gets stale, especially seeing how there is no horror to them like there may have been in the past. However, when making a unique/creative/awesome alien design for media, it is paramount to make that design reinforce everything you've already presented to the viewer.

For example, the Alien franchise has their aliens as freaky "perfected lifeforms" which can survive almost anything, making them the ideal for the deep space survival horror of the series.

Again, The Thing has an alien which can infect anything and hold their appearance almost perfectly, which makes it ideal for an isolated mystery horror with a modestly sized cast.

As another example, Project Hail Mary has aliens which have an INSANE level of scientific detail, complete with entirely different atmosphere structures of their home planets, unique technological progress based on their minds ability, way different body chemistry, cultural habits which include things like sleep and eating routines, how their biology functions while they sleep, the ties between cultural development and evolutionary requirements, differences in the ability to eat foods, different ways of sensing the world around them based on how they evolved, the list goes on for way too long!

But the list goes on for a reason, the book is mainly focused on the science part of science fiction, and does it very well. The insane details are there because thats what the reader came to read, anything else wouldn't add to the core experience-- it would just be a sideline to the stuff they actual came for instead.


The point is, if you look at the general themes presented in each of these media, it is 1:1 to the rest of the content given.

And thats the problem that I have with arirals, they may fit into other media well where their presence would reinforce its themes, but they don't reinforce anything in this game.

(+1)(-1)

I completely agree with this, it would be nice if the kerfus's had a different model, something more grimy and less colorful

some object got stuck in the textures of the base, now it makes noise and I don’t know what to do with it!

try to bring the robot vacuum cleaner in the switched on state, it may suck some object into itself. I took the curtain off the pipe in the hallway like this

robot vacuum cleaner?

I have question, how to drop item when you holding it in hand?

(+2)

nevermind, its Alt+R

I opened first bunker door with keycard (you need to hook it, at roof of bunker there will be a hole, in that hole on stairs will be keycard) And i dont know how to open second door. Where is the code?

playing at version Demo 0.6.3 (experimental)

As far as I know, there is a code for this door, but I don’t know how to get it. But I also know that there is another way to get inside. Try to take a closer look at the tools available to you.

for demo 0.6.3, its 4782. its different for newer version

(+1)

to open door just use password changer

(+3)(-3)

When will the Russian version of the game be released? It is very inconvenient in English, the dynamics of the game is lost if you translate through Google translator. And the russifier that I found breaks the game, the letters in the mail do not work, and, as I understand it, because of this, many events do not work.

(1 edit) (+6)(-4)

Bro, учи инглиш, он всё равно тебе пригодится, немного помучаешься с переводом, но зато в дальнейшем будешь чуть больше знать, а то и сам бы запилил уже русификатор )0

(+3)(-3)

Лол, чел, просто купи дом... А если так, то чел просто спрашивает когда выйдет руссификатор. Если спрашивает, значит надо.

(-3)

Чилик который сделал эту игру сам умеет говорить по-русски. Судя по его вк и комментам здесь. Вообще складывается ощущение что он фембой шизоид. Но это догадки.

(+1)(-1)

на ютуб канале "wTender" есть видос,как поставить его руссификатор. Тебе может помочь,но он в любом случае не профессиональный

(-1)

Will there be a build for Linux? 👉🏻👈🏻

(+1)

If you're not already aware, you are able to emulate the game through steam's proton, or you can also try wine(Untested).

(-2)

I knew that someone would say this)

So, no, for some reason all the games that I launch through Wine begin to lag heavily, which is not the case with native versions of games

(3 edits)

You can pretty much try out PortProton - basically thing that does most of the Proton tweaking for you, but outside of Steam. All of them use Wine, so unfortunatelly there's not much to be done if all of those variants doesn't work for you, even tho they kinda should.

(1 edit)

Update 0.6.3, purchased items do not have collision, they still have trip collision and such, but you can walk straight through purchased objects.  A wee bit of an issue if you intend to add decorative objects to your base.  Just incase it was the items I specifically purchased, boards, metal sheets, kollaks 1x1 and 1x2.


Could also be objects which have been nailed have there collision disabled, i dunno why that would be though.

all of those items do not have collision naturally.

please help solve the problem,console commands like Maxwell, Amogus and other Easter ones have stopped working, when I drive in nothing happens, it doesn't even give an error,thank you in advance

There is a new setting.  There is a funny stuff checkbox in the game settings.  You'll need to turn that on to get the easter egg console commands back.

Thank you so much, I already thought I wouldn't see that furry face again

Is there any way to get rid of the hostile flying crap that appears after the Obelisk Warning Shot event? They've probably been terrorizing me for a week now, is this forever?

(+1)(-1)

keep working and surviving, you're almost through it

What to do if have no power? I thought i just need to restart transformer that is down, but i already restarted all of them, even that were working before, but i still have no power, why?

(+3)(-1)

there is a big breaker box in the main work room with 5 switches on it that have to be toggle back on

my click does not correspond were the mouse is, is there any way to fix it?

this randomly got reccomended to me on youtube and I gotta say it looks very interesting, let's hope I don't forget to play it

never mind, I can't run the game ]:

(+1)

Does anybody know what the Event tab in the sandbox cheat menu actually does? I'm just curious if I'm missing something, as on my end, its currently empty.

(+1)

Great idea: Sleep Paralysis

i agree

(+1)(-1)

I put a pair of glasses that you can find in a "treehouse" near the pope antenna, my screen turned green, and I can't take it off. Wonderful game, it has a skinwalker farm vibe, I loved it. Sorry for the bad English.

(+1)

When you press Tab, there is an "Equipment" button in the top left of the inventory I believe. You should be able to take them off in there.

Deleted 99 days ago
(5 edits) (+1)(-1)

May or may not have just found a bug. My game pixilates and becomes unplayable on the menu screen. turns all my settings off or to the value 0. And the title screen is pixilated HEAVILY, and i cannot play the game since every time i load up the only thing available (tutorial). it is just pitch back with noise

(and iv already tried too just leave the tutorial after opening it, or restarting.)

(it may also be the fact my data is at max i have alot of stuff downloaded.)    EDIT: It was a wierd bug. I reset SAV.DATA. and its fixed

and by the way, it’s not possible to craft omega kerfus, 4 disks made of electronics and metal are crafted. All the ingredients are on the table, and so is the book.

(+2)

The tool bench now has crafting options. You navigate through the options using the numbers or scrolling. You can see the options box on the right when the white box is over your crafting materials.

(+1)

didn't see it, thanks

(+1)

No problem. I didn't notice it either when it was first a thing.

Or maybe you can tell me something else, Kerfus has an option to repair transformers, but when I click on it, he just starts following me, it doesn’t work yet?

(+1)

Right now, Kerfus fixes the transformers only when they're already down (the power's off)

(+1)

unless a Transformer is at 0 a Okerfus wont go to fix it.

I caught a critical bug and the game crashed after I opened the locker that supposedly had a signal from it in the picture

(+1)

should've listened to the tooltip

(1 edit)

заметил страность при повышении FoV на слабых пк и ноутбуках до 120. фпс каким то образом повышается с 20 до 40-43. в частности по железу GTX 1050 и core i5

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